GD Mast 0 Posted June 30, 2010 Just want to say thank you for this outstanding sniper rifle. My new favorite!:cool: Share this post Link to post Share on other sites
Stag 0 Posted July 1, 2010 StalkerGB's excellent 3 RIFLES MTP soldiers has a sniper in Mk7/OA vest with the L115A3.http://forums.bistudio.com/showthread.php?t=101029 I know; I'm a quiet fan of all StalkerGB's productions. What Im suggesting is a way for a sniper to be able to wear a ghillie suit and get the benefits of the camouflage it offers. However, under ACE2 if fatigue is factored in it should knock hell out of the wearer; it does in real life, so running around in one permanently is NOT the best option. If a sniper was able to put it on/take it off at will however, it becomes more useful. Just a thought. Share this post Link to post Share on other sites
lao fei mao 21 Posted July 3, 2010 Nice accurate sniper, but the optic zoom in rate seems lower than real one(which is 25 times) Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 3, 2010 With a 1 mil = 1m scale at 25x magnification the reticle pattern was too big to fit all of it on the screen (no stadiametic range-finder) and at 5x zoom the pattern was too small (i.e most of the screen was blacked out by the eyepiece). So I chose to scale it down to 2x-10x zoom with 1 mil = 1m at 10x. Since every thing's still to scale, it's effectively only reducing the resolution of the image through the scope (pixels per meter). Looking at the optics for the M1 in Arrowhead (the reticle scales with the zoom level) it might be possible to do the scope properly now - but I suspect it only works for stepped zoom on vehicles. Share this post Link to post Share on other sites
Jonny_LI 10 Posted July 3, 2010 I know; I'm a quiet fan of all StalkerGB's productions. What Im suggesting is a way for a sniper to be able to wear a ghillie suit and get the benefits of the camouflage it offers. However, under ACE2 if fatigue is factored in it should knock hell out of the wearer; it does in real life, so running around in one permanently is NOT the best option. If a sniper was able to put it on/take it off at will however, it becomes more useful.Just a thought. It knocks less hell out of the wearer when your full time job is Soldiering and not eating pies. Share this post Link to post Share on other sites
lao fei mao 21 Posted July 3, 2010 So Mr.Da12thMonkey, what you mean is it's hard to make 25x optics,right? But I've noticed the ACE's Laser Rangefind has a more than 10x optics, which I guess at least 15x. I've been dreaming of having a sniper with over 20x optics, thus I can finish some long range shooting efficiently. Your sinper mod is cool, and if it could have 25x zoom, then I will carry it everywhere to complete some nice mission...Anyway, thanks! Share this post Link to post Share on other sites
Stag 0 Posted July 3, 2010 (edited) It knocks less hell out of the wearer when your full time job is Soldiering and not eating pies. I daresay. But you're still not going to do a TAB in one, are you? BTW; try Morrison's Chunky Steak. Awesome pies.:p Edited July 3, 2010 by Stag Share this post Link to post Share on other sites
Jonny_LI 10 Posted July 3, 2010 I daresay. But you're still not going to do a TAB in one, are you?BTW; try Morrison's Chunky Steak. Awesome pies.:p Why not, it's character building after all. Just like tabs in 4 Romeo or 6 k extractions in full CEMO plus OP kit etc. Share this post Link to post Share on other sites
Redders 15 Posted July 3, 2010 (edited) Yomping in 4 Romeo and Morrisons steak pies. You blokes are getting me all hot and bothered. Edited July 3, 2010 by Redders Share this post Link to post Share on other sites
Stag 0 Posted July 3, 2010 Why not, it's character building after all. Yes, I've heard that one before. It usually involves pain, discomfort, sweat and clothes endiing up more than a teensy bit wet. Getting paid to do this is fine, and indeed as you say, Character Building. On the other hand PAYING to have this done to you isn't necessarily Character Building, but definitly is masochism. :D But we digress. In hindsight perhaps I should have contacted Stalker with the suggestion for the sniper unit, but I started here. Oh well. :) Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 7, 2010 So Mr.Da12thMonkey, what you mean is it's hard to make 25x optics,right? But I've noticed the ACE's Laser Rangefind has a more than 10x optics, which I guess at least 15x. I've been dreaming of having a sniper with over 20x optics, thus I can finish some long range shooting efficiently. Your sinper mod is cool, and if it could have 25x zoom, then I will carry it everywhere to complete some nice