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Everything posted by Ulmann
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Can we expect support for movable objects in next version? Or there is no plans to update this? Anyway, thanks for script, help and answers.
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Hm, I'm don't fully understand, how I can create zone around object? And second question, it is possible to move zone with object? Only one idea how do that for now I have: create invisible marker and attach it to object, write script, which will move marker with object, but how I understand zone don't have height, it is unlimited, and that's really problem.
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Thanks for script, also, I have a question, it is possible to create zone not via marker but via object?
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Looking for "Black Hawk Down" mission by Jan Cepera.
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Hello, I have a question, I want to keep my ORBAT in Config file in standalone addon. I create Config.cpp file and include next: class CfgORBAT { class TFPaladin { id = 1; idType = 0; side = "West"; size = "Troop"; type = "HQ"; insignia = "\ATF_Missions_Data\Storm\Insignia\TFP.paa"; colorInsignia[] = {1,1,1,1}; commander = "Kaiser"; commanderRank = "GENERAL"; tags[] = {BIS,USArmy,Kerry,Hutchison,Larkin}; text = "Task Force Paladin"; textShort = "Task Force Paladin"; //texture = "C:\Users\Spirit_Ural\Documents\Arma 3 - Other Profiles\[ATF]Ulman\missions\!@[00] Storm of Resolve\[ORBAT]%20Task%20Force%20Paladin.VR\LogoS.paa"; //color[] = {1,1,1,1}; description= "Оперативная группа Паладин была сформирована для уничтожения ''Халифата Паладина'', поиска и ликвидации его руководителей."; //assets[] = {{B_Heli_Transport_03_F,5},{B_Heli_Light_01_F,3},{B_Heli_Light_01_armed_F,4},B_Heli_Transport_01_camo_F}; subordinates[] = {"RedSquadron", "160thSOAR", "101stARB"}; }; class RedSquadron { id = 1; idType = 0; side = "West"; size = "Squadron"; type = "Recon"; commander = "Ulman"; commanderRank = "Captain"; insignia = "\ATF_Missions_Data\Storm\Insignia\RS.paa"; text = "Red Squadron"; textShort = "NSWDG"; description= "Красный эскадрон является основным силовым компонентом ОГ Паладин, именно ему поручается физическое проведение всех операций."; subordinates[] = {"APlatoon", "BPlatoon", "CPlatoon"}; }; class APlatoon { id = 1; idType = 0; side = "West"; size = "Platoon"; type = "Recon"; commander = "Ulman"; commanderRank = "Captain"; text = "Callsign ''Dagger''"; textShort = "A Platoon"; description= "Взвод ''А'' состоит из 16 человек разделённых на две группы по 8 человек, позывные ''Dagger-1'' и ''Dagger-2''."; }; class BPlatoon { id = 1; idType = 0; side = "West"; size = "Platoon"; type = "Recon"; commander = "Twente"; commanderRank = "Lieutenant"; text = "Callsign ''Razor''"; textShort = "B Platoon"; description= "Взвод ''B'' состоит из 16 человек разделённых на две группы по 8 человек, позывные ''Razor-1'' и ''Razor-2''."; }; class CPlatoon { id = 1; idType = 0; side = "West"; size = "Platoon"; type = "Recon"; commander = "Turist"; commanderRank = "Lieutenant"; text = "Callsign ''Blade''"; textShort = "C Platoon"; description= "Взвод ''C'' состоит