cannonouscrash 12 Posted June 8, 2010 As much as i am looking forward to this, i have a question/suggestion. Is there any chance you could get the enemy to use the radios? so perhaps blufor HQ could intercept transmissions? If HQ could understand russian/chinese/afrenian Share this post Link to post Share on other sites
noubernou 77 Posted June 8, 2010 I wonder how the signal map would look if the emitter was on the hill. It wouldn't look so obvious as in valley.Anyways - this is just awesome! But in other hands means no compatibility with other maps than Charnearus? The signal tests are all done in real time and should work on any map. When using it in game its only calculating the point to point transmission path, not the radial transmission strength. ---------- Post added at 10:06 AM ---------- Previous post was at 10:05 AM ---------- As much as i am looking forward to this, i have a question/suggestion.Is there any chance you could get the enemy to use the radios? so perhaps blufor HQ could intercept transmissions? If HQ could understand russian/chinese/afrenian ... not quite sure what the use of this would be against AI. The AI do not talk... Share this post Link to post Share on other sites
Dutch 10 Posted June 8, 2010 To the developers: Could you guys make it so that KingHomer's ACE M1A1 TUSK tanks also get a LR radio. At the moment they don't. Share this post Link to post Share on other sites
noubernou 77 Posted June 8, 2010 That looks really cool! Could you do another one of these but in the forests east of Msta? That area has a ton of high hills. (Between Three Valleys and Msta) Actually looks pretty neat. You can see some of the shadowing that hills cause. This is on Hill 120 to the east of Msta. ---------- Post added at 04:16 PM ---------- Previous post was at 02:43 PM ---------- Here is a Duala signal map, just for the heck of it. :) Share this post Link to post Share on other sites
rexehuk 16 Posted June 9, 2010 How long does it take you to generate these maps? I only ask out of interest due to the new maps in Arrowhead, and time between A2TS becoming compatible with them :). Share this post Link to post Share on other sites
noubernou 77 Posted June 9, 2010 How long does it take you to generate these maps? I only ask out of interest due to the new maps in Arrowhead, and time between A2TS becoming compatible with them :). AGAIN these are maps are just to show signal over an area from any point to the single point being tested. In game this is all real time you can load up a brand new map and it will work instantly. These maps I am showing serve no other real purpose besides looking cool and helping me refine the algorithm that generates them. Again! THE SIGNAL QUALITY CALCULATIONS ARE DONE IN REAL TIME!!!! Anyway, here is another Duala map... Share this post Link to post Share on other sites
Delta 51 10 Posted June 9, 2010 looks good, getting eager to sink my teeth into it Share this post Link to post Share on other sites
Meek 10 Posted June 9, 2010 Kind of a silly request, but, could the name be changed? ArmA2TeamSpeak3 (A2TS3) is a bit of a mouthful, it would be much nicer for a simpler name (with a simpler acronym/initialism) to be used instead. Share this post Link to post Share on other sites
Delta 51 10 Posted June 9, 2010 cant say AyTuTeeEsThree? Share this post Link to post Share on other sites
usarmy19dsniper 0 Posted June 9, 2010 That is indeed a silly request, but could you change your name to Meak instead of Meek, it just looks better to me. Share this post Link to post Share on other sites
metsapeikkoo 10 Posted June 9, 2010 Kind of a silly request, but, could the name be changed? ArmA2TeamSpeak3 (A2TS3) is a bit of a mouthful, it would be much nicer for a simpler name (with a simpler acronym/initialism) to be used instead. Well, why not just call it "ATS" when talking to someone? Share this post Link to post Share on other sites
Sulu_03 0 Posted June 9, 2010 http://sbinfocanada.about.com/od/startup/a/createbizname.htm I fully agree with Meek ! The first addon is called A2T to remind the connection between Arma and Teamspeak. Share this post Link to post Share on other sites
Meek 10 Posted June 9, 2010 cant say AyTuTeeEsThree? I sure can, but I doubt the person who connected without the addon would understand, especially over the chatter of everyone else in the channel. Share this post Link to post Share on other sites
oktane 0 Posted June 10, 2010 (edited) This is indeed such a minor issue, but the issue does arise frequently in discussions.. Someone mentions A2T, the immediate question is which one. (original or 1.0 (aka ACE Dev version)) Perhaps it should also be considered due to the scope changes that occurred during development that have taken it on a slightly different direction than it's predecessor. (and this is by no means a negative thing!) What I thought of the two scopes, simply broken down was: simple, optional, VOIP replacement for all, with a very small amount of depth (channels), entirely script based, semi-public server friendly compared to ultra-realistic, LOS modeled, radio objects/crates, RTO Roles, suited for highly organized teams and realism matches especially, may have required client addon to join (dunno yet). Regarding the incredible and overall, game enhancing portions of this addon could provide to the arma community: Hopefully the new A2T 1.0 devs are willing to let others use the TS3 plugin/jayarmalib portion as the basis of a basic, optional voip replacement for A2 (ideally included in ACE, enabled by default), should the OA expansion fail to make any improvements to the stock and useless VOIP. (and the two must not interfere of course, A2T would always take precedence if installed and enabled on the server) It's just a dream to have working voip that hooks into the game's existing GUI transparently, as well as features such as this. This of little importance at this time, as you are busy getting ready for 1.0 release and all. But I hope you will consider it sometime. Cheers Guys (nice sig meek :)) Edited June 10, 2010 by oktane Share this post Link to post Share on other sites
Lhowon 10 Posted June 10, 2010 I agree that for as long as the old version has the advantage over the new of being public-server friendly, then a distinction in the name would be a good idea. Though I'd obviously prefer if the new version could somehow retain the functionality. Share this post Link to post Share on other sites
Delta 51 10 Posted June 10, 2010 call it ARMA, Arma radio masculine addon Share this post Link to post Share on other sites
rexehuk 16 Posted June 10, 2010 I vote for AARS (ARR-S) - Armed Assault Radio Simulation :D Share this post Link to post Share on other sites
Serclaes 0 Posted June 10, 2010 I vote for AARS (ARR-S) - Armed Assault Radio Simulation :D Arr! I be likin'. Yo ho ho Share this post Link to post Share on other sites
Enders 0 Posted June 10, 2010 ARSE = ArmA Radio Simulation Extended Share this post Link to post Share on other sites
Meek 10 Posted June 11, 2010 "ArmA Radio Simulation Environment" is great too. Share this post Link to post Share on other sites
noubernou 77 Posted June 11, 2010 We want to keep the a2ts3 prefix because thats what our code uses, and its annoying to have to change it... Though I do like ARSE from a lol standpoint... not 100% sure. BTW if it is ARSE it'd be "Advanced Radio Simulation Environment: ArmA 2 Teamspeak 3" So you could call it ARSE or A2TS3 or whatever... :P Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted June 11, 2010 Keep it A2T. That's what my group calls it, nobody has a problem with it, just keep it the way it is. Share this post Link to post Share on other sites
Lonestar 11 Posted June 11, 2010 Please keep it A2TS3, at least we know what we are talking about. Share this post Link to post Share on other sites