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max power

X-Com reimagined... as an FPS.

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http://www.escapistmagazine.com/news/view/99964-New-X-Com-Shooter-Coming-From-BioShock-2-Studio

*facepalm*

Sometimes I just don't know what people are thinking. Like there's not enough FPS games shooting aliens. It's not even like the aliens were especially cool! The draw of the first one was its multifaceted gameplay and creepy atmosphere. You literally had to wear like 3 hats as you managed X-Com's political image, its R&D and finances, and its tactical affairs. You had to rout out enemy infiltrations and keep down their activity so that they couldn't influence governments, and keep your technology competitive. So this remake is not a strategy game, it won't feature base building most likely, and is also most likely to be a linear first person shooter? I mean, they must be so fucking high on crack.

They must be emboldened by the success contrary to scepticism with their fallout sequel- and the bonuses for completing BioShock 2 must have created quite the slush fund for a cocaine fueled brainstorm party.

Ugh.

edit:

"Unlike the turn-based strategy and resource management core of the original X-Com: UFO Defense, the new title will be a first-person shooter. Players will take the role of an FBI agent whose job is to identify and eliminate an unknown extraterrestrial threat."

LOLWUT

So you're not even part of X-Com!

It's not a world wide agency all pulling together to stop the aliens, it's just the fucking US government! hahahaha. The whole point of X-Com is that the world governments couldn't be trusted. Ugh.

And the screenshot looks pants, too:

http://image.com.com/gamespot/images/2010/102/screenshot_01_xl804_screen.jpg

Apparently, faceted tauroid primitives are the new art.

Edited by Max Power

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x-com or ufo defence as it was first called when released in 1994 is being remade and updated as far as graphics and gameplay goes but also keeping it as original as possible to the first game. Its not an official company remaking it, rather a large group of programmers and game artists. I have actually just provided some 3d models for the game straight out of 3ds max. its going to be called ufo xenocide

The new remake and its progress can be found here

http://www.projectxenocide.com/

also the original xcom ufo defence game can now be played in its entirety with full original graphics and full gameplay on pc or non pc smart phones for FREE

download top 2 files

http://www.xcomufo.com/x1dl.html

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Dumbed down to the lowest common denominator, just like most games nowadays. A couple of "nice" ones spring to mind: first there's the game we do not mention, then there's Supreme Commander 2, which has apparently been transformed into a hideous parody of its predecessor. And I'd rather not think about the new AvP...

I can see it already, in two or three years the whole games market is just going to be a shapeless brownish-grey goo. Generic RTS here, generic FPS there, all advanced gameplay elements removed of course, because we can't expect the gamers to think beyond the generic alien lurking around the next corner. Let's just follow the four new golden rules of game design:

1. Make the graphics pretty.

2. Keep the gameplay simple.

3. Slap on a stupid story and some stereotypical characters. No one cares anyway.

4. Hype that shit like there's no tomorrow.

Tada! Millions of sales. Hooray for mediocrity!

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x-com or ufo defence as it was first called when released in 1994 is being remade and updated as far as graphics and gameplay goes but also keeping it as original as possible to the first game. Its not an official company remaking it, rather a large group of programmers and game artists. I have actually just provided some 3d models for the game straight out of 3ds max. its going to be called ufo xenocide

The new remake and its progress can be found here

http://www.projectxenocide.com/

also the original xcom ufo defence game can now be played in its entirety with full original graphics and full gameplay on pc or non pc smart phones for FREE

download top 2 files

http://www.xcomufo.com/x1dl.html

I used to work on Project Xenocide and trust me, it's not going anywhere very fast.

and I wouldn't exactly say that the models and concepts I did 10 years ago are very much of an update.

Edited by Max Power

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It will fail, Why did they take the turn based action away, I really miss that first game my copy was broken 6 years ago.... :(

Facepalm

and

Nice......

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I love UFO: Enemy Unknown (as it was called where I come from) as much as the next man, but I think you guys are overly critical. And I'm not just saying that because I'm optimistic when it comes to digging up old IPs and 're-imagining' them. I'm saying it because we have practically NO information at all to analyse.

