themaster303 22 Posted October 30, 2010 why not make acre work with one radio first and then start putting in more ..use the standard radio that every one has in gear, and make the range longer, wenn that is all done start putting in more radios.. there was just one , and it workt. think problems are other natures... Share this post Link to post Share on other sites
CorporalCody 10 Posted October 31, 2010 An example of some of the cool things you can do with acre: 56H7Ta0ooFM Share this post Link to post Share on other sites
noubernou 77 Posted October 31, 2010 ACRE v1.0.13 Released! -- 1.0.13 -- * Random muting issue HAS BEEN MOTHERF**KING DESTROYED (except for when TS3 itself causes the issue, this should be at least as good as v1.0.10 in regards to unintentional mutes!) Jay's laptop's AC adapter when belly up and the new one won't get there till Tuesday, which is when an installer will be available. :) Share this post Link to post Share on other sites
gonk 0 Posted October 31, 2010 thx... you tell it!!! lol Share this post Link to post Share on other sites
_S2_ 10 Posted October 31, 2010 whoopwhoop I hope 1.0.13 becomes the new stable Share this post Link to post Share on other sites
frederf 0 Posted October 31, 2010 So is there a .13 TS3 dll or what? Share this post Link to post Share on other sites
tonysoft 10 Posted October 31, 2010 New ACRE is working but I have a problem. In game Hint Always pop-up and say my TS3 uses a different version of the plugin (1.0.12). and it's verry annoying !! thanks Share this post Link to post Share on other sites
noubernou 77 Posted October 31, 2010 Bah, is the plugin built with its version number as 12??? If it is I apologize and will remedy the situation as soon as possible (probably sometime later today, after I wake up). Share this post Link to post Share on other sites
Boxter.dk 10 Posted October 31, 2010 Yes it is. I found several references to 1.0.12 inside the dll's. Share this post Link to post Share on other sites
noubernou 77 Posted October 31, 2010 ACRE v1.0.13 HOTFIX1 Released! Hot fix released with disabled warning messages till HOTFIX2 or v1.0.14. Sorry about that. I would have rebuilt the DLLs myself but Jaynus wasn't sure if he had committed everything before his PSU went bork. :( DLL will say 12 in TS3, but ArmA2 should report itself as 13. Share this post Link to post Share on other sites
gonk 0 Posted November 2, 2010 If I am not carring a RADIO is it possible to stand next to someone with one of the large (117/119) radios on his back and be able to use theirs ? If yes.. I guess I am doing something wrong.. thanks... Share this post Link to post Share on other sites
columdrum 11 Posted November 2, 2010 If I am not carring a RADIO is it possible to stand next to someone with one of the large (117/119) radios on his back and be able to use theirs ? If yes.. I guess I am doing something wrong.. thanks... That was disabled in 1.0.13, if you want to try it use 1.0.11 or 12, but they have a lot of bugs :rolleyes:. Just wait till it's fixed and enabled in a future version ;) Share this post Link to post Share on other sites
m1n1d0u 29 Posted November 2, 2010 i think they removed this feature Share this post Link to post Share on other sites
noubernou 77 Posted November 3, 2010 ACRE v1.0.14 Released! This version is just a release with the correctly tagged DLL to prevent confusion. It does include an installer. Share this post Link to post Share on other sites
gonk 0 Posted November 3, 2010 That was disabled in 1.0.13, if you want to try it use 1.0.11 or 12, but they have a lot of bugs :rolleyes:. Just wait till it's fixed and enabled in a future version ;) rgr...I thought it used be able to do that... scared me a little as I thought I was getting dementia for a sec....lol. I hope they iron the bugs out in that feature as it makes the radio guy very useful.... thx Share this post Link to post Share on other sites
Trilton 10 Posted November 3, 2010 Also, would it be possible for the latest TS3 compatible version to be displayed some where, initial thread post / wiki. Currently it's only on changelogs to my knowledge. Thanks thats a good idea, starting with the next release we will keep that information on the first page. *cough* ;) Share this post Link to post Share on other sites
gonk 0 Posted November 4, 2010 Since the stand near radio operator to use their radio is currently turned off... Does this key binding work PTTRadioAlternate_1 ? I edited to activate on CAP + Shift and picked up 2 radios. However I could not transmit on the 2nd radio using this key combination... So I guess future feature ? Any info appreciated.. thx Share this post Link to post Share on other sites
tonysoft 10 Posted November 4, 2010 Since the stand near radio operator to use their radio is currently turned off...Does this key binding work PTTRadioAlternate_1 ? I edited to activate on CAP + Shift and picked up 2 radios. However I could not transmit on the 2nd radio using this key combination... So I guess future feature ? Any info appreciated.. thx Hi, you can read about the project progress at this link http://dev-heaven.net/projects/a2ts3/roadmap bye Share this post Link to post Share on other sites
gonk 0 Posted November 4, 2010 Hi, you can read about the project progress at this link http://dev-heaven.net/projects/a2ts3/roadmapbye rgr... seen. Feature #11176: Multiple push-to-talk keys for multiple radios inprogress Share this post Link to post Share on other sites
DaveP 66 Posted November 4, 2010 In vcb we had acre work perfectly for everyone for the first time on our Wednesday op yesterday, great work getting these bug fixes out there, makes the great system a helluva lot more dependable Share this post Link to post Share on other sites
hellfire257 3 Posted November 4, 2010 Agreed, finally a version that I can rely on! Share this post Link to post Share on other sites
m1n1d0u 29 Posted November 4, 2010 yeah this version is really nice ! we have only some hash communication sometimes but it's oki. i think i can create a joint ops with french and english guys ;) Share this post Link to post Share on other sites
KCIV 10 Posted November 4, 2010 ACRE worked like a charm the other night when TFB used it! GREAT WORK GUYS!!!!! This mod is so AMAZING!!!!!!!!! Share this post Link to post Share on other sites
rexehuk 16 Posted November 5, 2010 Hats off to Jaynus and Nou for fixing the muting issue, it took a while but now It is hopefully gone for good and we'll see this addon adopted much more within the community! Share this post Link to post Share on other sites
shadowze 1 Posted November 5, 2010 Is anyone else having the same issue Iam with Acre running 64 win 7 , 64 bit version ts3 If I try to disable Acre plugin , Settings Plugins -> untick Acre to disable it IF I restart TS3 I get this error message And TS3 wont open a window but is running still in background as process If I open another instance of TS3 it will come up with a window and start up Share this post Link to post Share on other sites