-=SFLR=-DK 10 Posted January 23, 2010 It's more for MP and yes, escape and evade. Others as well. I may use in an SP mission soon. DUDE i just hurt my head:p if i just wish for any one thing from ace, i wish for a survival mode, where you could have a action feature to live of the surroundings, and suffer from getting tired, hungry and thirsty along with ace wonding system and staimia sys and be able to take down enemy to obtain weapons! imagine having a behind enemy line style mission:yay:, i can't script to make a prototype! Share this post Link to post Share on other sites
-J4F- Thunder666 10 Posted January 23, 2010 hello all, must repeat my Question, need a simple Answer please. i havent my Altitude in the upper right Corner if i jump with the ACE Parachute . Someone have a Idea or this is normal ? THX Greetings Share this post Link to post Share on other sites
-=SFLR=-DK 10 Posted January 23, 2010 Thunder666;1552182']hello all' date='must repeat my Question, need a simple Answer please. i havent my Altitude in the upper right Corner if i jump with the ACE Parachute . Someone have a Idea or this is normal ? THX Greetings[/quote'] ok i just try tht out, it depends what parachute you are using if using HALO MC-5 i got the altitude indicator how ever if did a HAHO T-10 then i got nothing hope tht helps:) Share this post Link to post Share on other sites
maturin 12 Posted January 23, 2010 I like what ACE does to tanks, but isn't a bit much to have BMP 2s and 3s blowing up from PG-7Vl warheads 100% of the time? Heck, I remember LAV-25s surviving hits. Share this post Link to post Share on other sites
Kramxel 10 Posted January 23, 2010 Kraxmel: press SHIFT+V and check the rangetable. It tells you what distance the weapon is zeroed at. And then set them to what you need. Yeah, I know that... but it only works on sniper rifles... my problem is with assault rifles though. Later I'm gonna try disabling the wind system and see if that's the problem. Missing 50m shots is really frustrating... Share this post Link to post Share on other sites
tobmic 10 Posted January 23, 2010 Hi masters,I put the ACE2's Wounding system module on the map (empty First), and after each respawn ("base method") , the AI stay freeze or dont see my human soldiers again. Ps. The problem happens with the Arma2 First Aid Modules, too... How I Fix this? Best Regards any help for this why its wrong ? Share this post Link to post Share on other sites
manzilla 1 Posted January 23, 2010 Yeah, I know that... but it only works on sniper rifles... my problem is with assault rifles though.Later I'm gonna try disabling the wind system and see if that's the problem. Missing 50m shots is really frustrating... No sight adjustment on those for some reason. Disabling wind will help a lot. Share this post Link to post Share on other sites
-=SFLR=-DK 10 Posted January 23, 2010 Yeah, I know that... but it only works on sniper rifles... my problem is with assault rifles though.Later I'm gonna try disabling the wind system and see if that's the problem. Missing 50m shots is really frustrating... yer i bet, ok i just tried shooting at a target 50m with aimpoint and ironsight im getting clean hits, have you been running alot as tht can mess your aiming up and the same if your are injured, it hard to guess what going on without being able to see what your doing. :) and what manzilla said! Share this post Link to post Share on other sites
Njayjay 10 Posted January 23, 2010 Where can I read a list of changes to flying in ace2 along with instructions? I'm trying to do the bootcamp combat flying mission and everything has been changed around. I'm trying to get the hang of flying in order to play the Eagle Wing campaign with ACE2. Share this post Link to post Share on other sites
mosh 0 Posted January 23, 2010 (edited) Where can I read a list of changes to flying in ace2 along with instructions? I'm trying to do the bootcamp combat flying mission and everything has been changed around. I'm trying to get the hang of flying in order to play the Eagle Wing campaign with ACE2. http://dev-heaven.net/projects/ace-mod2/news Now my question... I have searched the thread and not one mention of a G15 keyboard. I've been learning my ACE keys and cannot figure out what number my windows key is (I would assume it would be the same layout as a normal 104 key, but doesn't seem to be)... other keys do what they are supposed to, I just haven't figured out the windows key. I'll keep trying and post back if I figure it out. EDIT - G15 - Left Windows key is 219... just like it says in key file under US 104 keys... :rolleyes: Edited January 23, 2010 by Mosh info Share this post Link to post Share on other sites
Njayjay 10 Posted January 23, 2010 (edited) Wheres the crosshair in the chopper for firing my hydras? Also, whats up with hellfires not hitting their targets? How do I lock on? Edited January 23, 2010 by Njayjay Share this post Link to post Share on other sites
WMike20052 0 Posted January 23, 2010 Originally Posted by D3lta Hi masters, I put the ACE2's Wounding system module on the map (empty First), and after each respawn ("base method") , the AI stay freeze or dont see my human soldiers again. Ps. The problem happens with the Arma2 First Aid Modules, too... How I Fix this? Best Regards Have you tried syncing them to your character? F5 is the button to sync in the editor. Share this post Link to post Share on other sites
maturin 12 Posted January 23, 2010 I like what ACE does to tanks, but isn't a bit much to have BMP 2s and 3s blowing up from PG-7Vl warheads 100% of the time? Heck, I remember LAV-25s surviving hits. And Bradleys too. They blow up from frontal armor hits at 400m. I know IFVs are very vulnerable, but it shouldn't be instant death. And I noticed that with the RPG's sights calibrated at 400m, I could only hit the 395m distant Bradley by placing its TOW rack on the sight tray itself, which meant that it was completely obscured. Share this post Link to post Share on other sites
VKing 12 Posted January 23, 2010 And Bradleys too. They blow up from frontal armor hits at 400m. I know IFVs are very vulnerable, but it shouldn't be instant death. Armour is being worked on. And I noticed that with the RPG's sights calibrated at 400m, I could only hit the 395m distant Bradley by placing its TOW rack on the sight tray itself, which meant that it was completely obscured. The sight adjustment for the RPG7 is only accurate for the PG7V rocket. The PG7VL is heavier and has less range, and the PG7VR even less so. Share this post Link to post Share on other sites
