Zebb 10 Posted January 23, 2010 Still enjoying the mod but for the first time tonight a few of us noticed an old friend returning from the original ACE mod, enemies apparently resurrecting themselves after what has been in the past a fatal hit (in some cases several hits at reasonably close range) Has there been any change to the wounding/dead scripts or was it just a one off fluke of the mission? Thanks :cool: Share this post Link to post Share on other sites
-J4F- Thunder666 10 Posted January 23, 2010 hiho, one Question: i havent my Altidude in the upper right Corner if i jump with the ACE Parachute . Someone have a Idea or this is normal ? THX Greetings Share this post Link to post Share on other sites
Gera_CCT 12 Posted January 23, 2010 I have the same problem, tried to bind others keys for the medic class but the interection don´t show up, this began last night without changing anything, help here too! :confused: BUMP No one else? Share this post Link to post Share on other sites
jasonnoguchi 11 Posted January 23, 2010 @Geraldus, I changed my interaction key too and it works beautifully (binded to Shift-R as that is an easy key stroke to make on my wolf king keyboard). Make sure there are no conflicts in your key bindings. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted January 23, 2010 How does that backup sight you're talking about look? I've never seen it. Only aiming over the top of the scope. It's the vanilla M4. I'm not sure if you can find it in the ACE crates, or only in one of the vanilla crates. Classname "M4A1_RCO_GL" Share this post Link to post Share on other sites
tirramissu 0 Posted January 23, 2010 POINT! Moving config files from Arma 2 directory "@ACE\userconfig" to "userconfig\ACE" helped with ACE Action Menu, it now works :))) Now I can reload KONKURS. BTW during KONKURS reload there's a chat message "I'm reloading the MG". KONKURS is not a MG ;-) Share this post Link to post Share on other sites
phaeden 0 Posted January 23, 2010 In all your free time, I would love to see this: Share this post Link to post Share on other sites
Banderas 0 Posted January 23, 2010 Poor beings hardly have any free time, and for the sake of the Immortal Emperor's Tube-launched Optically-tracked Wire guided anti-tank missile why would they do that? :D Share this post Link to post Share on other sites
-=SFLR=-DK 10 Posted January 23, 2010 In all your free time, I would love to see this: hell you know tht going to be the only thing it get to carry apart from a few rounds, tht thing look heavy, look fun and i like big rifle but with the ace stamina would be point less Share this post Link to post Share on other sites
Tonci87 163 Posted January 23, 2010 Guys I really don´t get the point of the UH-60L isn´t it just the same Thing as the Knighthawk with different painting? Share this post Link to post Share on other sites
phaeden 0 Posted January 23, 2010 @[=SFLR=]DK, I know it would be ridiculous to have and carry that, but it still would be fun as hell to shoot. :) It would put a different take on crew served weapons, that's for sure. Share this post Link to post Share on other sites
-=SFLR=-DK 10 Posted January 23, 2010 hell yer tht would be fun as hell, i like the idea 2 think of the powe and range of tht thing, i just dont see ace making it, +1 from me:D Share this post Link to post Share on other sites
Kramxel 10 Posted January 23, 2010 Hi! New to ACE, and have a few questions (noob ones, I know...). 1.) There is no music in the main menu. Is this normal? 2.) In-game there are no radio calls... the messages are still displayed, but no sound can be heard. 3.) Also, when I access my profile, I get an error regarding a missing sound file. And when I try to change the voice (male1", "male2", etc) no sound is displayed. 4.) Lastely, I'm unable to consistently make shots with automatic rifles in distances over 100m. I was pretty decent in the vanilla game, and was pretty good with sniper rifles. Now, I am half decent with sniper rifles, but with automated ones (M4, M16, etc) I suck. Even with close targets (<100m), I am well under 50% accuracy in single shots. Am I missing something? P.S: I instaled through the Six Updater. Share this post Link to post Share on other sites
Frohman 10 Posted January 23, 2010 In all your free time, I would love to see this: Gee, I think the Barrett 25x59mm XM109 already included is powerful and heavy enough. Just imagine lugging that thing around with more than a couple of mags of full length 20x102mm rounds. Ugh. Just LOOK AT IT! (Yes it is the same rifle) Share this post Link to post Share on other sites
Kramxel 10 Posted January 23, 2010 Hi!New to ACE, and have a few questions (noob ones, I know...). 1.) There is no music in the main menu. Is this normal? 2.) In-game there are no radio calls... the messages are still displayed, but no sound can be heard. 3.) Also, when I access my profile, I get an error regarding a missing sound file. And when I try to change the voice (male1", "male2", etc) no sound is displayed. 4.) Lastely, I'm unable to consistently make shots with automatic rifles in distances over 100m. I was pretty decent in the vanilla game, and was pretty good with sniper rifles. Now, I am half decent with sniper rifles, but with automated ones (M4, M16, etc) I suck. Even with close targets (<100m), I am well under 50% accuracy in single shots. Am I missing something? P.S: I instaled through the Six Updater. Just noticed there are new updates.... Will report back if problems remain. Share this post Link to post Share on other sites
