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Ulmann

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Everything posted by Ulmann

  1. Ulmann

    CBRN Script

    Can we expect support for movable objects in next version? Or there is no plans to update this? Anyway, thanks for script, help and answers.
  2. Ulmann

    CBRN Script

    Hm, I'm don't fully understand, how I can create zone around object? And second question, it is possible to move zone with object? Only one idea how do that for now I have: create invisible marker and attach it to object, write script, which will move marker with object, but how I understand zone don't have height, it is unlimited, and that's really problem.
  3. Ulmann

    CBRN Script

    Thanks for script, also, I have a question, it is possible to create zone not via marker but via object?
  4. Ulmann

    Mission requests and ideas

    Looking for "Black Hawk Down" mission by Jan Cepera.
  5. Hello, I have a question, I want to keep my ORBAT in Config file in standalone addon. I create Config.cpp file and include next: class CfgORBAT { class TFPaladin { id = 1; idType = 0; side = "West"; size = "Troop"; type = "HQ"; insignia = "\ATF_Missions_Data\Storm\Insignia\TFP.paa"; colorInsignia[] = {1,1,1,1}; commander = "Kaiser"; commanderRank = "GENERAL"; tags[] = {BIS,USArmy,Kerry,Hutchison,Larkin}; text = "Task Force Paladin"; textShort = "Task Force Paladin"; //texture = "C:\Users\Spirit_Ural\Documents\Arma 3 - Other Profiles\[ATF]Ulman\missions\!@[00] Storm of Resolve\[ORBAT]%20Task%20Force%20Paladin.VR\LogoS.paa"; //color[] = {1,1,1,1}; description= "Оперативная группа Паладин была сформирована для уничтожения ''Халифата Паладина'', поиска и ликвидации его руководителей."; //assets[] = {{B_Heli_Transport_03_F,5},{B_Heli_Light_01_F,3},{B_Heli_Light_01_armed_F,4},B_Heli_Transport_01_camo_F}; subordinates[] = {"RedSquadron", "160thSOAR", "101stARB"}; }; class RedSquadron { id = 1; idType = 0; side = "West"; size = "Squadron"; type = "Recon"; commander = "Ulman"; commanderRank = "Captain"; insignia = "\ATF_Missions_Data\Storm\Insignia\RS.paa"; text = "Red Squadron"; textShort = "NSWDG"; description= "Красный эскадрон является основным силовым компонентом ОГ Паладин, именно ему поручается физическое проведение всех операций."; subordinates[] = {"APlatoon", "BPlatoon", "CPlatoon"}; }; class APlatoon { id = 1; idType = 0; side = "West"; size = "Platoon"; type = "Recon"; commander = "Ulman"; commanderRank = "Captain"; text = "Callsign ''Dagger''"; textShort = "A Platoon"; description= "Взвод ''А'' состоит из 16 человек разделённых на две группы по 8 человек, позывные ''Dagger-1'' и ''Dagger-2''."; }; class BPlatoon { id = 1; idType = 0; side = "West"; size = "Platoon"; type = "Recon"; commander = "Twente"; commanderRank = "Lieutenant"; text = "Callsign ''Razor''"; textShort = "B Platoon"; description= "Взвод ''B'' состоит из 16 человек разделённых на две группы по 8 человек, позывные ''Razor-1'' и ''Razor-2''."; }; class CPlatoon { id = 1; idType = 0; side = "West"; size = "Platoon"; type = "Recon"; commander = "Turist"; commanderRank = "Lieutenant"; text = "Callsign ''Blade''"; textShort = "C Platoon"; description= "Взвод ''C'' состоит из 16 человек разделённых на