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roberthammer

RH MGS wpn pack 1.1

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Thx for the new version! :)

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[url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1211]DOWNLOAD - RH MGS Weapon pack (v.1.2) - [101.4 MB] from ArmedAssault.info[/url][/spoiler]

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Both Armaholic and Arma.Info didn't get the full story. He also updated the RH HK416s and RH M4s to be ACE compatible. You can get the information on the previous page.

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Really Nice Work RH !!! :yay:

But all XM8´s have only a 100 Rnd. Mag ?

Oh , it's uses cmags too ,but i forgot to add G36 mags into ammo box :crazy_o:

btw you can use normal M4 Stanag mags ;)

Edited by RobertHammer

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Oh , it's uses cmags too ,but i forgot to add G36 mags into ammo box :crazy_o:

btw you can use normal M4 Stanag mags ;)

Ahhh, all right now. ;)

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Both Armaholic and Arma.Info didn't get the full story. He also updated the RH HK416s and RH M4s to be ACE compatible. You can get the information on the previous page.

Holy s*&t, yes! I was just about to post a whining rant about the lack of ACE configs in the other 2 packs. ;)

No, not really. Just wanted to say thanks for the update and the ACE2 config for the MGS pack but now it's a 3x thank you for updating the other 2 as well.

Thanks RH!

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Both Armaholic and Arma.Info didn't get the full story. He also updated the RH HK416s and RH M4s to be ACE compatible. You can get the information on the previous page.

Who says I did not get it? :eek:

Can you still acces the other pages on Armaholic? Don't think so :)

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RH,

Can I change the name of rh_hk416_ace_cfg.pbo and the other 2 cfg files back to rh_hk416_cfg.pbo? What else would I need to change if I do this? The reason I'm asking is because the name change screws up my missions that used the old versions, I know I can change that via my mission.sqm, and also the fnc scopes AddOn's fnc_scopes_acogrh416_c.pbo requires that file name. I'm wondering if all I need to change is the "requiredaddons[]=" in that files cfg.

EDIT:

I got it fixed, I think. Just change the:

requiredAddons[] = {"CAWeapons","CAWeapons2","rh_m4_cfg"};

to

requiredAddons[] = {"CAWeapons","CAWeapons2","rh_m4_ace_cfg"};

in the cfgPatches.hpp in the fnc_rhm4 and fnc_rhhk416 files.

EDIT

RH,

I just tried the ace configs for the weapons packs and I can't figure out what the difference is with the old versions? They weapons still don't seem to use the ACE2 GL rounds like the CN gas rounds or the HuntIR rounds. Maybe someone else can confirm this but I can't get them to load.

Edited by Manzilla

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I just tried the ace configs for the weapons packs and I can't figure out what the difference is with the old versions? They weapons still don't seem to use the ACE2 GL rounds like the CN gas rounds or the HuntIR rounds. Maybe someone else can confirm this but I can't get them to load.

You are not mistaken, you can't load ACE GL rounds or HuntIR rounds, yet. We'll release a cfg update soon (no need to re-download the whole package, just replace the _cfg files) as soon as the ACE team sorts out the classlists repository in their new wagn wiki.

Too many things are changing to make it worth doing it now. As soon as those things settle, we'll update the packs.

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I noticed the M249 ACE config version doesn't produce the blurred vision (when no earplug) when firing like the official ACE M249 does..... :(

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I noticed the M249 ACE config version doesn't produce the blurred vision (when no earplug) when firing like the official ACE M249 does..... :(

Check below. The weapons still aren't completely ACE2 compatible is what I'm getting from that. The ACE2 GL rounds don't work in the weapons either so I'm assuming it's related to that. I guess we'll see. ;)

You are not mistaken, you can't load ACE GL rounds or HuntIR rounds, yet. We'll release a cfg update soon (no need to re-download the whole package, just replace the _cfg files) as soon as the ACE team sorts out the classlists repository in their new wagn wiki.

Too many things are changing to make it worth doing it now. As soon as those things settle, we'll update the packs.

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the RH m249s wouldn't use the ace 249 tracer ammo, something to look into if any updates are made. The cqb sights are working nicely though so far, thanks for creating the ace configs.

Edited by jay316

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I added the new Config files and replaced the old M4 pbos and bisigns but cant find it.

Need some help. :o

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The cqb sights are working nicely though so far, thanks for creating the ace configs.

Thanks buddy! I took personal care in making the CQB parameters and point of views.

You are right guys, we still need minor tweakings to get these weapons to be fully compliant. Good news is the models do not require updates, only the cfgs do.

