hcpookie 3770 Posted June 27, 2012 LOL that's kind of funny! Haven't played with the ambient civ module enough to know whether you can tell them to simply ignore the civvies and plow through whatever roadblock is in the way. I remember seeing vids IRL of patrols in Iraq and they were "mad taxi" driving since getting stuck in traffic could have been the first part of an ambush. They just tap the bumper of the idiot that pulled in front of them until they got out of the way. In the game, it would seem that you'd have to stop right in front of the civvies to simulate this, and make the "personal space" area less than 20m. Maybe have them stop about 1m in front of the civvies. That way it would mimic the Real Life behavior and at the same time make the snakes effective since they are in biting range. Or make the snakes more aggressive. Need to figure out what can and cannot be done with them. It may take one of the ambient combat modules to make them more effective. Just not sure. Share this post Link to post Share on other sites
Wiki 1558 Posted June 27, 2012 @ Icebreakr and all the Lingor lovers I've released an alpha version of my campaign on your island: it's called Operation Licorne - for the moment, 13 playable missions. just check out my signature, and enjoy! Share this post Link to post Share on other sites
louderthanu 10 Posted June 29, 2012 Are the GAL & POL factions BLUE side? Share this post Link to post Share on other sites
markb50k 1 Posted June 29, 2012 Are the GAL & POL factions BLUE side? Yes they are Share this post Link to post Share on other sites
upredictable 10 Posted June 29, 2012 Has usual, great addons Ice, i have one request ,if i may, GAL need a bigger chopper , like a Puma or a Mi8. :) Share this post Link to post Share on other sites
icebreakr 3157 Posted June 29, 2012 Are the GAL & POL factions BLUE side? Yes, that is correct as markb50k already told ya. Druglords army and ARL are on RED side. But you probably know that you can change sides by mission.sqm editing or simply making a leader 0% visible and all in the group will start on the leader's side (even with his 0% probability of showing up). For example you make a RED leader and F2 (group) guys to him. Share this post Link to post Share on other sites
Vilos Cohaagen 1 Posted June 29, 2012 I've just made a prototype adapted version of War in Takistan: Operation Iron Rains for Lingor. The new version of Lingor is awesome - really loving it! :) Share this post Link to post Share on other sites
louderthanu 10 Posted July 1, 2012 Yes, that is correct as markb50k already told ya. Druglords army and ARL are on RED side. But you probably know that you can change sides by mission.sqm editing or simply making a leader 0% visible and all in the group will start on the leader's side (even with his 0% probability of showing up). For example you make a RED leader and F2 (group) guys to him. Thank you. I was asking about the default. I figured that was the case, but it doesn't hurt to ask! Has anyone outhere done anything with gangs factions? The possiblilites abound. Share this post Link to post Share on other sites
domokun 515 Posted July 12, 2012 Icebreaker: thanks SO much for your island. Last night we played a coop campaign for the first time on this island and it was AMAZING. It seriously felt like professional product. From the new vegetation, to the sound effects, to the colonial style wallpaper in the drug lord's mansion, to the realistic size and layout of villages, we were blown away. Several times during our missions I was so impressed by the beauty and drama of the landscape that I wanted to take a screenshot or two! Later this week, I'll definitely be making a little contribution via PayPal (first time ever for a modder). I really hope that you're enjoying summer! Share this post Link to post Share on other sites
icebreakr 3157 Posted July 16, 2012 Thanks mate, I'm glad you're happy with the island. Too bad I don't see any missions made for it or Dingor :/ I've been to a seaside with my gf and kid, great time. But these 2 weeks went by very fast. Share this post Link to post Share on other sites
desmondb 10 Posted July 17, 2012 Thanks mate, I'm glad you're happy with the island. Too bad I don't see any missions made for it or Dingor :/I've been to a seaside with my gf and kid, great time. But these 2 weeks went by very fast. wasn't someone working on a campaign or something? I remember they kept nagging you to make sure unitnames were gonna be the same... Share this post Link to post Share on other sites
