jpinard 10 Posted July 14, 2010 Might need to amend my previous statement. Hopefully sbmac can confirm. Twitchy/jumpy mouse is evident after dying and trying to revert to a savegame. But not experiencing it anywhere else. Share this post Link to post Share on other sites
metalcraze 290 Posted July 14, 2010 Did BIS fix their wounding system? In its current state it's unplayable online - soldiers just get wounded and there is a huge chance that you won't even get an option to heal them (or drag them, or carry them) or after getting healed they can just get stuck in the middle of wounded animation or continue to bleed without another chance to heal them. This is really awful. Share this post Link to post Share on other sites
sbsmac 0 Posted July 14, 2010 Might need to amend my previous statement. Hopefully sbmac can confirm. Twitchy/jumpy mouse is evident after dying and trying to revert to a savegame. But not experiencing it anywhere else. I _thought_ I saw it in the multiplayer server browser last night but it's possible I accidentally clicked on the old 1.52 shortcut rather than the beta. I'll be keeping a lookout for this though. Share this post Link to post Share on other sites
Taxman 10 Posted July 14, 2010 Might need to amend my previous statement. Hopefully sbmac can confirm. Twitchy/jumpy mouse is evident after dying and trying to revert to a savegame. But not experiencing it anywhere else. I used to get this a lot in Arma2, fecking annoying,, normally I could sort it by tabbing out, and then back in.... havent had it in OA so its looking up :) Share this post Link to post Share on other sites
jpinard 10 Posted July 14, 2010 (edited) 2 videos to show bugs: Video #1 _LrgzA7gED4&hd=1 shows the mouse and how it's practically uncontrollable. Before it was all the menus, and this past patch relegated the problem to just reverting to a save game after being killed. Please watch in hi-def to see the mouse in all its wiggly splendor! :DVideo #2 7kqxXffbaFQ&hd=1 A small "Take Zargabad mission I created involved ~70 units. By this point in the game there are only 20 units left. Finally get to the main base and these texture LODs refused to load. Watch hi-def in full-screen to see. This S the same as what sometimes happens with the bushes and trees. I made these video private so people need the exact link to see them. Edited July 14, 2010 by jpinard Share this post Link to post Share on other sites
MavericK96 0 Posted July 14, 2010 2 videos to show bugs:Video #1 _LrgzA7gED4&hd=1 shows the mouse and how it's practically uncontrollable. Before it was all the menus, and this past patch relegated the problem to just reverting to a save game after being killed. Please watch in hi-def to see the mouse in all its wiggly splendor! :D Yeah, I noticed this problem as well in stock OA. Beta, I haven't noticed it yet, but like you said it seems to happen under a specific set of circumstances now which I may not have noticed yet. Haven't had the 2nd issue (Low LOD) but I've had slow-changing LODs before...Just something I've learned to accept in ArmA2, lol. :rolleyes: :cool: Share this post Link to post Share on other sites
Alwarren 2767 Posted July 14, 2010 Finally get to the main base and these texture LODs refused to load. I keep seeing a low-LOD version of the Mk48 Mod 0, and it happens in both AO Beta and stock Arma II 1.07. Haven't played stock AO enough to ever notice it there. Is that a known issue? Share this post Link to post Share on other sites
das attorney 858 Posted July 14, 2010 A small "Take Zargabad mission I created involved ~70 units. By this point in the game there are only 20 units left. Finally get to the main base and these texture LODs refused to load. Watch hi-def in full-screen to see. This S the same as what sometimes happens with the bushes and trees. I got exactly the same issue as well when playing around in the editor. I only had a few groups running around and the big blue building (mosque?) had that blurry texture. Generally there's no texture popping on my computer, it just refused to load a more detailed LOD. I haven't seen it since though. Share this post Link to post Share on other sites
KeyCat 131 Posted July 14, 2010 (edited) Here you go away for a short vacation to enjoy the hot summer and meanwhile BIS are in full swing dropping new betas like there was no tomorrow! Don't forget to hydrate guys, we need you alive since there are no other game/sim developer matching this ;) This means AI can now see things which are lit by light sources, like street lamps, or vehicle reflectors, or even torches. Before this fix the light sources were ignored and everything was like completely dark to AI. Awesome news, been hoping for this for quite some time. Will test shortly! /KC Edited July 14, 2010 by KeyCat Share this post Link to post Share on other sites
Wolfstriked 11 Posted July 14, 2010 Yes,its pretty kool how the game seems to be in constant development and the devs chat with the fans. Share this post Link to post Share on other sites
MavericK96 0 Posted July 15, 2010 Yes, BIS' commitment to the community is utterly unmatched in the gaming world. Great work, guys. :D Share this post Link to post Share on other sites
viper0311 10 Posted July 15, 2010 One thing i noticed is that the F-35B tends to be constantly pulling upward even when my mouse isn't moving. Im not sure if this is a beta patch thing or just OA thing though Share this post Link to post Share on other sites
Fox '09 14 Posted July 15, 2010 I also have the second problem. Share this post Link to post Share on other sites