из 16 человек разделённых на две группы по 8 человек, позывные ''Blade-1'' и ''Blade-2''."; }; class 160thSOAR { id = 1; idType = 0; side = "West"; size = "Battalion"; type = "Helicopter"; commander = "Degravis"; commanderRank = "Captain"; insignia = "\ATF_Missions_Data\Storm\Insignia\SOAR.paa"; text = " 1st Battalion"; textShort = "160th SOAR"; description= "Батальон осуществляет транспортные перевозки красного эскадрона, проводит воздушную разведку, а также оказывает огневую поддержку в случае необходимости и по мере своих возможностей."; assets[] = {"B_UAV_02_dynamicLoadout_F","B_UAV_02_dynamicLoadout_F"}; subordinates[] = {"HeliA", "HeliB", "HeliC", "HeliD", "HeliE", "UAV"}; }; class HeliA { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 1"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH6M.paa"; text = "Callsign ''Zephyr''"; textShort = "MH-6M"; description= "Группа лёгких разведывательных и транспортных вертолётов MH-6M, позывные ''Zephyr-1'' и ''Zephyr-2''."; assets[] = {{"B_Heli_Light_01_F",1,0},{"B_Heli_Light_01_F",1,0}}; }; class HeliB { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 2"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\AH6M.paa"; text = "Callsign ''Meatball''"; textShort = "AH-6M"; description= "Группа лёгких разведывательных и ударных вертолётов AH-6M, позывные ''Meatball-1'' и ''Meatball-2''."; assets[] = {{"B_Heli_Light_01_armed_F",1,0}, {"B_Heli_Light_01_armed_F",1,0}}; }; class HeliC { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 3"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH60M.paa"; text = "Callsign ''Blackstar''"; textShort = "MH-60M"; description= "Группа транспортных вертолётов MH-60M, позывные ''Blackstar-1'' и ''Blackstar-2''."; assets[] = {{"B_Heli_Transport_01_F",1,0},{"B_Heli_Transport_01_F",1,0}}; }; class HeliD { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 4"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH60M.paa"; text = "Callsign ''Stake''"; textShort = "MH-60M DAP"; description= "Группа ударных вертолётов MH-60M DAP, позывные ''Stake-1'' и ''Stake-2''."; assets[] = {{"B_Heli_Transport_01_F",1,0},{"B_Heli_Transport_01_F",1,0}}; }; class HeliE { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 5"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH47E.paa"; text = "Callsign ''Hot Dog''"; textShort = "MH-47E"; description= "Группа тяжелых транспортных вертолётов MH-47F, позывные ''Hot Dog-1'' и ''Hot Dog-2''."; assets[] = {{"B_Heli_Transport_03_F",1,0},{"B_Heli_Transport_03_F",1,0}}; }; class UAV { id = 1; idType = 0; side = "West"; size = "Troop"; type = "UAV"; commander = "Degravis - 6"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MQ1C.paa"; text = "Callsign ''Skyhawk''"; textShort = "MQ-1C"; description= "Звено многоцелевых беспилотных летательных аппаратов MQ-1C, позывные ''Skyhawk-1'' и ''Skyhawk-2''."; assets[] = {{"B_UAV_02_dynamicLoadout_F",1,0},{"B_UAV_02_dynamicLoadout_F",1,0}}; }; class 101stARB { id = 1; idType = 0; side = "West"; size = "Company"; type = "Airborne"; commander = "Nekonis"; commanderRank = "Captain"; text = "327th Infantry Regiment, 1st Battalion"; textShort = "101st Airborne Division"; }; }; But when I try to call it in game via configfile >> "CfgORBAT" >> "TFPaladin" it is don't working.
