AnimalMother92 10 Posted August 18, 2010 It's in the Self-Interaction menu (one of your windows keys or app key by default) http://ace.dev-heaven.net/wagn/Interaction Share this post Link to post Share on other sites
Neo Prophet 10 Posted August 18, 2010 It's in the Self-Interaction menu or the "equipment/player" menu it isn't there, at least that's what the app key brings up for me, the one with "rest weapon" and "check wind" right? so unless there is a 3rd menu or a second app key... Share this post Link to post Share on other sites
AnimalMother92 10 Posted August 18, 2010 Should look like that. Share this post Link to post Share on other sites
Neo Prophet 10 Posted August 18, 2010 Should look like that. yeah i don't get that all, just "bipod/rest weapon" and "wind direction" Share this post Link to post Share on other sites
ray243 11 Posted August 18, 2010 Is it possible to allow my player to wear the gasmask when I go preview my edit? Also, how can I add more items into the game(not in my profile), like the black shades, reading glasses etc. Share this post Link to post Share on other sites
camus25555 10 Posted August 18, 2010 add this command in ammo crate this addweaponCargo ["ACE_GlassesTactical", 5]; this addweaponCargo ["ACE_Earplugs", 5]; this addweaponCargo ["ACE_GlassesLHD_glasses", 5]; this addweaponCargo ["ACE_GlassesGasMask_US", 5]; this addweaponCargo ["ACE_GlassesBalaklava", 5]; etc.. Share this post Link to post Share on other sites
kylania 568 Posted August 18, 2010 yeah i don't get that all, just "bipod/rest weapon" and "wind direction" Did you set your identity? Open up ArmA 2 Operation Arrowhead\userconfig\ace\ace_clientside_config.hpp and look for the section that starts with: CONFIG SETTING FOR: ACE 2 MOD - Changeable glasses ingame ////////--E D I T below THIS LINE--//////////*/ class Identity { name = "[color="Red"]John Doe[/color]"; }; Change the John Doe to your in game player name and save the file. Share this post Link to post Share on other sites
Jack 0 Posted August 18, 2010 yeah i don't get that all, just "bipod/rest weapon" and "wind direction" Earplugs have to be in your inventory. You also need to edit ace_clientside_config.hpp with your in-game nick which is a file in your userconfig\ACE directory. For example mine is located at: E:\Bohemia Interactive\userconfig\ACE Once you find the file open it with a text editor program like notepad and edit line 121 with your in-game nick. Share this post Link to post Share on other sites
king homer 1 Posted August 18, 2010 I understand the concept, but it would still be nice if the actual NV button would switch between different optic types, while the zoom in/out would switch between zooms. That way accidentally clicking the zoom in/out button too much won't put you in an optic you obviously didn't intend to use.In any case, it's definitely nice to have more realistic optics It is not possible to change the reticle with the vision mode - that's the reason you must cycle through the different optics. Share this post Link to post Share on other sites
ray243 11 Posted August 18, 2010 add this command in ammo cratethis addweaponCargo ["ACE_GlassesTactical", 5]; this addweaponCargo ["ACE_Earplugs", 5]; this addweaponCargo ["ACE_GlassesLHD_glasses", 5]; this addweaponCargo ["ACE_GlassesGasMask_US", 5]; this addweaponCargo ["ACE_GlassesBalaklava", 5]; etc.. But what about non-ACE items? Like the black shades. Aren't those already in the US special weapons crate? What about the other ACE gear? The russian GP5 gasmask or the beret? Share this post Link to post Share on other sites
camus25555 10 Posted August 18, 2010 you can find all ace items here =cfg_faction_classes&options[custom_type]=Item&options[faction]=Default"]http://browser.dev-heaven.net/cfg_weapons/classlist?=ACE+with+ACEX%3A+1.5+Beta+-+Combined+Ops&version=22&commit=Change&options[group_by]=cfg_faction_classes&options[custom_type]=Item&options[faction]=Default this is the russian gas mask: ACE_GlassesGasMask_RU i don't see any beret Share this post Link to post Share on other sites
road runner 4344 Posted August 18, 2010 Is there any way to make the AI more accurate? As it stands when they see an enemy they fire in almost every other direction but at the actual target they are attempting to hit. It's really absurd how completely inaccurate and wasteful of ammunition the AI can be at times. For example in many instances with a couple AI attacking you if they are bunched together they will actually friendly fire each other since they are shooting like crazed lunatics in all directions. Automatic Rifleman and Machine Gunners are the worst because they have the most ammunition to waste before reload and will typically be responsible for these types of FF incidents. I realize this was probably done to make firefights longer and/or more intense but in the end I think all it really does is make the AI less of a challenge compared to what they're capable of in stock ArmA 2/OA. Based on my observations: At 15-100m an enemy AI needs ~50 rounds to hit you. At 15-300m an enemy AI needs 100-200 rounds to kill you. At 400m+ distance an enemy AI will in most cases be unable to hit you. That's probably an accurate assessment based on real life experience in combat ;) during the Falklands War in 1982 the rounds expended to kill ratio on the British side as approximately 8-10,000 round per kill.... I remember being on a course in Netheravon and a RM Officer was briefing us up about logistics in combat .............. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted August 18, 2010 Yea nice calculations..hehe No counting battlearea, cover, protective gear, caliber and so on..Right.. 15-100m 50 rounds...LOL...Try 1 or at most 3... Share this post Link to post Share on other sites
