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I remember there was a problem with this in ArmA1. Same exact map, iirc it had something to do with the view distance setting. What is yours? You might want to lower it to <2000.

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new yas version online.

only some small improvements and some fixes.

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Thanks the-f!

Are you going to change those ugly looking OFP cardboard trees and bushes into better looking A1/A2 ones?

Imho OFPIP islands look better with these texture settings :p;)

#ifdef OFPIP_MALDEN

#define OFPIP_WOOD01

#endif

#ifdef OFPIP_KOLGUJEV

#define OFPIP_ARMA2_UT_SKALA

#endif

#ifdef OFPIP_EVERON

#define OFPIP_GRASS03

#endif

#ifdef OFPIP_NOGOVA

#define OFPIP_STEPPE01

#endif

#ifdef OFPIP_OFP_WORLD

#define OFPIP_GRASS02

#endif

#ifdef OFPIP_CLARKISLAND

#define OFPIP_SNOW01

#endif

#ifdef OFPIP_ELEPHANTHEAD

#define OFPIP_STEPPE02

#endif

#ifdef OFPIP_GAIA

#define OFPIP_WOOD01

#endif

#ifdef OFPIP_HIGHLANDS

#define OFPIP_ARMA2_CR_SKALA

#endif

#ifdef OFPIP_ISLADESTELLA

#define OFPIP_ARMA_PISEK

#endif

#ifdef OFPIP_LAKEMARTIN

#define OFPIP_STEPPE01

#endif

#ifdef OFPIP_MESSOR

#define OFPIP_ARMA2_CR_SKALA

#endif

#ifdef OFPIP_OCCASUS

#define OFPIP_ARMA2_CR_STERK

#endif

#ifdef OFPIP_SAMAKHILLS

#define OFPIP_ARMA2_UT_STERK

#endif

#ifdef OFPIP_73EASTINGS

#define OFPIP_DESERT04

#endif

#ifdef OFPIP_ANILYM

#define OFPIP_WOOD01

#endif

#ifdef OFPIP_ATLANTIS_GOLD

#define OFPIP_STEPPE01

#endif

#ifdef OFPIP_AVIGNON

#define OFPIP_WOOD01

#endif

#ifdef OFPIP_CANYONDA

#define OFPIP_ARMA2_CR_SKALA

#endif

#ifdef OFPIP_FREYA

#define OFPIP_WOOD01

#endif

#ifdef OFPIP_HAVELTE

#define OFPIP_ARMA2_CR_STERK

#endif

#ifdef OFPIP_IVTILIAC

#define OFPIP_ARMA2_CR_SKALA

#endif

#ifdef OFPIP_LEUSDERHEIDE

#define OFPIP_STEPPE02

#endif

#ifdef OFPIP_LIPOVAC

#define OFPIP_WOOD01

#endif

#ifdef OFPIP_NABUKONODEXA

#define OFPIP_WOOD01

#endif

#ifdef OFPIP_NOVAJEV

#define OFPIP_WOOD01

#endif

#ifdef OFPIP_SANDY_ROCKS

#define OFPIP_DESERT01

#endif

#ifdef OFPIP_SARU

#define OFPIP_GRASS02

#endif

#ifdef OFPIP_SKYE

#define OFPIP_STEPPE01

#endif

#ifdef OFPIP_SONTONAGH_DISTRICT

#define OFPIP_ARMA2_CR_SKALA

#endif

#ifdef OFPIP_TORMENT_VALLEY

#define OFPIP_GRASS03

#endif

#ifdef OFPIP_TRINITY

#define OFPIP_RG_NORDIC

#endif

#ifdef OFPIP_UWAR_DESERT

#define OFPIP_ARMA_PISEKPOUST

#endif

#ifdef OFPIP_VIROVITICA

#define OFPIP_WOOD01

#endif

Quicktest with editor

On Lipovac the roads need some fixing and on Avignon there was a error.