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The problem was on my side, because I was sleepy I save config file in .cfg format, not in .cpp. What about second question concerning the hierarchy here is example for my ORBAT config file: class CfgPatches { class ATF_Missions_Data { units[]={}; weapons[]={}; requiredVersion=1; requiredAddons[]={"A3_Characters_F"}; }; }; class CfgORBAT { class ATF_SOR { class TFPaladin { id = 1; idType = 0; side = "West"; size = "Troop"; type = "HQ"; insignia = "\ATF_Missions_Data\Storm\Insignia\TFP.paa"; colorInsignia[] = {1,1,1,1}; commander = "Kaiser"; commanderRank = "GENERAL"; tags[] = {BIS,USArmy,Kerry,Hutchison,Larkin}; text = "Task Force Paladin"; textShort = "Task Force Paladin"; description= "Оперативная группа Паладин была сформирована для уничтожения ''Халифата Паладина'', поиска и ликвидации его руководителей."; subordinates[] = {"RedSquadron", "160thSOAR", "101stARB"}; }; class RedSquadron { id = 1; idType = 0; side = "West"; size = "Squadron"; type = "Recon"; commander = "Ulman"; commanderRank = "Captain"; insignia = "\ATF_Missions_Data\Storm\Insignia\RS.paa"; text = "Red Squadron"; textShort = "NSWDG"; description= "Красный эскадрон является основным силовым компонентом ОГ Паладин, именно ему поручается физическое проведение всех операций."; subordinates[] = {"APlatoon", "BPlatoon", "CPlatoon"}; }; class APlatoon { id = 1; idType = 0; side = "West"; size = "Platoon"; type = "Recon"; commander = "Ulman"; commanderRank = "Captain"; text = "Callsign ''Dagger''"; textShort = "A Platoon"; description= "Взвод ''А'' состоит из 16 человек разделённых на две группы по 8 человек, позывные ''Dagger-1'' и ''Dagger-2''."; }; class BPlatoon { id = 1; idType = 0; side = "West"; size = "Platoon"; type = "Recon"; commander = "Twente"; commanderRank = "Lieutenant"; text = "Callsign ''Razor''"; textShort = "B Platoon"; description= "Взвод ''B'' состоит из 16 человек разделённых на две группы по 8 человек, позывные ''Razor-1'' и ''Razor-2''."; }; class CPlatoon { id = 1; idType = 0; side = "West"; size = "Platoon"; type = "Recon"; commander = "Turist"; commanderRank = "Lieutenant"; text = "Callsign ''Blade''"; textShort = "C Platoon"; description= "Взвод ''C'' состоит из 16 человек разделённых на две группы по 8 человек, позывные ''Blade-1'' и ''Blade-2''."; }; class 160thSOAR { id = 1; idType = 0; side = "West"; size = "Battalion"; type = "Helicopter"; commander = "Degravis"; commanderRank = "Captain"; insignia = "\ATF_Missions_Data\Storm\Insignia\SOAR.paa"; text = "1st Battalion"; textShort = "160th SOAR"; description= "Батальон осуществляет транспортные перевозки красного эскадрона, проводит воздушную разведку, а также оказывает огневую поддержку в случае необходимости и по мере своих возможностей."; subordinates[] = {"HeliA", "HeliB", "HeliC", "HeliD", "HeliE", "UAV"}; }; class HeliA { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 1"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH6M.paa"; text = "Callsign ''Zephyr''"; textShort = "MH-6M"; description= "Группа лёгких разведывательных и транспортных вертолётов MH-6M, позывные ''Zephyr-1'' и ''Zephyr-2''."; assets[] = {{"RHS_MELB_MH6M",1,0},{"RHS_MELB_MH6M",1,0}}; }; class HeliB { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 2"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\AH6M.paa"; text = "Callsign ''Meatball''"; textShort = "AH-6M"; description= "Группа лёгких разведывательных и ударных вертолётов AH-6M, позывные ''Meatball-1'' и ''Meatball-2''."; assets[] = {{"RHS_MELB_AH6M",1,0}, {"RHS_MELB_AH6M",1,0}}; }; class HeliC { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 3"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH60M.paa"; text = "Callsign ''Blackstar''"; textShort = "MH-60M"; description= "Группа транспортных вертолётов MH-60M, позывные ''Blackstar-1'' и ''Blackstar-2''."; assets[] = {{"B_Heli_Transport_01_F",1,0},{"B_Heli_Transport_01_F",1,0}}; }; class HeliD { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 4"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH60M.paa"; text = "Callsign ''Stake''"; textShort = "MH-60M DAP"; description= "Группа ударных вертолётов MH-60M DAP, позывные ''Stake-1'' и ''Stake-2''."; assets[] = {{"B_Heli_Transport_01_F",1,0},{"B_Heli_Transport_01_F",1,0}}; }; class HeliE { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 5"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH47E.paa"; text = "Callsign ''Hot Dog''"; textShort = "MH-47E"; description= "Группа тяжелых транспортных