JustGotWicked 10 Posted January 29, 2010 hello, said one question is how to disable the name of ia or player who appears automatically when you look?:eek: ACE_RECOGNITION in ace_clientside_config.hpp (userconfig/ACE) is set to 2 (constant). Changing it to 0 reverts back to the spacebar. Share this post Link to post Share on other sites
corsair83 0 Posted January 29, 2010 ACE_RECOGNITION in ace_clientside_config.hpp (userconfig/ACE) is set to 2 (constant). Changing it to 0 reverts back to the spacebar. thank you very much :bounce3: Share this post Link to post Share on other sites
Mizz 10 Posted January 29, 2010 Hello ACE2 fanatics :) I have weird issue with M4 SD weapons. for example when im using M4 Holo SD the noise of shot is proper (like in vanilla arma2) but for example when im using pure M4 from ACE2 for example M4 Shordot SD the noise of shot is very very very quite or i even dont hear it. i hear only when bullets meet with surface for example armor of vehicle, walls of building etc etc. Other sounds working fine and i didnt find any issue with voices in ACE2 Share this post Link to post Share on other sites
-J4F- Thunder666 10 Posted January 29, 2010 hello all, again some Noob Questions ;-). 1st: Map Tools are released ? I have added them in a Mission and can only se the Ruler "Shift+Click" 2nd: i made some Coops and at Beginnig the Team must jump with MC-5 Chute. i`am the only one(Server) can skydiving before open Chute, all others stay in the Air after jumping from Aircraft ? Ideas ? greetings Share this post Link to post Share on other sites
sickboy 13 Posted January 29, 2010 (edited) ACE2 update might be slightly delayed until shortly after 18:00 GMT, (the wait should be worth it though ;)) please stay tuned. ---------- Post added at 19:06 ---------- Previous post was at 18:53 ---------- A.C.E Release Candidate, Update #2 Released! (rSync mirror network in sync and awaiting your requests!) Release Notes Mod Bugs 'n Feedback Updater Bugs 'n Feedback Edited January 29, 2010 by Sickboy Share this post Link to post Share on other sites
jw custom 56 Posted January 29, 2010 Thanks for another great update :cool: Share this post Link to post Share on other sites
tobmic 10 Posted January 29, 2010 what about the ace wounding system in MP when will it be fixed ? :( Share this post Link to post Share on other sites
Ville89 10 Posted January 29, 2010 Finally desert usmc, oh yeah :) Share this post Link to post Share on other sites
sickboy 13 Posted January 29, 2010 what about the ace wounding system in MP when will it be fixed ? :( What about the ace wounding in MP? http://dev-heaven.net/wiki/ace-mod2/Bugz Also, Wounds is in use fulltime in a couple of MP communities incl my own, I am unaware of issues. Share this post Link to post Share on other sites
kroky 1 Posted January 29, 2010 @Sickboy What about ACE Wounds system initializing by default? It was scheduled for beta 2 release. When will it be availible, not only as a module but as self init addon? Im asking because I would like to play all the mission with ACE wounds system and there is no information so far when it will be fully implemented. Share this post Link to post Share on other sites
[kh]jman 49 Posted January 29, 2010 Kellys ACE Server & YAS Repository updated to b.235 **Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. YAS users: Do not forget to remove extra files through YAS. Share this post Link to post Share on other sites
sickboy 13 Posted January 29, 2010 Probably when the system is fully tested and verified, hopefully at or before the final 1.0. http://www.pastie.org/800754 Save as my_enable_wounds_automatically\config.cpp make a pbo of the "my_enable_wounds_automatically" folder, and load it as any other addon in a modfolder. Share this post Link to post Share on other sites
luckyhendrix 10 Posted January 29, 2010 What does exactly the AI for CSW modules does ? Share this post Link to post Share on other sites
a_blunt_rifle 10 Posted January 29, 2010 Does Ace 2 have any Good maps out? and if so where can i pick up some good desert maps maybe or just maps in general to play with the desert usmc? Share this post Link to post Share on other sites
