viper0311
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Is anyone else having issues with the auto stretch and non-stretch not working for their monitor that is 32:9? Both the stretch and non-stretch make my menu and hud go to a 16:9 aspect ratio by default while my monitor is set to 32:9 and my resolution is set to 3840x1080. Anyone have any fixes to this?
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Community Upgrade Project - CUP
viper0311 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much -
Community Upgrade Project - CUP
viper0311 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I may be an idiot, but how do you access the multi-function camera on the F-35(or any fixed wing aircraft on your mod)? -
I am not sure what happened, I have reinstalled ACE mod and everything but now all of a sudden I do not have any features that involve using the keyboard such as MFD or sight adjustments or interactions or anything of that nature. Is there anyone that can help me or should I post it as an issue?
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PlannedAssault web based mission builder
viper0311 replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
One thing I could see you doing is breaking up the coast into areas, like you do with your other missions. Have one area be the staging area, where the AAVPs will hit the shore and drop off the marines in the back. From there all you should need is have them do attacks in the same matter as they would in your other missions. I may be over simplying it since I am not 100% sure how the system works. And from the planning perspective, amphibious assaults in general are some of the toughest operations because of those things you mentioned. So it will be hard either way to come up with a good planning process for it. -
PlannedAssault web based mission builder
viper0311 replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was wondering if you could implement Amphibious Assaults to your mission generator? I would love to have missions where you have a bunch of AAVP-7a1s come in from the shore and drop off the Marines in the back and take the objective. This could also work with being able to add infantry to the back of any land vehicles before the mission starts such as with helicopters. If you could implement this it would be greatly appreciated. -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
One suggestion that I have is to make the MH-60 Seahawk's default hud be the same as the UH-60, or at least make this true for the mma_xeh auto launcher the majority of missions that dont include Mando use the MH-60 more as a transport rather than anti-submarine duty. I am not demanding it or anything, I'm just putting out the suggestion as I know you are busy with many other projects. I am not recomending removing the anti-sub hud all together, but instead require the use of the editor to obtain said hud. -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there any way to remove the sonar bouys and the torpedos from the Uh-60 Seahawk for the USMC faction? -
I have a problem with the 2nd prolouge mission:
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ACE 1.7 (Advanced Combat Enviroment) for OA/CO
viper0311 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was testing out the other launchers with mando, and I noticed this same Javelin problem with the 9K38 Igla when crouching, the 9K32 Strela-2 with crouching, and the M47 Dragon. I posted an update in the issue tracker with the Javelin ticket. -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was testing out the other launchers with mando, and I noticed this same problem with the 9K38 Igla when crouching, the 9K32 Strela-2 with crouching, and the M47 Dragon. I posted an update on the ACE issue tracker that dealt with the Javelin issue. -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh, my bad, it is "60Rnd_CMFlare_Chaff_Magazine" I forget ot capitalize the "m" in magazine. And thanks for taking the time to explain it. Also, have a Merry Christmas Mando (or Happy Holidays if you don't celebrate Christmas) -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Your right, on the UH-1Y venom, the name for the Flares are "60Rnd_CMFlare_Chaff_magazine" And thanks again for all you have done. I really dont care too much about this because it is just one helicopter, so don't feel like you need to do anything about it anytime soon (or if at all, it wouldn't bother me). I was just curious on how the system worked. -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am curious on how the automatic removal of flares. because the UH-1Y Venom for ACE doesn't have the flares removed. At first I thought (oh, maybe because it doesn't have flares on the vanilla ARMA), but the MV-22 doesn't either and it's flares are automatically removed. Does it have to do with the MV-22 having 240 flares compared to 60 for the UH-1Y? Just curious -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I assume this is what you are looking for: A-10 Thunderbolt II (CBU-87) http://browser.dev-heaven.net/cfg_vehicles/show/827117 A-10 Thundrbolt II (Mk82) http://browser.dev-heaven.net/cfg_vehicles/show/827118