I can actually see an XCom FPS work pretty well, like a squad-based tactical FPS in the sense of the later SWAT-games. As long as they keep the gloomy atmosphere and the fatality rate (although I wouldn't mind them easing up on the psi attacks ;)). Add in a cool story and some sort of strategical management (team composition, base building, interception, etc.) and you might actually have something.

Remakes of this franchise has been done, to my knowledge, four times now (Aftermath, Afterlight, Aftershock, Extraterrestrials) and while they're all very entertaining in their own way, something new and original wouldn't hurt. After all, that's what made UFO: Enemy Unknown such a classic - it was something new and original.

I'm not saying it won't be shit, it most definitely will considering how things have been working out for the industry the past years. Hell, my two favourite franchises (Fallout and OFP) have been brutally raped just recently. But an X-Com FPS has potential. Just let them produce some more material before you blast it for all it's worth.

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I still play ufo enemy unknown and its sequel terror from the deep and was absolutly addicted to it back in 1994 for months on end. The thing that i find so funny is that it probably took 6 months to design and it has an unlimited replayability regardless of how aged the graphics are. Take games like modern warfare 2, that took years to make and only hours to complete and return to the shops. I still play ufo now and will continue in the future and now its been converted to work on my phone i can still play it when im away from my pc.

Its just a shame that any remakes seem to want to turn every game into a console based fps. I still think that it should have the turn based gameplay but with updated features like camera panning, desturctable enviornment (fire, sparks coming out of wires etc) And so long as they keep the core element of base control. (buying weapons scientists and building facilities.) The battles were only an extention of the gameplay

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Akbu a tschvinkvalium. Mayr atob yslesle!

This means its not a good move to get into the FPS genre, in my language

Alas hes leves. Leves hes alas.

The threadmaker should worry about more concerning problems,

since he has never ever played this game. Do not judge a book by its cover.

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I'll judge whatever I want to judge, by whatever criteria I see fit to judge it by.

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I for 1 will wait for the "FINISHED" product. Years ago I waited for what was supposed to be an X-COM fps and it got canceled.....

I liked the idea myself ,seeing the early screen shots it looked cool. I remember a partially lit neighborhood with aliens looking in windows.....creepy :)

I'd like an X-com mod for ARMA2 better though. I like large open maps, not little playgrounds most fps games give me.

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I'll judge it again when the product is finished. For now it looks like it won't be very faithful to the original, and that it is simply cashing in on the name.

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Doesn't anyone remember X-Com Enforcer? :P http://en.wikipedia.org/wiki/X-COM:_Enforcer X-Com + shoot'em'up = ... yeah, um.

Why is it that they just can't make good turn+squad-based tactical games like Jagged Alliance 1/2 and X-Com anymore? I just don't get it. :( Is it because "turn-based" must automatically == "RPG", and "RPG" must automatically == "two people slogging it out with claymores". Maybe that's it? The X-Com games have turned into RPGs, and the RPGs have turned real time.

Fuh.

Regards,

Wolfrug

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Doesn't anyone remember X-Com Enforcer? :P http://en.wikipedia.org/wiki/X-COM:_Enforcer X-Com + shoot'em'up = ... yeah, um.

Why is it that they just can't make good turn+squad-based tactical games like Jagged Alliance 1/2 and X-Com anymore? I just don't get it. :( Is it because "turn-based" must automatically == "RPG", and "RPG" must automatically == "two people slogging it out with claymores". Maybe that's it? The X-Com games have turned into RPGs, and the RPGs have turned real time.

Fuh.

Regards,

Wolfrug

Yeah. X-Com Enforcers was another example of someone using the X-Com name to sell a shitty hollow shadow of an X-Com game.

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Yeah. X-Com Enforcers was another example of someone using the X-Com name to sell a shitty hollow shadow of an X-Com game.

You do not like it, other peoples do like it. Or are you like one of these black-white-asian power guys, who do not accept something different than they are, you racist?

At the end it comes down to personal preference and don't call it shitty, when others

don't.