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-there are plan for different vegetation packs

-lipovac is a known bug

-avignon too (if its the "unknown.paa")

updated the yas server with a new structure !!

you now need this commandline

-mod=x\ofpip_base;x\ofpip_custom_isl;x\ofpip_cwc;x\caa1\ArmA_Objects;x\caa1\ArmA_PlantsClassic;x\oac\oac_core

to have the full pack

if you only want the cwc+res islands (nogova,malden,everon,kolgujev and ofpworld)

you need

-mod=x\ofpip_base;x\ofpip_cwc;x\caa1\ArmA_Objects;x\caa1\ArmA_PlantsClassic;x\oac\oac_core

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-there are plan for different vegetation packs

thank you! i likes ofpip islands with A2 vegetation very much.

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Hello ,i updated YAS to the latest version and changed to the new command line.

When i start Arma2 now i get a message at the beginning: Addon ´OFPIP_c_base_island´ requires addon ´caa1_p_signs´. in the editor menue ,i cant find the Arma1 islands now

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@[TPC]InSaNe

it seems you don't load the caa1 files correctly

check if you have spaces in the mod file path, there should be non

can you post a "clear" arma.rpt ?

(remove it, start ofpip, upload it)

right now only the needed files for the ofpip pack are on the YAS server

if you want the ArmA1 island you have to load caa1 and add the caa1

command line parameters.

eg. ofpip with all caa1 files

-mod=x\ofpip_base;x\ofpip_custom_isl;x\ofpip_cwc;x\caa1\ArmA_PlantsClassic;x\caa1\ArmA_Campaign_Animation;x\caa1\ArmA_Objects;x\caa1\ArmA_ObjectsCTI;x\caa1\ArmA_VehicleFeatures;x\caa1\ArmA_Vehicles;x\caa1\ArmA_WorldIntros;x\caa1\ArmA_Worlds;x\caa1\Extra_Worlds;x\caa1\QG_Objects;x\caa1\QG_Worlds;x\oac\oac_core

Check the full link when pasting, it seems BIF adds some random spaces :/

there should be no spaces in the loaded mod pathes

Edited by the-f

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A new version is online on the yoma server.

major changes:

~ Added: Scandrova island.

~ Added: Novajev island.

~ Added: Lipovac island.

~ Replaced: the mapfact dummy addons with the real models.

~ Changed: separated the CWC+Res islands and the custom island. (There is a "full pack" and a "CWC only pack"

~ Added: needed OAC to the yas server.

~ Added: needed CAA1 to the yas server.

an some other small fixes and changes

correct mod line

for CO+beta

-mod=Expansion;Expansion\beta;Expansion\beta\Expansion;x\ofpip_base;x\ofpip_custom_isl;x\ofpip_cwc;x\caa1\ArmA_Objects;x\caa1\ArmA_PlantsClassic;x\oac\oac_core

for CO

-mod=Expansion;x\ofpip_base;x\ofpip_custom_isl;x\ofpip_cwc;x\caa1\ArmA_Objects;x\caa1\ArmA_PlantsClassic;x\oac\oac_core

for ArmA 2

-mod=x\ofpip_base;x\ofpip_custom_isl;x\ofpip_cwc;x\caa1\ArmA_Objects;x\caa1\ArmA_PlantsClassic;x\oac\oac_core

Edited by the-f

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It is confusing a bit...what mods/addons are required? Any download links to download it "old style"?

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right now there are 2 addon sync server

OPFIP Yoma Addon Sync Server

autocfg: http://ofpip.arma-creations.com/yas/ofpip/ofpip.7z

it contains:

-CAA1

-OFPIP_base

-OFPIP_cwc

-OFPIP_custom

-OAC

full pack is ~ 3,8 GB 2,1 GB

OPFIP (cwc-only) Sync Server

autocfg: http://ofpip.arma-creations.com/yas/ofpip/ofpip_cwc.7z

it contains:

-CAA1

-OFPIP_base

-OFPIP_cwc

-OAC

pack is ~ 3 GB 1,4 GB

---

CAA1+OAC+OFPIP_base are core files and are needed not matter what island you want to play

OFPIP_cwc: Everon,Malden,Kongujev and OFP World

OFPIP_custom: 30 user made islands

if you only have the CWC pack you can still use the modline from the post above.

