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Cloud shadows like in Red Dead Redemption

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What I think could greatly improve the look of ArmA II is by having blobs of "shadows" like in Red Dead Redemption

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Don't say this can't be done on the PC since this is running on consoles.

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What I think could greatly improve the look of ArmA II is by having blobs of "shadows" like in Red Dead Redemption

I think that obnoxious bouncing cart would be much better to have.

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LOL! That tops some of ArmA's videos for being the worst physics displays in video games. At least ArmA had some cool stuff like a bouncy truck that fell off of a bridge and hit the ground nose first, only to bounce back and land where it started after doing a full backwards flip.

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Those aren't blob shadows, they're Soft shadows. They look good but also come with a performance hit, if I'm not mistaken. Should be gpu only though.

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Looks like something messed up collision detection.

Anyway, weather is a very important feature in day-night cyclic games. That includes clouds, specifically the fact that they can block the sun.

To do that you'll need to render volumetric clouds and some sort of global illumination(-like) system like SSAO (featured in ARMA 2:OA) and subsurface scattering to variate the amount of light.

It should be doable, I guess. Perhaps it's already in the game, I haven't noticed it though.

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LOL! That tops some of ArmA's videos for being the worst physics displays in video games. At least ArmA had some cool stuff like a bouncy truck that fell off of a bridge and hit the ground nose first, only to bounce back and land where it started after doing a full backwards flip.

The amazing ArmA AI/physics fail!

Courtesy of Lee_H._Oswald. ;)

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Id like to see this as well as wether fronts if you know what i mean, so like, if i look into the distance i can see that a storm could is coming over and therefore its going to be a dark night (no moon) etc and change my tactics around that. Maybe not an important feature, but a nice and origanal one none the less.

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ZOMG this has to be the funniest thing Ive seen in my lifetime!

OP I dont know about you but I wish for alot of things:

deferred lighting

improved lighting and shadows

volumetric clouds and better particle effects

Better textures for the most part

and physics like in Arma 1, backward flipping trucks FTW.

Arma 2 should be on the RAGE engine, RDR looks awesome, good viewdistance, all the nice graphical effects and it still supports modding even though theres no PC version yet.

But yeah Volumetric clouds, real fog, and shadows being casted would make game look armatastic!

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Those aren't blob shadows, they're Soft shadows. They look good but also come with a performance hit, if I'm not mistaken. Should be gpu only though.

Those are NOT soft shadows, the shadows from the horses and people on the edge of the shadow of the cloud are not blurred. From what I think, all it is is just a projected texture, or a spot in where there's no shadows.

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I fail to see how RDR engine is any better that Arma 2, apart from its link with euphoria (which is awsome... but third party).

From the videos I've seen, I doesn't seem to support parallax mapping, anti-aliasing and any really hi-tech features (SSAO for instance). Texture quality is average too, being on consoles. As shown in the video of this thread, physics don't seem that great either...

Much like Infinity Ward, the great thing about Rockstar games is their art direction, gameplay and cinematic story elements (scripts, in all the senses of the word). But tech-wise they're not any special...

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Those are NOT soft shadows, the shadows from the horses and people on the edge of the shadow of the cloud are not blurred. From what I think, all it is is just a projected texture, or a spot in where there's no shadows.

To be honest I probably shouldn't have opened my mouth as my knowledge on the field is limited. :) sorry

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I fail to see how RDR engine is any better that Arma 2, apart from its link with euphoria (which is awsome... but third party).

From the videos I've seen, I doesn't seem to support parallax mapping, anti-aliasing and any really hi-tech features (SSAO for instance). Texture quality is average too, being on consoles. As shown in the video of this thread, physics don't seem that great either...

Much like Infinity Ward, the great thing about Rockstar games is their art direction, gameplay and cinematic story elements (scripts, in all the senses of the word). But tech-wise they're not any special...

That doesn't exactly make a game look good by just having parallax mapping, anti-aliasing, and "hi-tech" features. RDR can also show a huge amount of grass and shrubbery that ArmA II chokes on. Red Dead Redemption also has an enormous draw distance like ArmA II as well. The shadows are much better too, but a video is worth a thousand words:

ArmA II

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Red Dead Redemption

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Keep in mind how smooth Red Dead Redemption is even though its on consoles . Imagine it on the PC with better graphics.

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Those areas in RDR aren't even close to as dense as the forests and hills in arma 2.

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well tried latest betas of ARMA 2? :) observe the landscape closely :)

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Keep in mind how smooth Red Dead Redemption is even though its on consoles . Imagine it on the PC with better graphics.

Games on consoles are player-centric (as indeed are most PC games also). ArmA2 is different in that everything everywhere is constantly being processed, even if the player cannot see it. It's the simulation of the larger battlefield that grinds ArmA2 down sometimes :)

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well tried latest betas of ARMA 2? :) observe the landscape closely :)

care to explain?

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