Medic113 10 Posted August 18, 2010 Just wana thank, i managed to get everything to work now :) all i need now is preferebly someone to play with ;) I also learn alot just by reading what yall talking about :) this scriptcommands etc. Dunno if ill ever manage to create a mission myself, but i atleast manage to get my playground to work :) Btw, is there a list of compatible missions etc around somewhere? Or maybe i have missunderstod, and ace is compatible with everything? Share this post Link to post Share on other sites
galzohar 31 Posted August 18, 2010 It is not possible to change the reticle with the vision mode - that's the reason you must cycle through the different optics. How about adding a new key replace that (and then default-bind it to the same as the no-longer-functioning-in-vehicles NV key)? Or is that impossible as well? :( Share this post Link to post Share on other sites
road runner 4344 Posted August 18, 2010 you seem to be forgetting things like suppressive fire.....I can assure you I have been in plenty contacts here in Iraq and when you have incoming rounds to be cool headed and take out an enemy using 1-3 rounds is Hollywood shit .... In a rolling 5km contact, with FP's between 200-600 m's I personally expended 500 rounds on a PKM, a further 60 on my M21 and between our call sign we expended close to 5000 rounds in less than 30 minutes ......hits claimed? 2!!!! That's only on one contact... Not all enemy combatants have been trained by CAG/DEVGRU in the art of marksmanship, the AK is not known for its accuracy over 300m's either, crap ammo causes stoppages etc as well..... A mate of mine took 5 AK rounds from a drive by and he lived, he's missing one bollock, but he lived ;) Share this post Link to post Share on other sites
Ville89 10 Posted August 18, 2010 @Medic113 Basicly you can use ACE with any mission, but there is a chance that the mission wont work properly or the mission might become very hard and frustrating. :) Share this post Link to post Share on other sites
Medic113 10 Posted August 18, 2010 @Medic113Basicly you can use ACE with any mission, but there is a chance that the mission wont work properly or the mission might become very hard and frustrating. :) Ah, roger that m8 :) thnx :) frustrating can be a great thing :p if it means more realism :) Share this post Link to post Share on other sites
AnimalMother92 10 Posted August 18, 2010 Well the main problem is that you won't have any ACE medical gear so good luck healing yourself/others ;) It's best to look for missions designed for ACE, otherwise you're sure to encounter issues from time to time. Share this post Link to post Share on other sites
Neo Prophet 10 Posted August 18, 2010 Did you set your identity? Earplugs have to be in your inventory. You also need to edit ace_clientside_config.hpp hey, I cant seem to get earplugs to work, I've double checked my profile name, and it is written correctly in the .hpp file.I have earplugs in my gear, but there is no option to wear them, in either the action menu or the "equipment/player" menu, what's wrong? yes, and it still doesn't work. Share this post Link to post Share on other sites
AnimalMother92 10 Posted August 18, 2010 What versions of CBA/ACE are you running? Anything funny in the RPT? Share this post Link to post Share on other sites
Neo Prophet 10 Posted August 18, 2010 ace claims to be version 366, acex - 245, cba - 102, not sure what "RPT" is. Share this post Link to post Share on other sites
AnimalMother92 10 Posted August 18, 2010 First, try updating to the latest builds of everything. If that still fails, file a ticket for the ACE devs @ http://dev-heaven.net/projects/ace-mod2/wiki You'll need to include your RPT, which is ArmA's error log basically http://community.bistudio.com/wiki/RPT Share this post Link to post Share on other sites
Neo Prophet 10 Posted August 18, 2010 (edited) First, try updating to the latest builds of everything.If that still fails, file a ticket for the ACE devs @ http://dev-heaven.net/projects/ace-mod2/wiki You'll need to include your RPT, which is ArmA's error log basically http://community.bistudio.com/wiki/RPT i will do that, shame i cant get those auto updater's to work, off to armaholic ¬¬ Edited August 18, 2010 by Neo Prophet Share this post Link to post Share on other sites
ray243 11 Posted August 18, 2010 you can find all ace items here=cfg_faction_classes&options[custom_type]=Item&options[faction]=Default"]http://browser.dev-heaven.net/cfg_weapons/classlist?=ACE+with+ACEX%3A+1.5+Beta+-+Combined+Ops&version=22&commit=Change&options[group_by]=cfg_faction_classes&options[custom_type]=Item&options[faction]=Default this is the russian gas mask: ACE_GlassesGasMask_RU i don't see any beret Odd, I only see the tac glasses, gasmask, balacava and aviator glasses. What happen to the others? Share this post Link to post Share on other sites