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Nativedeem

Voice Acting?

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so is the voice acting still horrible or did they fix it?

if not are they ever gonna fix it?

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He means the awful voice acting. Well, use ACE mod and forget about that and Yes, it is much better in Arrow Head after watching some videos.

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Dude for the size of the game and for what it is and can do, one needs to get over the small things. There are only a couple of bad lines anyway.

If you mean in game commands then you need to understand the man hours in recording every sentence possible in a smooth structure. Its not realistic to expect this, this aint no corridor shooter.

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How does one fix the voice acting? Is it really realistic for them to go back and re-record the thousands of voice files in the game? :confused:

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i know but it just sounds so weird when he says enemy(regular voice) man(shouting) 100 meters

it just throws me off

and it kinda kills the mood

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i know but it just sounds so weird when he says enemy(regular voice) man(shouting) 100 meters

it just throws me off

and it kinda kills the mood

It's so they wouldn't have to record thousands of sound clips.

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Most stupid part is Sec Ops...

Even word HQ is from two different voice clips, where as now he says:

"HQ, requesting firemission, fire for effect, over"

The HQ word is from two separate clips, requesting firemission is one clip, fire for effect is one clip and over is one clip, and belive me it sounds retarded.

What they could do is at least record HQ as one clip, and the over could be inclued in the sentence that tells "firemode", as example the "fire for effect".

So it would be "HQ < one clip. Requesting Firemission. < One clip and Fire for effect, over < one clip

Does anyone understand? :rolleyes:

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I dont know about you guys but I like the crappy voice acting, sure it could be alittle more realistic during the campaign and stuff, not calling your superiors "Dude" and making petty jokes every 5 minutes but it works.

Plus I wont have anything to joke about ingame with my team.

ENEMY MAN and Western MEDIC MAN to the south of STRELKA

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Well, since this a military simulator, i dont need to laught about my comrades chatter all the time. The chatter is still 1 of the most annoying things over ArmaII. In Arrowhead there is a whisper chatter, guess when youre undetected, this sounds great. Still i havent seen THAT much improvement in the chatter "robotics". Hope theyl improve it during the WIP..!

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Ah yes, the awful voice acting that is only going to get worse in Arrowhead?

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The whisper in OFP DR was really really good. I don't know how good the whisper mode in OA will be, but the "screaming" during stealth has always been a turn off for me. So I'm already loving it :)

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Ah yes, the awful voice acting that is only going to get worse in Arrowhead?

Really? it sounds improved to me from the videos that was posted.

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Really? it sounds improved to me from the videos that was posted.

Voice Male01EN sounds like Lawrence of Arabia.

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If you play Arma/2 and get put off by the voice side of it, then your not playing it right :)

I don't think BIS has ever stated the perfection of it, but for the massive combination's and scenarios this game opens up, long phrase dialogue would bloat the install size and bog the sound engine down.

It does what it needs to do for what its for and you can mod it, turn it down / off, etc so you have options.

Although I will completely agree a whisper voice set would be the only thing that is desperately needed for Arma titles. Then again switching to whisper via stealth or night trigger would be cool, but then that's yet another set for each voice .. so who knows. I simply turn it all down or off for voice/radio and use voice recognition anyway.

I didn't think the arrowhead ones sounded all that bad, if you look at it that on the whole this part of the game isnt prefect anyway.

Edited by mrcash2009

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Ah yes, the awful voice acting that is only going to get worse in Arrowhead?

What's up with the negativity? The voice acting sounded a lot better in that bardosky video. The phrases and emotions were much more consistent while the voices sounded more professional.

So what one guy sounded British? The other guys in the squad sounded pretty American to me.

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It gets explained in every single thread, but for the record here it is again. The game strings loads of words together to give you the information you need about the situation, if they recorded a audio file for every single situation possible in the game, it would be a huge file.

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The funny thing is that the robotic voice is actually worse than in Operation Flashpoint. Sure, there were less words, but no unnatural connections like "ENEMY!!! man IN! Staroye". Also it seems that the people recording the voices tried to speak everything in the same tone, no sudden screams.

Edited by Suchy_

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Codemasters were also paying the bills for the voice acting in OFP, hence why the CWR mod cannot use them in ArmA or Arma 2, and why BIS couldn't use the same voice files for OFP:E. That was the only good aspect of "that other game" as a result.

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Codemasters were also paying the bills for the voice acting in OFP, hence why the CWR mod cannot use them in ArmA or Arma 2, and why BIS couldn't use the same voice files for OFP:E. That was the only good aspect of "that other game" as a result.

So you're saying that the primary reason why the voice acting was better in the original Operation Flashpoint was because Codemasters was responsible for the voice acting?

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The problem with the English voice acting ( the only exeption being the scripted story acting) is that the phrases themselves are not formed from 1 piece of audio. Is is individual words and groups of words strung together. This creates the disjointed robotic sound of the voice, because when we speak phrases the words flow evenly rather than being pieced together from a library.

Maybe the engine handles this method better, or maybe it was a time/cost cutting measure. To record every sentence of the game with multiple actors and no breaks would take a lot.

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Well, whether codemasters was responsible or not - for me it was quite ok how the radio was implemented in OFP.

But ARMA & ARMA II as a successor to this great game should at least have the same or better radio sounds than a game 10 years old?

Currently it completely destroys the immersion and therefore I had to turn it off :(

So please bring back the ol´OFP styled radio!! :bounce3:

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Agreed. ^

The biggest problem for ArmA 2, for me personally, is the voice acting. Both radio and in-game. The radio chatter is so bad that it destroys the immersion factor for me. Not to mention the in-game voice acting with 9-year-old boys and mispronunciation of military terms.

I find the other aspects of the game, AI, performance, sound effects, to be fairly decent, certainly not as bad as the aforementioned voice acting described above. If the voice-acting aspect of the game were to be fixed, then ArmA 2 will be perfect for me.

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So you're saying that the primary reason why the voice acting was better in the original Operation Flashpoint was because Codemasters was responsible for the voice acting?

Yes, it was. They even copyrighted it.

Good voice acting requires money which is better spent elsewhere in BIS' games, and I'd imagine BIS thinks exactly the same. Codemasters was able to fork over the extra cash for them to get good voice actors, but that's not the case anymore for obvious reasons. I'd rather have a great game and mediocre voice acting than amazing voice acting and a crappy game. You might say you'd rather have better voice acting but if that was to actually happen I'd bet you'd be on the bandwagon harping on about how not enough changes were made to the game, or how the new changes suck. ;)

Essentially, BIS has to prioritize. And so far, they've done very well at it.

Edited by Zipper5

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Yea but the voice acting isnt "o.k". Its just horrible.

I dont think we need a poll for this.

I rarely played Arma I, but i remember that the voice acting was 1000x better then this crap. They can reduce the details of chatter, its ok.

i just need "enemy man, 12 i clock". Not - "Enemy RPG, aaaaand - MissleSoldier"

I was close to jump on my seeling as i saw that they removed the annoying "BEEEEEEEEEEEEEEEEP" after every RadioChatter, thank god...

Theres the secound point when it comes to sounds...How is it possible to put such unrealistic sounds in a military sim...I mean, its not like the mod community has spend years to bring out Chammys Sound Mod, for example, which is exellent.

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