

peegee
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Everything posted by peegee
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Toggle raise weapon & Raise weapon controls break movement
peegee posted a topic in ARMA 3 - TROUBLESHOOTING
Heya! I noticed both of these commands have inconsistent behaviour. I tried both controls recently again and the results are so inconsistent it's hard to put a finger on. With both sidearms and rifles in all positions, speeds and directions you lose control over your character, ending up running in completely wrong direction for many seconds. Stops and jerks happen constantly, suddenly standing up or crouching might also occur. I decided to try Raise weapon command, since I really like how it works in DayZ SA, Hold key and weapon raises, release key then weapon lowers. That's how I always wanted to play A3 too. Unfortunately I don't know what it's supposed to do in Arma. The way it handles is basically hold to lower/raise weapon / sudden toggle lower / raise weapon in the same input. There is no consistent control to toggle it. When the out of control movement is happening on top of this, it get's crazy. It's hard to explain. Basically Raise weapon command lowers the weapon when holding the key, it might leave toggled down, then doing the opposite again. When doing this by starting weapon lowered first, then trying to use Raise weapon, the results will end up in the same loop, as at some point it leaves toggled. I just hope that this could be fixed so there would be more consistent control over the character. -
Heh, this reminds me of testing Enfusion lately. If you do something interruptive during mid reload you screw it up and have to search that dropped mag from the ground
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It's likely that it is Namalsk. It's confirmed now, you just missed it ;) The summer areas I don't know. Could be Namalsk, new terrain or Chernarus + with a lot of changes. There seems to be a large mountain in the backdrop. That doesn't exist in current Chernarus +
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This thread is ancient. Isn't this already possible? Try getting your butt on with an launcher on to the gunner seat of Qlin or Prowler and equip launcher. Also if you stand up to face forward (TURN OUT) on offroad's bed you can use launchers. So it can fit 2 launchers. The MB 4WD can fit 3 guys with launchers
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Regular 40mm seems okay'ish to me. But GMG's 40mm grenades are lackluster. It's like you have to hit infantry directly with them.
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Can you elaborate the "zoom bug"? There might be some workaround if you dive deeper into customizing controls.
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Just a side note, you can already do that. Go to controls -> view. There is controls for move head forward, back, up etc. I suggest binding them to a desired key(s) + mouse movement.
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Gorgon gunner could use the same type of MFD as Marid gunner. That is the gunner and compass MFD, since the gunner in Gorgon doesn't have any view outside without the old 2D optic. Unless gunner has to look at commanders MFD.
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Try deploying your weapon first, then lean to see how it looks and feels. It's better that the camera doesn't do that.
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List of all hidden texture inits
peegee replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you, that was quick- 191 replies
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List of all hidden texture inits
peegee replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Curious if anyone has found the init for Gendarmerie officer uniform? I'd love to use the texture on guerrilla apparel that has gloves.- 191 replies
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Did you try tinkering with gamma, brightness, saturation...? Even from your GPU's display settings; color temp, hue and all that. I've managed to set it to much more pleasing image than what it originally was. At least I think I got it closer to original A3 and A2.
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Side note, you don't need to go prone to do this trick. Just press "toggle raise weapon" or whatever it is called in A3. E: With the launcher in your hands first, ofc!
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Unarmed/civi walking animation doesn't look natural
peegee replied to _leech's topic in ARMA 3 - DEVELOPMENT BRANCH
You can already set your speeds as toggle. I use combat pace/jog as toggle. I walk by holding spacebar, sprint with SHIFT and temporarily use compat pace/jog with CTRL when I'm already moving. In controls the "temporary" controls are hold keys. For example; "optics" is toggle aim, "optics temporary" is hold key to aim, which is really efficient. -
Ah the Zafir optics issue. This has hurt my soul since the whole weapon was introduced.
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6 x 6 Recce/Special Forces ATV
peegee replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Delete double post :d -
6 x 6 Recce/Special Forces ATV
peegee replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pretty sure that is not the vanilla Grizzly. Look closer =) Amazing ideas, love the standing and FFV -
You turned the FOV too high. I use 96 degree (horizontal) FOV and get some fisheye effect that I'm too used to already. Try something like 89 - 90 or even less. Download and use "Arma FOV changer" to ease the process.
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smallarms NIArms Release Thread
peegee replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I found that X-15 drum mags are visible on most weapons :o Maybe you just didn't notice them first? -
smallarms NIArms Release Thread
peegee replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Don't forget, the mag switching works for almost all of these babies :D I absolutely love the drum mags on AR-15's and 7.62 rifles. Big thanks to the devs! -
My two cents: I tought the rule of thumb for air units was: If an area has or possibly has AA presence, avoid the area. Generally AA > Air units. Humming and Paw can be shot with a handgun anyway. Using those assets require more planning and precautionary measures.
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The Bobcat is a CRV (Combat Recovery Vehicle), It repairs, refuels and rearms other vehicles instantly . Plus unlike other factions repair/fuel/ammo trucks, it's well armored. Not sure if even soldiers can heal themselves next to it. That should be tested. I'd say that makes it's one of the most powerful assets in the game in correct hands.
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Ridden the exact Yamaha Grizzly that's in the game and can say that ATV physics don't exactly hold up to expectations. Arma 3 ATV lacks the torque and power that the real one has. The suspension is also too stiff and there is no rebound. It's like the thing doesn't weight much. Plus the tendency to flip and too quick steering are big problems. Few things that should be further looked into. The power, handling, weight, suspension. And some further love like working speedometer and fuel gauge. E: I forgot, driver and passenger flying off ragdolling in big collisions and first person camera "inertia"(?)
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I was awake at night remembering how the toggling behaves, you are right, standard behaviour should be how you described. Not really what it has been for years. It just might be a forgotten issue. Time to write a feedback ticket? E: Before, I always understood "Toggle zoom in" as in literally it only toggles the zoom in, and never out. Since this has been that way forever, it even works the same in DayZ SA.
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Dev's already mentioned in other thread that resizing is no longer possible with the new panels. It's really a bummer. :I