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About Kramxel

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  1. Kramxel

    Newb's First Impressions

    I played OFP without map markers and waypoints, so when I started playing Arma2, i was used to it. If you are within a squad, you just go with the flow... follow them and make sure you know where they are, like someone would do IRL. If you're alone (or in command), use GPS, compass+landmarks and a lot of map. IRL there's no magic yellow marker.
  2. Kramxel

    Newb's First Impressions

    The AI doesn't make a perfect spotter... I once tried a tool from this forums, where you had a mission and you had a visual demonstration (position marker and area) of what the AI thought it was your position. Individual soldiers are easy to fool, squads are pretty effective at locating your area (the number advantage), but you can still fool them. The issue with areas with vegetation is that it doesn't matter that much to the AI (they probably have a low penalty, if any at all)... while it visually hampers you. P.S: Sounds are taken into consideration.
  3. Kramxel

    Arma 2 Player Age

    27 and counting...
  4. Props on the video! It's an instant classic! Great job!
  5. On a combat zone no one is running around.... And if you do so in ARMA, you'll get shoted in a jiffy. So, the discussion of the infinite stamina is quite pointless, because even though you are able to run forever, there's no advantage in doing that.
  6. I use the Six-updater (great tool btw), and my version is!
  7. Just tried out the new version, and I am proud to report that the problems I had with the beta version are now inexistent. My problem was with the aiming system, which prevented from being accurate at close ranges... I had a really hard time hitting targets at 50m... That stopped me from playing ACE, but now several months after I tried it out and it is a charm! Congratulations on a fantastic job!
  8. Kramxel

    Setting up "walking" as default

    Nice to see I'm not the only one! I was wondering if there was anyway to add this in a script in the start of a mission...
  9. Kramxel

    Setting up "walking" as default

    Small problems are problems too! :p :p :p
  10. Kramxel

    Setting up "walking" as default

    That was a nice suggestion, but unfortunately, if i set the slow forward to "w", then the toggle walk run key "2xshift" won't work and I would have to assign a key for "forward". Thus having 3 keys instead of the regular 2.... An explanation: Default: Slow forward: Shift+w Forward: w Fast forward: 2xW What I normally use: 2xShift Slow forward: w Forward: Shift+w Fast forward: 2xW Your suggestion: Slow forward: w Forward: 3rd key (besides w and shift) Fast forward: 2xW What I really want is the ability of not having to 2xShift every time I start a new game or load a save...
  11. I don't have a link, but I've seen many documentaries on Gulf War I and they all stated that T-72s lighted up pretty easily... and their turrets would fly on many occasions.
  12. So this is my problem: Whenever I start a new game, or load one, the default is set for running.... I have to double tap the "walking" key (SHIFT in my config) so that the soldier walks by default and runs while SHIFT is pressed. My question is, is there anyway to make walking the default? Maybe some mod or config file altering solution...
  13. I know, I know... Been trying out different riffles, in a training setup I found (a man walking from side to side at user defined ranges). The range was 50m, semi-auto. I must say some riffles are absolute money! (MP5, one of the PLA's and a couple more) The M4 is one of the worse... I can only get consistent shot using multiple one-shoters... P.S: I confirmed wind has little (if any) effect at that range.
  14. Yeah, I know that... but it only works on sniper rifles... my problem is with assault rifles though. Later I'm gonna try disabling the wind system and see if that's the problem. Missing 50m shots is really frustrating...