Higher priority was given to the CQB mode, I must tell you that. This is because, proper CQB position can decide the life and death of your squad. ;)

I don't go to church..turns out that's probably good news for some of you, I might be able to release an update this week-end. No promises, but who knows! ;)

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Quick update:

I am tweaking and optimizing the cfgs as much as I can, making sure I use class inheritance at its best.

As soon as I figure how to fix the ACE deafness from MGs (currently not working..might be an easy fix) I'll send them to Robert so he can sign them and release an update!

Edited by Reezo

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Really enjoying these weapons with the ACE configs and looking forward to the update. Good to see the tracer mags will work, also I found that the mags: "ACE_30Rnd_556x45_SB_Stanag"; do not work either.

Thanks for your hard work! :thumbsup:

*Edit*

Also, if you would like to see RH's weapon packs added to ACEX after all the work that was done to make them compatible, then please vote up this ticket: http://dev-heaven.net/issues/9904 :)

Edited by AnimalMother92

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Robert Hamer, I beg you to put in bags MGS assault rifle G-36, G-36K, G-36C + Aimpoint, G-36C + ACOG, G-36C + ACOG and M203, G-36C + Aimpoint and M203 or G-36C + Eotech. Come if you do not it will be difficult to create a new modelc for German submachine gun MP-7A1 PDW - 45 rounds. And thank you for your work, believe me they are very like having Greetings from UKRAINE!

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Robert Hamer, I beg you to put in bags MGS assault rifle G-36, G-36K, G-36C + Aimpoint, G-36C + ACOG, G-36C + ACOG and M203, G-36C + Aimpoint and M203 or G-36C + Eotech. Come if you do not it will be difficult to create a new modelc for German submachine gun MP-7A1 PDW - 45 rounds. And thank you for your work, believe me they are very like having Greetings from UKRAINE!

Christian is making a G36 pack and he allready released MP7's too - http://forums.bistudio.com/showthread.php?t=90556&highlight=mp7 :)

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Christian is making a G36 pack and he allready released MP7's too

Indeed he has,

but I second the idea of a mp7 with a larger mag and extended buttstock<-right term? as well as its foregrip which still ueses the pistolslot . after all I've heard it's possible now (am I right here?).

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Really enjoying these weapons with the ACE configs and looking forward to the update. Good to see the tracer mags will work, also I found that the mags: "ACE_30Rnd_556x45_SB_Stanag"; do not work either.

Thanks for your hard work!

You're welcome, AM! Great to know you're enjoying them, I am going to add ACE compatibiltiy as much as possible.

Edited by Reezo

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Friendly advice.

Why redefine config values where you don't need to ? Just let the class inheritance work. Just an example (red comments are mine):

	class RH_m4c : M4A1 {
	scope = 2; [color="Red"]// not needed, M4A1 has the same value[/color]
	model = "\RH_mgswp\RH_m4c.p3d";
	picture = "\RH_mgswp\inv\m4c.paa";
	UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; [color="Red"]// again, redundant[/color]
	optics = 1; [color="Red"]// not needed[/color]
	opticsDisablePeripherialVision = 1; [color="Red"]// not needed[/color]
	displayName = "M4A1 Custom";
	reloadMagazineSound[] = {"\RH_mgswp\sound\M4_Reload.wss", 0.056234, 1, 20}; [color="Red"]// incompatible with sound mods[/color]
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_StanagSD", "20Rnd_556x45_Stanag", "30Rnd_556x45_G36", "100Rnd_556x45_BetaCMag", "30Rnd_556x45_G36SD"}; [color="Red"]// not needed, breaks compatibility[/color]
	modes[] = {"Single", "FullAuto"}; [color="Red"]// not needed, redundant, same as parent class[/color]

Just add the configs you really need to change, most of the time these would be just displayName, model, picture, dexterity, ace_weight.

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Absolutely true. That is on my to-do list, as well. I didn't want to change the original configs before it all worked. Now that things are working, we can trim it down a lot.

Thanks the notes in red!

I personally love Robert's sounds on these weapons, but I was also thinking a separate pbo should be used as a specific sound mod addon. This way people can choose for the sake of sound-coherence.

Quick update: Current CFG files are around 66% smaller than before! Same functionality.

Another quick update as of 6:11pm Configs all done! So far so good: Mags and GL rounds all work, updated ammo crates, trimmed down configs file to around 66& of their original size! The bug hunt begins.. ;)

Edited by Reezo

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Indeed he has,

but I second the idea of a mp7 with a larger mag and extended buttstock<-right term? as well as its foregrip which still ueses the pistolslot . after all I've heard it's possible now (am I right here?).

Yes it is i want M7A1 PDW - 45 rounds like this file_63_131.jpg

I would like this option so that the soldiers held the gun, a machine gun with animation like the M4 with the front handle, only that it was closer to the hand that will push the trigger!

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