tobmic 10 Posted January 23, 2010 Originally Posted by D3lta Hi masters, I put the ACE2's Wounding system module on the map (empty First), and after each respawn ("base method") , the AI stay freeze or dont see my human soldiers again. Ps. The problem happens with the Arma2 First Aid Modules, too... How I Fix this? Best Regards Have you tried syncing them to your character? F5 is the button to sync in the editor. Does that fix the problem ? Share this post Link to post Share on other sites
-J4F- Thunder666 10 Posted January 23, 2010 @[=SFLR=]DK: that`s the Problem :(. I use the MC-5 and havent a Altitude Indicator. THX Share this post Link to post Share on other sites
-=SFLR=-DK 10 Posted January 23, 2010 Thunder666;1552243']@[=SFLR=]DK: that`s the Problem :(. I use the MC-5 and havent a Altitude Indicator.THX hmmmm:confused:, ok long shot have you tried reinstalling very thing(it sucks im sorry) Share this post Link to post Share on other sites
Alex72 1 Posted January 23, 2010 Wheres the crosshair in the chopper for firing my hydras?Also, whats up with hellfires not hitting their targets? How do I lock on? Hydra is FFAR wich are non guided rockets. Point and shoot. The only "miss" in ACE imo is that they arent "zeroed" at good distance to the actual crosshair (little circle). They hit always under it. ---------- Post added at 19:22 ---------- Previous post was at 19:20 ---------- Yeah, I know that... but it only works on sniper rifles... my problem is with assault rifles though.Missing 50m shots is really frustrating... Assault rifles: ACOG and ironsights etc cannot be adjusted. And personally i have no problems with it. You have to practise. Share this post Link to post Share on other sites
Angle 10 Posted January 23, 2010 SMAW spotting rifle annoys me a lot. Switch to smaw spotting and range you smaw. And then in a stressed situation you have to immediately switch back to the smaw. And the option you are presented with is smaw spotting. And you will only read smaw then press it. And then you are still firing at the t72 with the spotting rifle and then you are ether dead or its gone. And the actual smaw is at the bottom of the list. That makes little to no sense Share this post Link to post Share on other sites
manzilla 1 Posted January 23, 2010 DK;1552276']hmmmm:confused:' date=' ok long shot have you tried reinstalling very thing(it sucks im sorry)[/quote']Are you using other content? Try it with just the ACE2 stuff and nothing else. You are using the latest ACE2 version right? ---------- Post added at 12:58 PM ---------- Previous post was at 12:55 PM ---------- http://dev-heaven.net/projects/ace-mod2/newsNow my question... I have searched the thread and not one mention of a G15 keyboard. I've been learning my ACE keys and cannot figure out what number my windows key is (I would assume it would be the same layout as a normal 104 key, but doesn't seem to be)... other keys do what they are supposed to, I just haven't figured out the windows key. I'll keep trying and post back if I figure it out. EDIT - G15 - Left Windows key is 219... just like it says in key file under US 104 keys... :rolleyes: Just switch the key binding. If you don't have a right windows key then figure out a key you aren't using and change the interaction menu to that key. That's why the added the ability to switch key bindings I expect. Share this post Link to post Share on other sites
luckyhendrix 10 Posted January 23, 2010 SMAW spotting rifle annoys me a lot.Switch to smaw spotting and range you smaw. And then in a stressed situation you have to immediately switch back to the smaw. And the option you are presented with is smaw spotting. And you will only read smaw then press it. And then you are still firing at the t72 with the spotting rifle and then you are ether dead or its gone. And the actual smaw is at the bottom of the list. That makes little to no sense You're not forced to use it , for shoots up to 800 meters I shot my rocket straight away Share this post Link to post Share on other sites
mosh 0 Posted January 23, 2010 Just switch the key binding. If you don't have a right windows key then figure out a key you aren't using and change the interaction menu to that key. That's why the added the ability to switch key bindings I expect. Yeah I got it... I was just wondering what the actual number was for my (G15) keyboard... it happened to be the same as any other keyboard. It just defaulted to my right windows key instead of left which confused me at first. Once I realized that... easy fix. Thanks though. :) Share this post Link to post Share on other sites
-=seany=- 5 Posted January 23, 2010 I have yet to be shot while using the spotting rifle (unless they already know I'm there). I can fire multiple spotting rounds at armor and they dont notice. If I fire 1 smaw and miss they will kill me then. Share this post Link to post Share on other sites
Evil_Echo 11 Posted January 23, 2010 ... about missing targets with an assault rifle at 50m No sight adjustment on those for some reason. Disabling wind will help a lot. Because you don't normally re-zero an assault rifle during combat. Normal engagement ranges are such that wind rarely matters for those weapons. If you are fighting in a hurricane then perhaps bringing up the wind arrow might be appropriate - otherwise just you should be fine. Share this post Link to post Share on other sites
Kramxel 10 Posted January 23, 2010 (edited) Assault rifles: ACOG and ironsights etc cannot be adjusted. And personally i have no problems with it. You have to practise. I know, I know... Been trying out different riffles, in a training setup I found (a man walking from side to side at user defined ranges). The range was 50m, semi-auto. I must say some riffles are absolute money! (MP5, one of the PLA's and a couple more) The M4 is one of the worse... I can only get consistent shot using multiple one-shoters... P.S: I confirmed wind has little (if any) effect at that range. Edited January 23, 2010 by Kramxel Share this post Link to post Share on other sites