domokun 515 Posted July 17, 2012 Thanks mate, I'm glad you're happy with the island. Too bad I don't see any missions made for it or Dingor :/I've been to a seaside with my gf and kid, great time. But these 2 weeks went by very fast. Last week we finished W0lle"s Delta Force 1 campaign which really impressed us. This week we're going to try B00tsy =RTY= Commandos. And I'm hoping Lightspeed is going to update his Ghost Recon - Island Thunder campaign soon. So overall I'd say that was pretty good shown. Of course we could always do with more missions and campaigns, especially COOP ones. Do you know of any other decent missions that showcase Lingor? Has anyone played any good COOP missions for Tigeria? Like the old Tonal maps? I'd really love a COOP campaign set during the 1970s Bush Wars... IB: funny thing is that I'm off to the seaside in 10 days with my wife and 2 kids. Can't wait to get the lil' tykes in the surf! Share this post Link to post Share on other sites
markb50k 1 Posted July 17, 2012 SP-wise, both of my missions support Lingor, and Apocalypse supports Dingor as well. Share this post Link to post Share on other sites
Wiki 1558 Posted July 17, 2012 As already said, I am working on a campaign in Lingor - Opération Licorne. I may release the 1.0 in july or august. Anyway, I have released an alpha version of it - Check my signature. Share this post Link to post Share on other sites
colosseum 34 Posted July 17, 2012 I've made quite a few smaller co-op missions to be played amongst friends. Didn't know there was demand for playable Lingor missions! Maybe I'll have to polish some of them up for eventual release! Share this post Link to post Share on other sites
Atkins 10 Posted July 17, 2012 RGG is hosting in the near future a PR event in Lingor, so those who are interested in playing Lingor in PvP check it out: http://www.realitymod.com/forum/f440-pr-arma2-general-discussion/111890-rgg-closed-event-lingor-island.html Share this post Link to post Share on other sites
Vilos Cohaagen 1 Posted July 17, 2012 There are currently three versions of War in Takistan adapted to Lingor including my own which is a substantial remake to take full advantage of the awesome Lingor units and setup. It fits a war on drugs style campaign amazingly - also people love playing the FEA Police units :) Thanks mate, I'm glad you're happy with the island. Too bad I don't see any missions made for it or Dingor :/I've been to a seaside with my gf and kid, great time. But these 2 weeks went by very fast. Share this post Link to post Share on other sites
icebreakr 3157 Posted July 17, 2012 slerbal: link plz. Share this post Link to post Share on other sites
Vilos Cohaagen 1 Posted July 18, 2012 slerbal: link plz. War in Takistan (original by code34): http://forums.bistudio.com/showthread.php?111504-CO40-War-in-Takistan-Operation-Iron-rains-(WIT)/ War in Lingor - My version (uses as many Lingor units and assets as possible): https://www.dropbox.com/s/v0c65iu1cxtkjse/07-15_code34-war-in-lingor.Lingor.pbo War in Takistan on Lingor by zuff (uses Lingor Island but not the units): https://github.com/zuffdaddy/war-in-takistan There is a 3rd version by FruityRudy but he hasn't shared his version Share this post Link to post Share on other sites
distractor2004 14 Posted July 29, 2012 I'm a fan of your Lingor work but I noticed with the latest version the new drug lord leader has a golden AKMS but carries SA58 mags so it's incompatible ammo. Also the Tucano is a cool little plane but there's no reticule for the guns, just two green squares mounted on the dashboard just below the HUD. I admit I didn't fully test it without ACE or other mods but thanks for reading and keep up the great work! Share this post Link to post Share on other sites
icebreakr 3157 Posted July 30, 2012 Tnx distractor2004, added to the bugtracker. Btw, some guys are playing DayZ on Lingor ;) http://www.youtube.com/watch?v=5ZyJ59A5_u4 Share this post Link to post Share on other sites
Wiki 1558 Posted July 30, 2012 Hey buddy! My campaign is almost finished (3 more missions to make), so you'll soon be able to enjoy it on your island! Share this post Link to post Share on other sites
icebreakr 3157 Posted July 31, 2012 Woohoo can't wait. Coop right? I would really like to test it this Thursday evening with my team ;) Share this post Link to post Share on other sites
Wiki 1558 Posted July 31, 2012 No, it's SP only. There are 23 missions. Share this post Link to post Share on other sites
humbleuk 1 Posted August 3, 2012 Lingor Island Hi, do you have a class list of vehicles in the game please? Share this post Link to post Share on other sites