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OK several people have asked for this WIP to be released, so here it is. It basically removes the painted-on fake mountains and gives you a clear horizon, so the only hills & mountains you'll see now in Utes & Chernarus are "real" ones :)

I had a bug before where I wasn't getting any ingame sky, only white. Now that I have a nice new graphic card fitted, I'm seeing skies again, hence I can finish this off :)

Version 2 is now released, and I recommend people who got the first one to update with this second one. As well as removing the fake mountains, it now fixes the odd horizon that many people have mentioned.

ArmAHolic link to V2:

3-animation.png

From this:

ClearHorizonsBefore.jpg

To this:

ClearHorizonsAfter.jpg

*edit*

Thanks to Foxhound and ArmAholic for hosting.

*edit 2*

And more thanks to Foxhound for updating.

And a special thinks to [APS]Gnat for providing and pointing the way to make this addon more effective and efficient.

Edited by DMarkwick

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Haha so you decided to release it. Good stuff for those who can play with sick VD! Aaaand for those who dont like the artificials. :)

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Excellent. Be sure to vote for this in the 2011 community awards.:butbut:

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Well this is another small but well worth little mod.

To be honest I was pondering over those hills, and all this time thought they were a bit shoddy to look at.

Thanks a bunch.

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Can anybody confirm that with this addon the frame rates are lower?

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I dunno if its directly related but I do get a slow down and increased stutter in Chernarus after installing this... will investigate further.

UPDATE: Removed the mod and the stutter and slow down went away. Put it back on, and it came back. Conducted the experiment on the same Cipher mission on the same settings. Well, perhaps not directly related... will look more closely at the inter-mod interactions.

Edited by jasonnoguchi

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It's a simple texture replacement, there should be no slowdowns. Myself I didn't measure any, and I did a FRAPS FPS test.

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I dunno if its directly related but I do get a slow down and increased stutter in Chernarus after installing this... will investigate further.

UPDATE: Removed the mod and the stutter and slow down went away. Put it back on, and it came back. Conducted the experiment on the same Cipher mission on the same settings. Well, perhaps not directly related... will look more closely at the inter-mod interactions.

I can confirm this on Isla Duala. Without clear horizons I get better FPS. No stuttering. With clear horizons the frames went down. Maybe this is due to a mod collision?

Its a shame because it look way better with clear horizon....

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@DMarkwick

Dude that's great news. Thanks heaps for releasing this. :)

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Yey!!! Finally. I think islands looks more "unexplored" this way. You dont know what to expect as you can see it. + it makes navigating better as you can use what you see as it is supposed to be.

And Sahrani and everon are so wrong with artificial mountains....

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@DMarkwick

Nice addon.

BTW, you can make this addon VERY small download by just modifying the config to something like this;

(Also corrections on class copy)

class CAWorld : DefaultWorld {
	class Weather : Weather {
		class Overcast : Overcast {
			class Weather1 : Weather1 {
				horizon = "";
			};

			class Weather7 : Weather7 {
				horizon = "";
			};

			class Weather2 : Weather2 {
				horizon = "";
			};

			class Weather3 : Weather3 {
				horizon = "";
			};

			class Weather4 : Weather4 {
				horizon = "";
			};

			class Weather5 : Weather5 {
				horizon = "";
			};

			class Weather6 : Weather6 {
				horizon = "";
			};
		};

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Maybe having it referenced in script as above (IE still referring to it) but having it missing physically via pbo may cause slow downs?

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Very nice addon! :)

Is it possible to fix curve horizon bug?

As mentioned in the readme, that weirdness is also in the default BIS version, but I will see if there's anything to be done about it.

---------- Post added at 12:52 PM ---------- Previous post was at 12:50 PM ----------

Gnat;1548717']@DMarkwick

Nice addon.

BTW' date=' you can make this addon VERY small download by just modifying the config to something like this;

(Also corrections on class copy)

class CAWorld : DefaultWorld {
	class Weather : Weather {
		class Overcast : Overcast {
			class Weather1 : Weather1 {
				horizon = "";
			};

			class Weather7 : Weather7 {
				horizon = "";
			};

			class Weather2 : Weather2 {
				horizon = "";
			};

			class Weather3 : Weather3 {
				horizon = "";
			};

			class Weather4 : Weather4 {
				horizon = "";
			};

			class Weather5 : Weather5 {
				horizon = "";
			};

			class Weather6 : Weather6 {
				horizon = "";
			};
		};

[/quote']

Thanks for that snippet Gnat, I'll try it out & see what it does :)

But the addon will remain the same size as the images need to have the mountains actually painted out, as they're replicated in each image.

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No, no need for those images, those images are 95% transparent.

If you just delete the reference to the "horizon" parameter image and then the "background sky" comes shining through without fake mountains in the way.

Instead, per WazZzaaa! reference to the curved horizon, those images (sky_almostclear_sky.paa, sky_cloudy_sky.paa etc) you could touched up instead, so the "curve" is removed and you have a perfect flat horizon.

Copy the horizon from sky_clear_sky.paa

(EDIT: Actually, maybe cloudy environments shouldnt have flat horizon .... maybe you should copy over the top of the flat horizons instead)

If you turn below into a config.cpp and simply PBO it (no images) you should find the mountains are gone from both BIS islands.

class CfgPatches
{
class JTD_ClearHorizons
{
 units[] =   {};
 weapons[] = {};
 requiredVersion = 1.00;
 requiredAddons[] = {};
};
};

class CfgWorlds {

class DefaultWorld {
	class Weather {
		class Overcast {
			class Weather1;	// External class reference
			class Weather2;	// External class reference
			class Weather3;	// External class reference
			class Weather4;	// External class reference
			class Weather5;	// External class reference
		};
	};
};

class CAWorld : DefaultWorld {
	class Weather : Weather {
		class Overcast : Overcast {
			class Weather1 : Weather1 {
				horizon = "";
			};

			class Weather2 : Weather2 {
				horizon = "";
			};

			class Weather3 : Weather3 {
				horizon = "";
			};

			class Weather4 : Weather4 {
				horizon = "";
			};

			class Weather5 : Weather5 {
				horizon = "";
			};
		};

		class ThunderboltNorm;

		class ThunderboltHeavy;
	};

	class Rain;
};
};

Edited by [APS]Gnat

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Crikey, I didn't realise that the BIS horizons were so inefficient :D

Anyways - I will apply the solution you suggested Gnat, and I have generated a set of new skies WITHOUT the dodgy horizon. So new download & screenies will appear soon :)

---------- Post added at 04:11 PM ---------- Previous post was at 03:10 PM ----------

New version up soon :)

ClearHorizonsBefore.jpg

ClearHorizonsAfter.jpg

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DMarkwick: New version up soon
Foxhound: Thanks for sending us the new version of your addon

Is that the "up soon" version?

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