вертолётов MH-47F, позывные ''Hot Dog-1'' и ''Hot Dog-2''."; assets[] = {{"CUP_B_CH47F_VIV_USA",1,0},{"CUP_B_CH47F_VIV_USA",1,0}}; }; class UAV { id = 1; idType = 0; side = "West"; size = "Troop"; type = "UAV"; commander = "Degravis - 6"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MQ1C.paa"; text = "Callsign ''Skyhawk''"; textShort = "MQ-1C"; description= "Звено многоцелевых беспилотных летательных аппаратов MQ-1C, позывные ''Skyhawk-1'', ''Skyhawk-2'' и ''Skyhawk-3''."; assets[] = {{"B_UAV_02_dynamicLoadout_F",1,0},{"B_UAV_02_dynamicLoadout_F",1,0},{"B_UAV_02_dynamicLoadout_F",1,0}}; }; class 101stARB { id = 1; idType = 0; side = "West"; size = "Company"; type = "Airborne"; commander = "Nekonis"; commanderRank = "Captain"; text = "327th Infantry Regiment, 1st Battalion"; textShort = "101st Airborne Division"; }; }; };
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Hello again, I solve the problem, but now I have another question, in Config viewer I have next for now: How I can place all my classes in one parent class, looks like BIS?
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Yes, above CfgORBAT I have next code: class CfgPatches { class ATF_Missions_Data { units[]={}; weapons[]={}; requiredVersion=1; requiredAddons[]={"A3_Characters_F"}; }; };
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Hi, thank you for answer and sorry for my long reply. I check in-game config viewer and there is no my classes, under CfgORBAT I can found only BIS class and subclasses from campaign.
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Arma3 Faction Flags - High Quality PNG and Vector Files
Ulmann replied to Redphoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What about CTRG, Viper and Syndicat? -
Equipment slots for gloves, masks, glasses.
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So, sorry for that question again, but I don't understand, can we expect standalone LCAC version?
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smallarms NIArms Release Thread
Ulmann replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please check AK-rifles with 45rnd magazine, there is no model for me -
Hello, thank you for mission. It is possible to release ACE Arsenal roles selection as standalone script?
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ARMA 3 Addon Request Thread
Ulmann replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking for working ocean map. -
Oh, really, this is my failure 😓
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Hello guys, thank you for MH-47, really nice stuff for 160Th SOAR, but I have two questions: 1) Have you plans to add Vehicle in Vehicle version of MH-47 looks like CH-47F? 2) Have you plans to add to MH-47 fuel probe for more authentic? Thank you.
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RHS Escalation (AFRF and USAF)
Ulmann replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://class.rhsmods.org Any plans to repair?- 16577 replies
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smallarms NIArms Release Thread
Ulmann replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, please check magazines proxies on Minimi LMGs, they don't working with RHS. -
RHS Escalation (AFRF and USAF)
Ulmann replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
there is no plans to PKP with picatinny rail?- 16577 replies
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Hello, thank you for mod. It is possible to change VIV coordinates in LCAC? Also I have a question, there is no plans to release LCAC standalone from mod?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Ulmann replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, have you plans to add some functions from Vector 21 to RHS PDU-4? In real life PDU-4 similar in purpose. Thanks. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Ulmann replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, it is possible to able ACE Arsenal in ORBAT tool? -
Thank you for answer, but I'm not fully understand you. I don't understand what I need to edit in action_manager.sqf. In init_arsenal.sqf I make next edit: if ( edit_loadout > 0 ) then { closeDialog 0; waitUntil { !dialog }; [Player, true] call ace_arsenal_fnc_initBox; But when I press "Edit Loadout" button arsenal dont open. UPD: Ah, my mistake, I need use call ace_arsenal_fnc_openBox instead call ace_arsenal_fnc_initBox;
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Hello, it's possible to use ACE Arsenal instead vanilla BIS Arsenal?