mission...Anyway, thanks! Of course it's possible to do optics with 25x zoom. :rolleyes: What I'm saying is that when you do that; the entire reticle pattern for the scope doesn't fit on the screen. If you make the magnification 2.5x larger the reticle has to get 2.5 times larger to maintain a 1meter = 1 mil at 1000m scale. the top of the pic below shows what the reticle would look like through the scope at 25x, at best: As you can see, the stadiametric range-finder is barely usable because the vignetting intersects the horizon for it. Also; unless you have a massive view distance in ArmA 2, you see a lot of z-fighting, low-res textures and general crappy graphics if you look at an object 1000+ meters away in high magnification. Conversely, If I shrank the reticle to the mil-dot scale for 5x zoom it's look like it does in the bottom half of the pic - tiny and almost unusable when you do zoom in to 25x. In short, I had to scale the zoom down to maintain the full functionality of the reticle. I consider the range-finding abilities of the scope to be far more important to gameplay than the ability to see what colour nail varnish a Chernarusian hooker standing 900m away, is wearing. Now, if BIS made variable-zoom scopes behave like they are supposed to in ArmA 2; this wouldn't have been a problem. Share this post Link to post Share on other sites
lao fei mao 21 Posted July 8, 2010 Gee,Mr.Da12Monkey,I finally figure out your meaing, I think it must be dued to the game engine limitation or PC hardware limitation. Anyway, thanks for your detailed explanation. Share this post Link to post Share on other sites
OOPz 10 Posted July 9, 2010 from chatting on IRC, IIRC its simply something that never got coded, we get first focal plane behaviour because nobody ever got assigned the job of writing the script to zoom it in for second focal plane /me shrugs Share this post Link to post Share on other sites
1in1class 0 Posted July 16, 2010 Yes iv seen that in OA that i cant lower down the bipods for the rifle. It says in the top right screen bipod up, but i dont have the option in the action menu to lower it any more. Sounds for the guns are top notch love the sounds of the UKF guns. But in OA i cant lower down my bipod for the sniper rifle. Share this post Link to post Share on other sites
niall0 10 Posted July 16, 2010 Off of the top of my head I believe it to be the H key which lowers ze bipods, about 75% sure... Share this post Link to post Share on other sites
1in1class 0 Posted July 16, 2010 Off of the top of my head I believe it to be the H key which lowers ze bipods, about 75% sure... Yha your 100% on that. Thank you. Share this post Link to post Share on other sites
Moggy 0 Posted July 21, 2010 I've got a slight problem with the L115a3. When I go into the Armory all instances of the L115a3 appears twice in the list. Does anyone know why this is happening? I only have 1 instance of the rifle running and have disabled the PUKF weapons pack just in case of a conflict. Share this post Link to post Share on other sites
DRoberts69 10 Posted July 21, 2010 Are you sure there not just different camo variants? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 21, 2010 They're the 'hidden' versions with the bipod modelled in the up or down positions that the script switches between. You'll get the same duplicates if you use the ACE Magic Box as it loads all classes. Share this post Link to post Share on other sites
pez2k 10 Posted July 21, 2010 (edited) The two versions are bipods up and bipods down, switched between by the attached scripts. edit: doh, 10 seconds too slow. A fix is to set the 'hidden' versions as disabled in the Armoury: class Armory { disabled = 1; }; Edited July 24, 2010 by pez2k Share this post Link to post Share on other sites
Moggy 0 Posted July 21, 2010 Cheers fellas, btw she's a great rifle and rapidly overhauling the M107 as my favourite weapon of choice. Share this post Link to post Share on other sites
Feint 137 Posted July 24, 2010 Off of the top of my head I believe it to be the H key which lowers ze bipods, about 75% sure... Nice! Didn't know this. Is this in the readme? I didn't see it. Share this post Link to post Share on other sites
Uglyboy 10 Posted July 24, 2010 Doesn't the weapon switching cause the weapon magazine to be "switched" too with a full one? Can't test it myself Share this post Link to post Share on other sites
Loggert 10 Posted July 25, 2010 Doesn't the weapon switching cause the weapon magazine to be "switched" too with a full one? Can't test it myself Yes but as long as you're not PvP ing who cares? You just have to se it as a minor problem. Share this post Link to post Share on other sites