две группы по 8 человек, позывные ''Blade-1'' и ''Blade-2''."; }; class 160thSOAR { id = 1; idType = 0; side = "West"; size = "Battalion"; type = "Helicopter"; commander = "Degravis"; commanderRank = "Captain"; insignia = "\ATF_Missions_Data\Storm\Insignia\SOAR.paa"; text = " 1st Battalion"; textShort = "160th SOAR"; description= "Батальон осуществляет транспортные перевозки красного эскадрона, проводит воздушную разведку, а также оказывает огневую поддержку в случае необходимости и по мере своих возможностей."; assets[] = {"B_UAV_02_dynamicLoadout_F","B_UAV_02_dynamicLoadout_F"}; subordinates[] = {"HeliA", "HeliB", "HeliC", "HeliD", "HeliE", "UAV"}; }; class HeliA { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 1"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH6M.paa"; text = "Callsign ''Zephyr''"; textShort = "MH-6M"; description= "Группа лёгких разведывательных и транспортных вертолётов MH-6M, позывные ''Zephyr-1'' и ''Zephyr-2''."; assets[] = {{"B_Heli_Light_01_F",1,0},{"B_Heli_Light_01_F",1,0}}; }; class HeliB { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 2"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\AH6M.paa"; text = "Callsign ''Meatball''"; textShort = "AH-6M"; description= "Группа лёгких разведывательных и ударных вертолётов AH-6M, позывные ''Meatball-1'' и ''Meatball-2''."; assets[] = {{"B_Heli_Light_01_armed_F",1,0}, {"B_Heli_Light_01_armed_F",1,0}}; }; class HeliC { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 3"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH60M.paa"; text = "Callsign ''Blackstar''"; textShort = "MH-60M"; description= "Группа транспортных вертолётов MH-60M, позывные ''Blackstar-1'' и ''Blackstar-2''."; assets[] = {{"B_Heli_Transport_01_F",1,0},{"B_Heli_Transport_01_F",1,0}}; }; class HeliD { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 4"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH60M.paa"; text = "Callsign ''Stake''"; textShort = "MH-60M DAP"; description= "Группа ударных вертолётов MH-60M DAP, позывные ''Stake-1'' и ''Stake-2''."; assets[] = {{"B_Heli_Transport_01_F",1,0},{"B_Heli_Transport_01_F",1,0}}; }; class HeliE { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 5"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH47E.paa"; text = "Callsign ''Hot Dog''"; textShort = "MH-47E"; description= "Группа тяжелых транспортных вертолётов MH-47F, позывные ''Hot Dog-1'' и ''Hot Dog-2''."; assets[] = {{"B_Heli_Transport_03_F",1,0},{"B_Heli_Transport_03_F",1,0}}; }; class UAV { id = 1; idType = 0; side = "West"; size = "Troop"; type = "UAV"; commander = "Degravis - 6"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MQ1C.paa"; text = "Callsign ''Skyhawk''"; textShort = "MQ-1C"; description= "Звено многоцелевых беспилотных летательных аппаратов MQ-1C, позывные ''Skyhawk-1'' и ''Skyhawk-2''."; assets[] = {{"B_UAV_02_dynamicLoadout_F",1,0},{"B_UAV_02_dynamicLoadout_F",1,0}}; }; class 101stARB { id = 1; idType = 0; side = "West"; size = "Company"; type = "Airborne"; commander = "Nekonis"; commanderRank = "Captain"; text = "327th Infantry Regiment, 1st Battalion"; textShort = "101st Airborne Division"; }; }; But when I try to call it in game via configfile >> "CfgORBAT" >> "TFPaladin" it is don't working.
  6. Ulmann