Cyborg11 10 Posted January 23, 2010 For what is the "Use map" module? o.o Share this post Link to post Share on other sites
Kramxel 10 Posted January 23, 2010 Just noticed there are new updates....Will report back if problems remain. All issues remain. Share this post Link to post Share on other sites
cole 0 Posted January 23, 2010 (edited) Hi!New to ACE, and have a few questions (noob ones, I know...). 1.) There is no music in the main menu. Is this normal? 2.) In-game there are no radio calls... the messages are still displayed, but no sound can be heard. 3.) Also, when I access my profile, I get an error regarding a missing sound file. And when I try to change the voice (male1", "male2", etc) no sound is displayed. 4.) Lastely, I'm unable to consistently make shots with automatic rifles in distances over 100m. I was pretty decent in the vanilla game, and was pretty good with sniper rifles. Now, I am half decent with sniper rifles, but with automated ones (M4, M16, etc) I suck. Even with close targets (<100m), I am well under 50% accuracy in single shots. Am I missing something? P.S: I instaled through the Six Updater. 1) Most probably yes. ACE2 uses a custom main menu screen and that means they might've removed the music. Not sure though, I got my music disabled in the options anyways. 2) Edit your ace_clientside_config.hpp file found in \ArmA 2\userconfig\ACE with notepad. There's descriptions inside that make it really easy. If you don't have configs in the userconfig folder, copy the ones from \ArmA 2\@ACE\userconfig to \ArmA 2\userconfig\ACE 3) That MIGHT be related to number 2. 4) ACE features new ballistics and wind simulation, so you'll probably have to train more to be good with weapons again. Or disable wind in the clientside config :) Anyways, here's the ACE2 FAQ. Should answer most of your questions. Edited January 23, 2010 by Cole Share this post Link to post Share on other sites
Kamakazi 11 Posted January 23, 2010 Look closer to the list of actions in the Six updater Should run another Dos window - then look into the folder All should be good. Share this post Link to post Share on other sites
manzilla 1 Posted January 23, 2010 For what is the "Use map" module? o.o Enabling it removes all maps from units. Meaning you need to add them to the units you want. Share this post Link to post Share on other sites
-=SFLR=-DK 10 Posted January 23, 2010 (edited) Enabling it removes all maps from units. Meaning you need to add them to the units you want. which i think is point less, might as well leave the map as it is, in stead wasting time adding it, unless you do a escape and evade from a prison mission, i think is the only time it would be useful, its not like you can hand it to AI group member and ask him to take point? so what so new about the new ACE SOAR helo's? i like using ADuke's Helo pack more, especally the ERFS reminds me of Ghost Recon :) i see there is a winch on it, dose it actually work? Edited January 23, 2010 by [=SFLR=]DK Share this post Link to post Share on other sites
manzilla 1 Posted January 23, 2010 DK;1552086']which i think is point less' date=' might as well leave the map as it is, in stead wasting time adding it, unless you do a escape and evade from a prison mission, i think is the only time it would be useful, its not like you can hand it to AI group member and ask him to take point?[/quote']It's more for MP and yes, escape and evade. Others as well. I may use in an SP mission soon. Share this post Link to post Share on other sites
Kramxel 10 Posted January 23, 2010 1) Most probably yes. ACE2 uses a custom main menu screen and that means they might've removed the music. Not sure though, I got my music disabled in the options anyways.2) Edit your ace_clientside_config.hpp file found in \ArmA 2\userconfig\ACE with notepad. There's descriptions inside that make it really easy. If you don't have configs in the userconfig folder, copy the ones from \ArmA 2\@ACE\userconfig to \ArmA 2\userconfig\ACE 3) That MIGHT be related to number 2. 4) ACE features new ballistics and wind simulation, so you'll probably have to train more to be good with weapons again. Or disable wind in the clientside config :) Anyways, here's the ACE2 FAQ. Should answer most of your questions. Thanks for the reply! The sound issues are gone now that I tweaked the userconfig file. Also have been playing with the editor and trying different riffles... and different sights. Some sights are just very hard for me to get accurate with them. They must have changed some zero values... at least that's my explanation. EDIT: @kamakazi Never noticed that before... thanks for the tip! Share this post Link to post Share on other sites
cole 0 Posted January 23, 2010 Thanks for the reply!The sound issues are gone now that I tweaked the userconfig file. Also have been playing with the editor and trying different riffles... and different sights. Some sights are just very hard for me to get accurate with them. They must have changed some zero values... at least that's my explanation. For shooting at really long distances you might want to use the sight adjustment system, and yes, the optics are zeroed at a different range now, more real-life accurate. Share this post Link to post Share on other sites
Alex72 1 Posted January 23, 2010 (edited) Kraxmel: press SHIFT+V and check the rangetable. It tells you what distance the weapon is zeroed at. And then set them to what you need. EDIT: The blackouts are too frequent when you fly the JSF as a pilot IMO. Cant barely begin to make a turn without blacking out. Loving the new effect though. Edited January 23, 2010 by Alex72 Share this post Link to post Share on other sites