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Everything posted by WarhammerActual
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Gruppe Adler SlingHelmet
WarhammerActual replied to DerZade's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I highly recommend. This works great !!! Thank you for this mod.- 8 replies
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- gruppe adler
- mod
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(and 2 more)
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RQ-11B RAVEN for Arma 3 - RELEASED!
WarhammerActual replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, the download links do NOT work and also you do not have this available on the STEAM workshop. Any way for us to get our hands on this for testing ? Ty in advance -
Advanced Combat Radio Environment 2 (ACRE2)
WarhammerActual replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has anyone experienced an issue where when you go in and out of Zeus your radio channels will default back to channel 1 ? Even after being set to a different channel. This is happening constantly when we use zeus- 896 replies
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Advanced Train Simulator (ATS)
WarhammerActual replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you make an automated train? Or does a player have to drive this? -
Fox's Arma Server Tool Extended Rewrite (FASTER)
WarhammerActual replied to Keelah's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello , I just had a question for the dev , if I wanted to add this parameter Would I put it in command line arguments https://imgur.com/a/Ow54v0p- 162 replies
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- server
- dedicated server
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Fox's Arma Server Tool Extended Rewrite (FASTER)
WarhammerActual replied to Keelah's topic in ARMA 3 - SERVERS & ADMINISTRATION
Great program, Anyone come up with automation for server restarts while using FASTER ??- 162 replies
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- server
- dedicated server
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UAV Feed/Camera displayed on screen
WarhammerActual replied to Dj Rolnik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you , what I am trying to do is have a player control a drone , in a multiplayer game . They control the vehicle and the camera feed is viewable by another player somewhere else in a op center on a tv screen . -
UAV Feed/Camera displayed on screen
WarhammerActual replied to Dj Rolnik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So my players can only see the belly of the UAV I have placed down, not the actual camera feed.. Any thoughts on what can be changed so they can actually see the air to ground camera feed in real time? Thank you -
UAV Feed/Camera displayed on screen
WarhammerActual replied to Dj Rolnik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome, Thank you very much -
Hi all, I had an idea for an Aerial Vehicle Interdiction Trainer, where players enter the trigger area , the little bird will take off, move along a flight path, rtb, power down and land. I have it all working fine, except I want this to be repeatable. It needs to be MP compatible on my training server. This way players can get target practice firing from the benches when pilots are not on. What I can not get working is to have this process repeat. Any suggestions ? I have laid down trigger , when any player enters, move, land , trigger to turn off heli engine. I dropped a cycle syncd to a trigger but I know this is incorrect and can not figure out a work around on my own.. Ty in advance for any assistance ..
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UAV Feed/Camera displayed on screen
WarhammerActual replied to Dj Rolnik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi , is this MP compatible ? -
[solved]PiP UAV camera script in Multiplayer
WarhammerActual replied to ribera1945e's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got this to semi work. Other players can see the nose of the drone on the feed but not when the operator is looking through the turret camera . Is that functionality possible with this script?? -
Repeatable Heli transport
WarhammerActual replied to WarhammerActual's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I saw this, but I do not need a taxi system. It very specific . Ai pilot moves along flight path and then rtb's . I just need ti repeatable. It's only ever going to fly along the predetermined path.. Its a shooting trainer -
[solved]PiP UAV camera script in Multiplayer
WarhammerActual replied to ribera1945e's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, just wonder how I can set this up in my mission template to see if it works as i believe it does. Could you be so kind as to just break it down for me as to how to set it up . Ty in advance -
Show video on a server to all players.
WarhammerActual replied to jordi98cat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would be very interested in learning how to set that up for my MP server.. For training videos and classroom trainings. Ty in advance -
Repeatable Heli transport
WarhammerActual replied to WarhammerActual's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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dialog Pop-up target GUI
WarhammerActual replied to 7erra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Also how do I get this up and running .. ? -
dialog Pop-up target GUI
WarhammerActual replied to 7erra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Google chrome .. I can try edge ..ty -
dialog Pop-up target GUI
WarhammerActual replied to 7erra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I keep getting zip failed when I tried to download 1.1 -
dialog Pop-up target GUI
WarhammerActual replied to 7erra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome, thank you very much. I will try to grab it off gdrive and test. Thanks again ... -
dialog Pop-up target GUI
WarhammerActual replied to 7erra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does anyone have a working version of this and a MP compatible version? The link is outdated and no longer working .. Thank you in advance -
Tophe's Arma Dedicated Server Tool (TADST)
WarhammerActual replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Question , I am running ACRE2 on my server and intend on using TADST . in order to use ACRE2 on a sever I have to allow b64 file extensions. Where would I add these in TADST? enable // FILE EXTENSIONS allowedLoadFileExtensions[] = {"b64", allowedPreprocessFileExtensions[] = {"b64", Thank you in advance for any help -
OPX MOUT Training Facility
WarhammerActual replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thank you very much for these. Per chance you wouldn't have these assets already on a map template like say altis , stratis or such would you ? -
OPX MOUT Training Facility
WarhammerActual replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Any luck locating that map template man? Thank you in advance