    ORBAT in Config

    The problem was on my side, because I was sleepy I save config file in .cfg format, not in .cpp. What about second question concerning the hierarchy here is example for my ORBAT config file: class CfgPatches { class ATF_Missions_Data { units[]={}; weapons[]={}; requiredVersion=1; requiredAddons[]={"A3_Characters_F"}; }; }; class CfgORBAT { class ATF_SOR { class TFPaladin { id = 1; idType = 0; side = "West"; size = "Troop"; type = "HQ"; insignia = "\ATF_Missions_Data\Storm\Insignia\TFP.paa"; colorInsignia[] = {1,1,1,1}; commander = "Kaiser"; commanderRank = "GENERAL"; tags[] = {BIS,USArmy,Kerry,Hutchison,Larkin}; text = "Task Force Paladin"; textShort = "Task Force Paladin"; description= "Оперативная группа Паладин была сформирована для уничтожения ''Халифата Паладина'', поиска и ликвидации его руководителей."; subordinates[] = {"RedSquadron", "160thSOAR", "101stARB"}; }; class RedSquadron { id = 1; idType = 0; side = "West"; size = "Squadron"; type = "Recon"; commander = "Ulman"; commanderRank = "Captain"; insignia = "\ATF_Missions_Data\Storm\Insignia\RS.paa"; text = "Red Squadron"; textShort = "NSWDG"; description= "Красный эскадрон является основным силовым компонентом ОГ Паладин, именно ему поручается физическое проведение всех операций."; subordinates[] = {"APlatoon", "BPlatoon", "CPlatoon"}; }; class APlatoon { id = 1; idType = 0; side = "West"; size = "Platoon"; type = "Recon"; commander = "Ulman"; commanderRank = "Captain"; text = "Callsign ''Dagger''"; textShort = "A Platoon"; description= "Взвод ''А'' состоит из 16 человек разделённых на две группы по 8 человек, позывные ''Dagger-1'' и ''Dagger-2''."; }; class BPlatoon { id = 1; idType = 0; side = "West"; size = "Platoon"; type = "Recon"; commander = "Twente"; commanderRank = "Lieutenant"; text = "Callsign ''Razor''"; textShort = "B Platoon"; description= "Взвод ''B'' состоит из 16 человек разделённых на две группы по 8 человек, позывные ''Razor-1'' и ''Razor-2''."; }; class CPlatoon { id = 1; idType = 0; side = "West"; size = "Platoon"; type = "Recon"; commander = "Turist"; commanderRank = "Lieutenant"; text = "Callsign ''Blade''"; textShort = "C Platoon"; description= "Взвод ''C'' состоит из 16 человек разделённых на две группы по 8 человек, позывные ''Blade-1'' и ''Blade-2''."; }; class 160thSOAR { id = 1; idType = 0; side = "West"; size = "Battalion"; type = "Helicopter"; commander = "Degravis"; commanderRank = "Captain"; insignia = "\ATF_Missions_Data\Storm\Insignia\SOAR.paa"; text = "1st Battalion"; textShort = "160th SOAR"; description= "Батальон осуществляет транспортные перевозки красного эскадрона, проводит воздушную разведку, а также оказывает огневую поддержку в случае необходимости и по мере своих возможностей."; subordinates[] = {"HeliA", "HeliB", "HeliC", "HeliD", "HeliE", "UAV"}; }; class HeliA { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 1"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH6M.paa"; text = "Callsign ''Zephyr''"; textShort = "MH-6M"; description= "Группа лёгких разведывательных и транспортных вертолётов MH-6M, позывные ''Zephyr-1'' и ''Zephyr-2''."; assets[] = {{"RHS_MELB_MH6M",1,0},{"RHS_MELB_MH6M",1,0}}; }; class HeliB { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 2"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\AH6M.paa"; text = "Callsign ''Meatball''"; textShort = "AH-6M"; description= "Группа лёгких разведывательных и ударных вертолётов AH-6M, позывные ''Meatball-1'' и ''Meatball-2''."; assets[] = {{"RHS_MELB_AH6M",1,0}, {"RHS_MELB_AH6M",1,0}}; }; class HeliC { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 3"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH60M.paa"; text = "Callsign ''Blackstar''"; textShort = "MH-60M"; description= "Группа транспортных вертолётов MH-60M, позывные ''Blackstar-1'' и ''Blackstar-2''."; assets[] = {{"B_Heli_Transport_01_F",1,0},{"B_Heli_Transport_01_F",1,0}}; }; class HeliD { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 4"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH60M.paa"; text = "Callsign ''Stake''"; textShort = "MH-60M DAP"; description= "Группа ударных вертолётов MH-60M DAP, позывные ''Stake-1'' и ''Stake-2''."; assets[] = {{"B_Heli_Transport_01_F",1,0},{"B_Heli_Transport_01_F",1,0}}; }; class HeliE { id = 1; idType = 0; side = "West"; size = "Troop"; type = "Helicopter"; commander = "Degravis - 5"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MH47E.paa"; text = "Callsign ''Hot Dog''"; textShort = "MH-47E"; description= "Группа тяжелых транспортных вертолётов MH-47F, позывные ''Hot Dog-1'' и ''Hot Dog-2''."; assets[] = {{"CUP_B_CH47F_VIV_USA",1,0},{"CUP_B_CH47F_VIV_USA",1,0}}; }; class UAV { id = 1; idType = 0; side = "West"; size = "Troop"; type = "UAV"; commander = "Degravis - 6"; commanderRank = "Lieutenant"; insignia = "\ATF_Missions_Data\Storm\Vehicles\MQ1C.paa"; text = "Callsign ''Skyhawk''"; textShort = "MQ-1C"; description= "Звено многоцелевых беспилотных летательных аппаратов MQ-1C, позывные ''Skyhawk-1'', ''Skyhawk-2'' и ''Skyhawk-3''."; assets[] = {{"B_UAV_02_dynamicLoadout_F",1,0},{"B_UAV_02_dynamicLoadout_F",1,0},{"B_UAV_02_dynamicLoadout_F",1,0}}; }; class 101stARB { id = 1; idType = 0; side = "West"; size = "Company"; type = "Airborne"; commander = "Nekonis"; commanderRank = "Captain"; text = "327th Infantry Regiment, 1st Battalion"; textShort = "101st Airborne Division"; }; }; };
  7. Ulmann

