Kiki 10 Posted June 14, 2010 (edited) Hell yeah ! Great work on these mp5 ! all your weapon packs rocks ! One small issue that I noticed is the hand position on the mp5a5 Edited June 14, 2010 by Kiki Share this post Link to post Share on other sites
enad 11 Posted June 14, 2010 Ahh oh my god this is awesome! :D Thanks RH! Keep up the AMAZING work...That goes for all the others involved in this as well! Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted June 14, 2010 All weapons in this pack are great, but the MP7's are just amazing...... :bounce3: Share this post Link to post Share on other sites
styxx42 0 Posted June 14, 2010 does your work ever end, a masterpiece once again to your show-reel This really was my exact thought when I saw this. Thanks to RH and the Team for doing this for us. Share this post Link to post Share on other sites
jeza 5416 Posted June 14, 2010 Daam RH pulled another out the bag again! Great work :) Share this post Link to post Share on other sites
Wiley -GER- 10 Posted June 14, 2010 ah,finally some punch for CQB ;) thx for those hk 53's robert ! Share this post Link to post Share on other sites
eggbeast 3684 Posted June 14, 2010 had a few crashes tonight - assume it was caused by people with hotfix/original or ace/normal configs as we don't fix it on our server and had a few differences. CTD'd any player opening the crate after a certain time. Share this post Link to post Share on other sites
desmondb 10 Posted June 15, 2010 and the hits just keep coming from RH :cool: Share this post Link to post Share on other sites
Jynx 10 Posted June 15, 2010 amazing work as always RH. Thank You from everybody at 10thSFG Share this post Link to post Share on other sites
Reezo 45 Posted June 15, 2010 Great to see this released! It's been a great pleasure to provide with the configs work! You guys enjoy, I can tell you this is another super mod to have! :) Share this post Link to post Share on other sites
roberthammer 582 Posted June 15, 2010 Alberto - what are the units you used in the pics? lol some people wanted to know :D Share this post Link to post Share on other sites
Reezo 45 Posted June 15, 2010 Oh yes sorry just read about it. The units in the first screenshot are from Schnaps' Mercenaries and Black Ops: the guys are Desert Mercenaries with Gas Masks, sporting some P90 SDs with different optics (Holo, CCO and the super elegant RFX). The guys in the second screenshot are from a drug-enforcement operation run with the help of a local Navy Seals Squad, in Wardak Village (by eBanks). The two soldiers storming the complex are AOR1 Navy Seals from ACE2..sporting two MP5K RIS (front grip) with different optics. Hope you guys like the screenies, it took me some time to make them because I recently moved to a new home and had to rebuild my entire gaming rig (obviously the 1st thing you do when moving, no higher priorities :)). Share this post Link to post Share on other sites
roberthammer 582 Posted June 15, 2010 Ye ye they are cool , ty for that mate :) Share this post Link to post Share on other sites
miller 49 Posted June 15, 2010 Thanks @RobertHammer ehmm, sry for my stupidity question :) The fix "Fixed cfgs - RH SMG 1.01" is the only user they have your RH SMG v1.0 ? And the "RH SMG pack 1.01" contains the fix "Fixed cfgs - RH SMG 1.01" ? greetz miller Share this post Link to post Share on other sites
roberthammer 582 Posted June 15, 2010 (edited) Download RH SMG pack 1.01 and then apply those fixed cfgs - you got it :) Edited June 15, 2010 by RobertHammer Share this post Link to post Share on other sites
Reezo 45 Posted June 15, 2010 Ye ye they are cool , ty for that mate :) You're welcome, any time you need work done, you know you must call me :) Share this post Link to post Share on other sites
miller 49 Posted June 15, 2010 Ahh Thanks RobertHammer ArmA2Base.de Mirror: RH SMG pack v1.01 by RobertHammer Kind regards Miller Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 16, 2010 Thanks for porting these over, RH, and kudos to the various authors who allowed their work to be used. I gotta say, however - the recoils need a bit of attention on these. I've never seen an SMG that recoils downwards when fired upright. Share this post Link to post Share on other sites
nkenny 1057 Posted June 16, 2010 Top notch stuff, albeit of varied ironsight quality for many of the guns. The Eotechs are most excellent however and I hope to see them converted to the other packs when possible. (mk18!mk18mk18!) -k Share this post Link to post Share on other sites
roberthammer 582 Posted June 16, 2010 I gotta say, however - the recoils need a bit of attention on these. I've never seen an SMG that recoils downwards when fired upright. Yea , i know we will look at it in next version :) Top notch stuff, albeit of varied ironsight quality for many of the guns. The Eotechs are most excellent however and I hope to see them converted to the other packs when possible. (mk18!mk18mk18!) -k That new eotech reticle will be in all packs :p Share this post Link to post Share on other sites
sweguy96 10 Posted June 17, 2010 (edited) dont forget to add the swedish kpist m/45. :) if you havnt heard of it then this maybe help: http://en.wikipedia.org/wiki/Carl_Gustav_M/45 Edited June 17, 2010 by sweguy96 Share this post Link to post Share on other sites
enad 11 Posted June 18, 2010 I think he's going for a more Modern SMG Pack. Share this post Link to post Share on other sites
sweguy96 10 Posted June 18, 2010 (edited) I think he's going for a more Modern SMG Pack. yea but it is pretty morden. it got out of sevice in 2007 from the swedish army and it is (probably) the worlds best smg ever created. went into production 1946 ended 2007. just read a littel more about it. ;) and some old ones without aimpoint,eotech ex wouldnt hurt, and one more thing, if you dive with it, no problems to shoot ones your up above the surface. ;) Edited June 18, 2010 by sweguy96 Share this post Link to post Share on other sites
eggbeast 3684 Posted June 18, 2010 aw i broke my ammo crate - more than 300 weapons in it i guess ---------- Post added at 10:35 AM ---------- Previous post was at 09:24 AM ---------- weird I'm getting no entry bin.config.cfg etc for RH_mp7RFX usingthis to add it to my ammo crate _vec addWeaponCargo ["RH_mp7RFX",40]; and this in mission space addOns[]= { "rh_de_cfg", "RHmgswp", "RH_hk416_cfg", "RH_m4_cfg", "RH_smg", etc dunno if there's a hole in the config ? the rest of the weapons worked ok. Share this post Link to post Share on other sites