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Delta 51

Afghan Village - Aiaktalik

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I've been working on a modification to the Aiaktalik map using the objects from the old Afghan Village.

So far i have built 3 Hamlets and 3 Farm/Villages in the map.

I will be doing some beta testing this weekend to see what is needed of fixed and hopefully release next week.

At the moment it's all done via a mission SQM, Hopefully i can turn it into a PBO of some sort at a later date.

http://i1004.photobucket.com/albums/af168/Delta_51/arma22010-04-0414-30-45-59.png

http://i1004.photobucket.com/albums/af168/Delta_51/arma22010-04-0414-28-59-23.png

http://i1004.photobucket.com/albums/af168/Delta_51/arma22010-04-0414-32-45-42.png

http://i1004.photobucket.com/albums/af168/Delta_51/arma22010-04-0502-09-24-17.png

http://i1004.photobucket.com/albums/af168/Delta_51/arma22010-04-0502-12-00-75.png

http://i1004.photobucket.com/albums/af168/Delta_51/arma22010-04-0502-21-31-20.png

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That looks pretty nice, the buildings seem to fit the terrain very well.

Looking forward to seeing more of it.

Edited by VKing

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Seems a nice project, that will be welcomed for sure;

the only downside for now is the fact that Aiaktalik has no roads...

keep it up and please keep us informed ;)

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If I'm ever bothered I'll ask for the permissions and modify the map (not for a while), but for now we were just doing some filming and the terrains fine as is.

And yeah we should have a little fun video we made up tomorrow or so of some guys arrests a weapons dealer in a now Taliban prison.

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Wow! Thats awesome. Looks REALLY good.

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Excellent! Been using Aiaktalik a lot recently. Will this need CAA1?

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Wont need CAA1 but will need OPX which you can find in the Afghan and Avgani Village download. Upload some more screenshots of our game on it last night Delta ;)

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Nice work delta look forward to it

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In between filming done by A6, expect the actual video in the day or so.

This town will be continuously worked on till it accommodates the larger portion of that field. If anyone knows how to deleted plant or rock objects within a specified area, i could use something like that for functionality sakes so there's no random rock blocking the ally way.

<object width="640" height="385"><param name="movie" value="http://www.youtube.com/watch?v=Jn7nPc8jWLI&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=Jn7nPc8jWLI&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

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Since they removed deletecollection (i'm tired, probably calling it the wrong this) with 1.05 I don't think it's possible

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Heres "Hooves" movie he made on the map, Take a look and enjoy :)

f1nTJPbeJe0

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Nice work on the towns and such. Maybe some stuff that makes the towns look like people have/are living there, like barrels, wrecks, piles of old stuff, crates etc etc would make a nice addition?

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They removed it with the last 1.06 Beta patch ;) But in 1.06 we'll get a new command: http://community.bistudio.com/wiki/hideObject

@T: Looks nice :)

Yeah but the wiki says it can only be used on men and Vehicles - not static objects.:(

Description:Hide entity. Can be used on soldiers and vehicles, not on static objects.

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It's looking great Delta 51 :cool:

Maybe some stuff that makes the towns look like people have/are living there, like barrels, wrecks, piles of old stuff, crates etc etc would make a nice addition?

This ^^

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Fully agree the more density of such random objects the better; makes the place believable and not looking like a pre-arranged training ground only ;)

Beside the obvious roads I'd throw some stalls or a marketplace in there too

Edited by topas
typos

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Yeah i'd love to add some random objects, but in the end this is a SQM/SQF file, so i would like to keep it minimal as possible, just need to finish off some mountain paths and the FOB/FARP, then if it's still in good size ill add random clutter. It'll come with the framework for the hamlets and a sample mission which will help you explore the different places now added (under fire though).

As for the market place, i was thinking of making a patrol base next to the main town connected via a market place and some farm fields, but as i said, once the base is down then i can work on the rest.

Edited by Delta 51

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Me wants! Fantastic ;) looks great! Good photography too!!

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Wont need CAA1 but will need OPX which you can find in the Afghan and Avgani Village download.

Doe this make things complicated? Love this map and with buildings on it, it will rock.

Nice vid by the way, was that just your radio chatter when storming that building or was it a mod to make AI yell and such?

Edited by Grub

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