    ORBAT in Config

    Hello again, I solve the problem, but now I have another question, in Config viewer I have next for now: How I can place all my classes in one parent class, looks like BIS?
  8. Ulmann

    ORBAT in Config

    Yes, above CfgORBAT I have next code: class CfgPatches { class ATF_Missions_Data { units[]={}; weapons[]={}; requiredVersion=1; requiredAddons[]={"A3_Characters_F"}; }; };
  9. Ulmann

    ORBAT in Config

    Hi, thank you for answer and sorry for my long reply. I check in-game config viewer and there is no my classes, under CfgORBAT I can found only BIS class and subclasses from campaign.
  10. What about CTRG, Viper and Syndicat?
  11. Equipment slots for gloves, masks, glasses.
  12. Ulmann

    Pook BOATS pack

    So, sorry for that question again, but I don't understand, can we expect standalone LCAC version?
  13. Please check AK-rifles with 45rnd magazine, there is no model for me
  14. Ulmann

    Combat Den

    Hello, thank you for mission. It is possible to release ACE Arsenal roles selection as standalone script?
  15. Looking for working ocean map.
  16. Oh, really, this is my failure 😓
  17. Hello guys, thank you for MH-47, really nice stuff for 160Th SOAR, but I have two questions: 1) Have you plans to add Vehicle in Vehicle version of MH-47 looks like CH-47F? 2) Have you plans to add to MH-47 fuel probe for more authentic? Thank you.
  18. Ulmann

    RHS Escalation (AFRF and USAF)

    http://class.rhsmods.org Any plans to repair?
  19. Hello, please check magazines proxies on Minimi LMGs, they don't working with RHS.
  20. Ulmann

    RHS Escalation (AFRF and USAF)

    there is no plans to PKP with picatinny rail?
  21. Ulmann

    Pook BOATS pack

    Hello, thank you for mod. It is possible to change VIV coordinates in LCAC? Also I have a question, there is no plans to release LCAC standalone from mod?
  22. Hello, have you plans to add some functions from Vector 21 to RHS PDU-4? In real life PDU-4 similar in purpose. Thanks.
  23. Hello, it is possible to able ACE Arsenal in ORBAT tool?
  24. Thank you for answer, but I'm not fully understand you. I don't understand what I need to edit in action_manager.sqf. In init_arsenal.sqf I make next edit: if ( edit_loadout > 0 ) then { closeDialog 0; waitUntil { !dialog }; [Player, true] call ace_arsenal_fnc_initBox; But when I press "Edit Loadout" button arsenal dont open. UPD: Ah, my mistake, I need use call ace_arsenal_fnc_openBox instead call ace_arsenal_fnc_initBox;
  25. Hello, it's possible to use ACE Arsenal instead vanilla BIS Arsenal?
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