droogs 1 Posted December 7, 2010 Hi guys, Don't know if its just me being a mong but cant seem to get to the BIS tools page using the link on the first page of this thread. Also tried a couple of ohter ways and just keeps timing out. Anyone else have the same problem? Share this post Link to post Share on other sites
Gnome_AS 10 Posted December 10, 2010 Negative, as of 10secs ago the ftp worked fine for me. This Link Share this post Link to post Share on other sites
droogs 1 Posted December 11, 2010 thnx for checking Gnome AS but I still get a connection time out message weird. Maybe cos im using the local library t access will try elswhere Share this post Link to post Share on other sites
gj0721 10 Posted March 6, 2011 very very very great!!!! Share this post Link to post Share on other sites
pauliesss 2 Posted March 6, 2011 Does anyone know how to add river to already created .xyz terrain? I followed tutorial by ZeroG but when I improted everything into Visitor, I realised that river is missing(its only normal ground there). Any way how to add river? I don´t want to go through whole creating process again. Thanks. Share this post Link to post Share on other sites
beton 2 Posted March 6, 2011 (edited) Well you edit the river by hand in Buldozer and visitor. Depending on the surrounding terrain that may be the best solution. There is also a nice script which was obviously made by gnat (maybe i´m wrong) and is much better than the one that comes with visitor. http://forums.bistudio.com/showthread.php?t=64864 Would be nice if this great thing would be developed further... :( Another way to edit your terrain in visitor is using roads and the smothing roads script from visitor....maybe you just search this forum since there was some discussion about height editing in buldozer and visitor quite a while ago. have fun :) Edited March 6, 2011 by Beton Share this post Link to post Share on other sites
pauliesss 2 Posted March 6, 2011 (edited) I am sorry, but how exactly I can create river via Visitor/Bulldozer? I can´t see that option there. Edit: I understand I have to edit(lower) height of selected area, but really don´t know how. Edited March 6, 2011 by Pauliesss Share this post Link to post Share on other sites
.kju 3244 Posted March 6, 2011 Water should be automatically be everywhere where the land is below zero height. Note that you can set an offset in the world config: elevationOffset = 2000; This will only effect the terrain height calculations (map, scripts) I think - yet this way you have water/sea (not the artificial water surface objects) in high terrain. Share this post Link to post Share on other sites
mondkalb 1087 Posted December 3, 2011 http://community.bistudio.com/wiki/Mondkalb's_Terrain_Tutorial Share this post Link to post Share on other sites
bushlurker 46 Posted December 4, 2011 You should open a thread for this Mondkalb - maybe even get it stickied - then there's a single place for all related Q&A... B Share this post Link to post Share on other sites
Donny 10 Posted December 6, 2011 Hello, due to my own false I thought that BI-Tools download Link in this thread is the current Version. But they are only an old Version not updated for arma2OA. Is it possible to fix the link so that other users will not get same blame as me? Link to correct file: http://community.bistudio.com/wiki/BI_Tools_2.5 Thank you :) Share this post Link to post Share on other sites
Dwarden 1125 Posted December 6, 2011 note, last version is 2.51 :) Share this post Link to post Share on other sites
jakerod 254 Posted January 13, 2012 (edited) JSP/JTP Bridge Position Finder This is an excel file that my brother and I put together a few months ago (mostly my brother) because my new terrain has a lot of bridges on it and aligning them as annoying me. It doesn't tell you the position of the road but it will tell you coordinates of the next bridge piece after you place the first one and input the coordinates, angle, and length into the file. Only replace the numbers in the upper left box. The blacked out area has important information in it so don't mess with that. The next coordinates will appear in the box inside the black area. If you need to find the coordinates of a third piece just double the length in the upper left box. Hopefully this will work for you. You can use any* angle you want and it should work. *(there might be some kind of restriction on this we didn't think about) Edited June 3, 2012 by Jakerod Share this post Link to post Share on other sites
Greenberet40 136 Posted March 9, 2012 Algun tutorial en español? Share this post Link to post Share on other sites
Robster 11 Posted March 12, 2012 Dear green beret: me da una paja terrible hacer un tuto... pero pásate por acá y pregunta por Minimalaco ... es tÃo es una máquina del follón hahahaha Share this post Link to post Share on other sites
memphisbelle 99 Posted June 3, 2012 this collection is awesome, but I suppose that most of those ressources are already out of date again. So we´d find some folks to care about that and either reedit (if it is necessary) or add more proper ressources. I also suggest to port that one over to the wiki. I could help in some ways, who´d like to join? Share this post Link to post Share on other sites
memphisbelle 99 Posted June 3, 2012 I started to create the Wiki tutorial page based on ZeroG´s ressource link collection. That one needs some work from us all...so if you like to participate, feel invited: Link to the wiki page: http://community.bistudio.com/wiki/Tutorial_%28Ressourcelink%29_Collection Share this post Link to post Share on other sites
ramazoti 1 Posted June 11, 2012 nice tutorial after days serching how to do a Arma II map i started but the map i want to do is so big as it's a real class land (Sinai) in Agypt it's around W:240Km and H:400Km so it's a huge amount of land and as i read u need to place every thing in .. So my Question is how to scal this to the half or even a quarter i used first (ASTER project) and then i used Global mapper and when i start to export to visitor it was like 12% and the file was bigger than 6GB any one can help me to scal this to the 1/4 or to put it in 20480x20480 (~400km²) Thanx and great work guys :) ---------- Post added at 13:43 ---------- Previous post was at 13:08 ---------- I got it guys thanx nice tutorial after days serching how to do a Arma II map i started but the map i want to do is so big as it's a real class land (Sinai) in Agypt it's around W:240Km and H:400Km so it's a huge amount of land and as i read u need to place every thing in ..So my Question is how to scal this to the half or even a quarter i used first (ASTER project) and then i used Global mapper and when i start to export to visitor it was like 12% and the file was bigger than 6GB any one can help me to scal this to the 1/4 or to put it in 20480x20480 (~400km²) Thanx and great work guys :) Share this post Link to post Share on other sites
VGD 10 Posted May 18, 2013 ArmA 2 & OA Terrain Editor Manual (Guide) http://vied-arma.ucoz.com/publ Share this post Link to post Share on other sites
YutaniDesigns 10 Posted August 11, 2013 (edited) Great Work I found your tutorials such a help for arma2. and Now I know a lot more about 3d max and dem,I cant wait to get stuck in as soon as I get my current projects finished or I will never get anything done Massive respect for taking the time to post this information I found the link to part1 Dead but I found it here ZGM ARMA 2 Map Making Tutorial PART 1.pdf Edited August 11, 2013 by YutaniDesigns Found a working Link for Part1 Share this post Link to post Share on other sites