thr0tt 12 Posted July 15, 2010 http://www.arma2.com/beta-patch.php (current patch candidate) [72101] Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876) [72100] Fixed: Unit in vehicle could not open gear in map. [72094] Fixed: client freezes when accessing ammobox [72084] Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689) [72035] Fixed: EEIncomingMissile event parameter [71988] Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430) Share this post Link to post Share on other sites
Mr. Charles 22 Posted July 15, 2010 Many thx for the ammobox fix and the Sounds! Share this post Link to post Share on other sites
columdrum 11 Posted July 15, 2010 Great news, downloading right now :D Share this post Link to post Share on other sites
sbsmac 0 Posted July 15, 2010 (edited) Though not mentioned in the changelog it also looks like http://dev-heaven.net/issues/11688 "Bodies of killed players disappearing instantly" is fixed. Thank you BIS! :-) *Edit* Looks like this was a client-side fix so still works even if using the old server. Edited July 15, 2010 by sbsmac Share this post Link to post Share on other sites
Wildgoose 1 Posted July 15, 2010 (edited) Testing in MP now...Thx All reported fixes in this build appear solved after initial tests... Edited July 15, 2010 by Wildgoose Tested Share this post Link to post Share on other sites
gossamersolid 155 Posted July 15, 2010 Thank you for fixing the incoming missile event handler! Mando works again! Yay! Share this post Link to post Share on other sites
PogMoThoin 10 Posted July 15, 2010 Ammobox confirmed fixed, no drop in fps now, even with Domi 2.15 with big ammobox that killed everyones game instantly Share this post Link to post Share on other sites
shataan 1 Posted July 15, 2010 Nice patch so far. Question. What happens when we are using the ACOG scope for example, and it is near dark or even night time. Are they not supposed to also have the FLIR feature? Every time this happens to me, I can`t see anything after bringing up the scope, because of the lack of IR in the ACOG. Thx. Share this post Link to post Share on other sites
pauliesss 2 Posted July 15, 2010 Downloading now, unfortunately no performance fixes, not yet. :) Share this post Link to post Share on other sites
bono_lv 10 Posted July 15, 2010 I'm not testing betas by myself, but I'm glad Arma is evolving in right direction. My two biggest issues currently with Arma OA are missing v-sync off switch and warping enemies at distances greater than 500m. Share this post Link to post Share on other sites
roberthammer 582 Posted July 15, 2010 Nice patch so far. Question. What happens when we are using the ACOG scope for example, and it is near dark or even night time. Are they not supposed to also have the FLIR feature? Every time this happens to me, I can`t see anything after bringing up the scope, because of the lack of IR in the ACOG. Thx. WTF - you never heard Acog before? Acog never had a Flir Share this post Link to post Share on other sites
cole 0 Posted July 15, 2010 Nice patch so far. Question. What happens when we are using the ACOG scope for example, and it is near dark or even night time. Are they not supposed to also have the FLIR feature? Every time this happens to me, I can`t see anything after bringing up the scope, because of the lack of IR in the ACOG. Thx. ACOG scopes are not equipped with thermal imaging technology in real life. In OA, this is ofcourse simulated. Same with using an ACOG scope while you have NVG's. In real life, those two cannot be "combined", so you have to either take a different weapon or use the CQB sights on top of the scope. Share this post Link to post Share on other sites
kridian 33 Posted July 15, 2010 I was using the Acog online once and for whatever reason I saw in I.R. Then I tried it again and it went back to normal so there might be something wrong with the Acog scope. Share this post Link to post Share on other sites
turin turambar 0 Posted July 15, 2010 There are scopes with incorporated Night Vision. Also, before in Arma 2 if you had NV googles you could use them with every scope. That's irrealistic, and OA fixed it. Share this post Link to post Share on other sites
MJK-Ranger 0 Posted July 15, 2010 Thank you so much BIS ;) Share this post Link to post Share on other sites
Arksa 10 Posted July 15, 2010 I'm not testing betas by myself, but I'm glad Arma is evolving in right direction. My two biggest issues currently with Arma OA are missing v-sync off switch and warping enemies at distances greater than 500m. If you mean those warfare/domination servers where you play, it's most likely because the computer running the server is not totally up for the job. Share this post Link to post Share on other sites
bono_lv 10 Posted July 15, 2010 If you mean those warfare/domination servers where you play, it's most likely because the computer running the server is not totally up for the job. Yeah. It looks like 99% of servers are not capable of running it smooth. Maybe problem is too weak computers, maybe not optimized missions. Share this post Link to post Share on other sites
stk2008 14 Posted July 15, 2010 I think he means the warping you get when trying to snipe or target long distance targets has been a problem since ARMA1 and its NOT lag in most cases as it has been proved by me and I have read others on LAN. I think its the net code. I am all ways a sniper and have been asking this to be fixed since day one but no luck so I assume the problem is deeper than just a few lines of code?. Thanks Share this post Link to post Share on other sites
megagoth1702 252 Posted July 15, 2010 Ammobox fixed? Wow, thanks! That must have been a tiny little son of a b bug! Share this post Link to post Share on other sites
metalcraze 290 Posted July 15, 2010 When will BIS wounding system get fixed? Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 15, 2010 ACOG scopes are not equipped with thermal imaging technology in real life. In OA, this is ofcourse simulated. Same with using an ACOG scope while you have NVG's. In real life, those two cannot be "combined", so you have to either take a different weapon or use the CQB sights on top of the scope. Actually even the CQB sights (worse for iron sights) would be hard to impossible to use with the single lens NVG we have in the game, as you have to put your chin almost inline with the buttstock center. Also in real life you only get about half the FOV (40°) compared to ingame. So game is still a bit "too user friendly", but I guess I can live with it; at least we have to think more what we actually bring to the field instead of "everything works". Sometimes you actually do get IR or NVG off for weapons that only have NVG on for its scope. Seems to be a bug in the mode switching system somewhere. I've had it happen on a few occasions, but will fix itself after the first cycle, but I don't know how to reproduce it. Share this post Link to post Share on other sites
MavericK96 0 Posted July 16, 2010 When will BIS wounding system get fixed? Make a CIT ticket? (or vote it up if there is one) ---------- Post added at 05:08 PM ---------- Previous post was at 05:07 PM ---------- Oh, and did the recoil get tweaked at all in this release? I won't have a chance to test it until Monday. Share this post Link to post Share on other sites
bensdale 0 Posted July 16, 2010 Downloading now, unfortunately no performance fixes, not yet. :) Yes a performance patch would be nice. The stutters near buildings are wery strange... anyway many thx for the new beta patch :ok: Share this post Link to post Share on other sites
sethos 2 Posted July 16, 2010 Yes a performance patch would be nice. The stutters near buildings are wery strange... Could it be because every building can be entered in OA, unlike the other games where many were basic 3D models, now you have 50x the polygons and geometry complexion for every building you see. Share this post Link to post Share on other sites