---

for a full release there will be *.7z downloads

Edited by the-f

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rgr the-f, thanks for the info. Await .7z files at full release. Keep it up, much appreciated.

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Nice, thank you the-f! Had some nostalgic feeling these days & wanted to go back for a picnic around Lipany...:)

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Thanks a lot for the update! This pack is really great.

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Hello.

I was just wondering if I should download the Yoma version of this or wait for the full release? If I do download Yoma, will there be a patch released or will I have to re-download the entire pack?

Hope this project is still going, I loved WGL IP and ACE IP. Keep up the good work!

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Yomas is the full release. If the pack is updated you will have to redownload those files, but with the way Yomas works, if 10 files are patched you can download just those 10, without affecting anything else.

Edited by Darkhorse 1-6

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Sounds like we'll be getting a lot of new (old) islands to play around on soon. Definately looking forward to going back and reliving the glory days of OFP with new ArmA 2 gfx.

=^.^=,,,

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Kage... its already been released, but only on Yomas addon sync, don't expect to see a RAR download any time soon, although IIRC there will never be a normal download.

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Just downloaded from Yoma, very nice pack, great to see the CWC islands again!

But could someone please tell me how to install it? On the wiki page, it says to activate the installer etc, but I don't believe I have that. Yoma just put a folder called "x" into my arma2 folder. In that there were four other folders, titled "ofp_custom_isl", "oac", "cwc_isl", "caa1", and "ofp_base". Each of these has an addons folder in them, so I thought that I would just take them out of the "x" folder and add "@" infront of each of the four subfolders and add them into the target line of my ArmA 2 CO shortcut (for testing, I plan on using them later with ACE2), but I got all kinds of missing addon messages, missing signs before game even starts, missing scopes in the editor, missing this or that, but Kolgujev seems to work fine, even with the missing addon messages, though I don't know where the signs are supposed to be and if they are missing or not. Also, I can only see the CWC islands in the editor island list. Is there a particular order I have to load them in?

Any help would be appreciated, thanks, and great pack!

EDIT: *sigh*, I ended up spelling one of the folders wrong. it works fine now. But I still am running about six folders to get the full pack running, would it work if I just put all the addons into one folder with the keys etc in the subfolders?

Edited by Twan

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Just downloaded from Yoma, very nice pack, great to see the CWC islands again!

But could someone please tell me how to install it? On the wiki page, it says to activate the installer etc, but I don't believe I have that. Yoma just put a folder called "x" into my arma2 folder. In that there were four other folders, titled "ofp_custom_isl", "oac", "cwc_isl", "caa1", and "ofp_base". Each of these has an addons folder in them, so I thought that I would just take them out of the "x" folder and add "@" infront of each of the four subfolders and add them into the target line of my ArmA 2 CO shortcut (for testing, I plan on using them later with ACE2), but I got all kinds of missing addon messages, missing signs before game even starts, missing scopes in the editor, missing this or that, but Kolgujev seems to work fine, even with the missing addon messages, though I don't know where the signs are supposed to be and if they are missing or not. Also, I can only see the CWC islands in the editor island list. Is there a particular order I have to load them in?

Any help would be appreciated, thanks, and great pack!

EDIT: *sigh*, I ended up spelling one of the folders wrong. it works fine now. But I still am running about six folders to get the full pack running, would it work if I just put all the addons into one folder with the keys etc in the subfolders?

there should be no problem if you put them all in one addon folder.

just copy all *.pbo and *.sign file in one addon folder and load that one.

but i still recommend to use a *.bat file or a proper launcher to run A2 with all the addons.

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Great, thanks. It was a mess to run them all seperately.

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