sickboy 13 Posted January 29, 2010 (edited) Does Ace 2 have any Good maps out? and if so where can i pick up some good desert maps maybe or just maps in general to play with the desert usmc?ACE does not create/release or include islands.There's plenty on the Six Updater platform though, enjoy! http://updater.dev-heaven.net/main (Docs are listed in the links) If you mean missions, we include a few (in @ACE\MPMissions) but there's more community made out there, at for instance ArmAholic. Edited January 29, 2010 by Sickboy Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted January 29, 2010 Is there a standalone addon of the Afrenain & Moletian Resistance army? I'd like to use them in missions. However I don't need the rest of the ace stuff. Share this post Link to post Share on other sites
a_blunt_rifle 10 Posted January 29, 2010 Also does anyone play with the "War FX" mod with Ace2? ive seen videos of the 2 together on youtube and it looks pretty neat? if so, is it worth downloading and where can it be downloaded? Share this post Link to post Share on other sites
kroky 1 Posted January 29, 2010 Probably when the system is fully tested and verified, hopefully at or before the final 1.0.http://www.pastie.org/800754 Save as my_enable_wounds_automatically\config.cpp make a pbo of the "my_enable_wounds_automatically" folder, and load it as any other addon in a modfolder. It works great! Thank you! This will tide me over until the system will be fully implemented...:) Share this post Link to post Share on other sites
das attorney 858 Posted January 29, 2010 (edited) Also does anyone play with the "War FX" mod with Ace2? ive seen videos of the 2 together on youtube and it looks pretty neat? if so, is it worth downloading and where can it be downloaded? It definitely is worth using with ACE 2! :) Get it here Edited January 29, 2010 by Das Attorney Share this post Link to post Share on other sites
Alex72 1 Posted January 29, 2010 Thanks ACE team for the update. :) About activating ACE wounding system over all missions etc isnt that a rather bad idea? Thinking of that you will bleed etc and no meds are included in the mission. Never the less - i made a PBO as well of it. :D Thanks. Share this post Link to post Share on other sites
therev709 10 Posted January 29, 2010 I haven't found this mentioned, but when I tried to add the new .45 USP, I get an error message saying theres no configs for the USP magazines, standard or suppressed . . . Share this post Link to post Share on other sites
a_blunt_rifle 10 Posted January 29, 2010 (edited) It definitely is worth using with ACE 2! :)Get it here hey Das if possible could you explain real quick to me on how i would install the folders and how to use it with Ace2, i asked on their forums but its not as popular as this one and takes longer for a response. Edited January 29, 2010 by A_Blunt_Rifle Share this post Link to post Share on other sites
noubernou 77 Posted January 29, 2010 Thunder666;1557332']1st: Map Tools are released ? I have added them in a Mission and can only se the Ruler "Shift+Click" Sorry, did not see this till now. Make sure the playable units have the ACE_Map_Tools item. unit addWeapon "ACE_Map_Tools"; If they do and you see it in your gear then go to the map. By default it will be sitting in the lower left hand corner of the map (not the map screen, but the map itself, zoom way out and pan over to the lower left hand corner). If it does not appear there then you should be able to place it anyways by holding the H key and clicking on the map. It should appear with the compass centered where you have clicked. We are debating including it by default with all units or in some other capacity where it is immediately available. Hope this helps! :) Share this post Link to post Share on other sites
Smurf 12 Posted January 29, 2010 Great additions, as usuals! Just one quick question: USMC Desert Sniper Ghillie Suit will stay woodland´s one? And thanks again for the Devs and colaborators. Share this post Link to post Share on other sites
-J4F- Thunder666 10 Posted January 29, 2010 @NouberNou : THX Guy now all fine : ). Maybe u have a Solution for the 2nd Question, the Chute Problem ?(jumping Guys stay in the Air after jumping ? THX and greetings Share this post Link to post Share on other sites