Edited by SWT_Janowich

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You do not like it, other peoples do like it. Or are you like one of these black-white-asian power guys, who do not accept something different than they are, you racist?

At the end it comes down to personal preference and don't call it shitty, when others

don't.

Remember not to call any game good either because someone else might think it's shit. Racism is based on thinking that some races are better than others and we don't want that.

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You do not like it, other peoples do like it. Or are you like one of these black-white-asian power guys, who do not accept something different than they are, you racist?

At the end it comes down to personal preference and don't call it shitty, when others

don't.

Yeah, and I think it's shitty. Deal with it.

I say I don't like something, and then you go off and say that it's down to personal preference and imply that I'm intolerant? That's my personal preference, girlfriend. We're talking about a video game. Get a grip on your life.

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Yeah, and [..] it's shitty. Deal with it.

Again, do not speak for everyone.

I mean it is not optimal to judge a game in such a manner, before it is even released.

That's my personal preference, girlfriend

Indeed.

I think the FPS way might be more appealing to a broader audience, anything

else than dinosaurs from the 8bit era. (Not meant in a offensive manner)

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Again, do not speak for everyone.

Think about this very carefully, Janowich, and come back when you've discovered what's wrong with it.

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The game is made by the same people, so you can at least be hopeful

I hope you dont mean microrpose, if you do then they went bust and someone else bought x-coms rights now take 2 have them

I am open minded. ufo is a cult classic, alough it never really has had much press or fame it is a very highly respected game by many even to this day nearly 20 years later. I am going to be open minded to it and see if its any good. They cant call it a remake if they completely change everything, but if its more of a graphical update with more battle features then i cant see why it wont be so bad. if its too different then i would see it more as another sequel or alternate gaming style

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I think the FPS way might be more appealing to a broader audience, anything

else than dinosaurs from the 8bit era. (Not meant in a offensive manner)

Do we play ArmA 2 because it has mass appeal or because it is a good game?

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Do we play ArmA 2 because it has mass appeal or because it is a good game?

Don't know about you in persona, but most who play ArmA2 do play it because it's:

A: Shooter (it has gun which says boom + it has iron sights)

B: It's good game

Those are the main reasons and those facts happens to be pretty mass-appealing stuff.

One of most saddening stuff in nowdays gaming industry is lack of risk-taking and innovation attitude. You get working package which sells and you stick with it as long as it sells... Because gamers like to stick with relative and familiar concepts. I'm quite fed up with these modern tactical shooter games which don't offer any major improvement since 2001-2003.

Now twisting X-com series into shooter style is semi-innovative idea in my books. There's scifi. Ofcourse there's changes that it's generic shooter clone with space aliens and high-tech...

If there are persons who wish to get UFO/X-Com feeling from their youth back in modern form (lots of bitter old hags after their sweet maidenhood here. Again) i'd suggest UFO: Aftermath and it's successors. I don't love the genre that much but have heard good things from it, shoul dbe more Apocalypse style.

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I would not really call a shooter in which the main purpose is killing aliens from space innovative or even semi innovative, it's been done hundred of time already.

Now keep base management/researches and development/budget while reworking it to get even more depth and if they really want "shoot! shoot!" instead of xcom/JA2 kind of tactic/strategy, at least instead set the "shooter" phase to be similar to a rainbow six team/squad management/planning on randomly built environment depending on the world location the mission takes place.

Now that would be innovative.

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What made ufo and terror so good was simply the turn based gameplay. The fact that you had to use your time units sparingly and save some for a reserved shot (if you spot an alien during their turn and shoot them)It made the battlefield more strategic, like playing chess. Tak you time to position your soldiers/pieces then close in on the enemy. Sometimes change is good and as i said i would rather sit down and play it for myself first rather than judging or slagging off very early concepts of how it come out.

But the power of voice really works i guess, look at the early concepts of splinter cell conviction, the dirty tramp style sam running around the streets beating up cops and stealing their radios. I liked the sound of that but because the splinter cell fanboys caused such a shitstorm, the producers completely changed the gameplay.

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