Binkowski 26 Posted January 21, 2010 I remember there was a problem with this in ArmA1. Same exact map, iirc it had something to do with the view distance setting. What is yours? You might want to lower it to <2000. Share this post Link to post Share on other sites
thales100 10 Posted January 21, 2010 the-f said: have fun :) Thanks a lot for your time the-f :cool: Share this post Link to post Share on other sites
the-f 0 Posted February 7, 2010 new yas version online. only some small improvements and some fixes. Share this post Link to post Share on other sites
NoRailgunner 0 Posted February 10, 2010 Thanks the-f! Are you going to change those ugly looking OFP cardboard trees and bushes into better looking A1/A2 ones? Imho OFPIP islands look better with these texture settings :p;) Reveal hidden contents #ifdef OFPIP_MALDEN #define OFPIP_WOOD01 #endif #ifdef OFPIP_KOLGUJEV #define OFPIP_ARMA2_UT_SKALA #endif #ifdef OFPIP_EVERON #define OFPIP_GRASS03 #endif #ifdef OFPIP_NOGOVA #define OFPIP_STEPPE01 #endif #ifdef OFPIP_OFP_WORLD #define OFPIP_GRASS02 #endif #ifdef OFPIP_CLARKISLAND #define OFPIP_SNOW01 #endif #ifdef OFPIP_ELEPHANTHEAD #define OFPIP_STEPPE02 #endif #ifdef OFPIP_GAIA #define OFPIP_WOOD01 #endif #ifdef OFPIP_HIGHLANDS #define OFPIP_ARMA2_CR_SKALA #endif #ifdef OFPIP_ISLADESTELLA #define OFPIP_ARMA_PISEK #endif #ifdef OFPIP_LAKEMARTIN #define OFPIP_STEPPE01 #endif #ifdef OFPIP_MESSOR #define OFPIP_ARMA2_CR_SKALA #endif #ifdef OFPIP_OCCASUS #define OFPIP_ARMA2_CR_STERK #endif #ifdef OFPIP_SAMAKHILLS #define OFPIP_ARMA2_UT_STERK #endif #ifdef OFPIP_73EASTINGS #define OFPIP_DESERT04 #endif #ifdef OFPIP_ANILYM #define OFPIP_WOOD01 #endif #ifdef OFPIP_ATLANTIS_GOLD #define OFPIP_STEPPE01 #endif #ifdef OFPIP_AVIGNON #define OFPIP_WOOD01 #endif #ifdef OFPIP_CANYONDA #define OFPIP_ARMA2_CR_SKALA #endif #ifdef OFPIP_FREYA #define OFPIP_WOOD01 #endif #ifdef OFPIP_HAVELTE #define OFPIP_ARMA2_CR_STERK #endif #ifdef OFPIP_IVTILIAC #define OFPIP_ARMA2_CR_SKALA #endif #ifdef OFPIP_LEUSDERHEIDE #define OFPIP_STEPPE02 #endif #ifdef OFPIP_LIPOVAC #define OFPIP_WOOD01 #endif #ifdef OFPIP_NABUKONODEXA #define OFPIP_WOOD01 #endif #ifdef OFPIP_NOVAJEV #define OFPIP_WOOD01 #endif #ifdef OFPIP_SANDY_ROCKS #define OFPIP_DESERT01 #endif #ifdef OFPIP_SARU #define OFPIP_GRASS02 #endif #ifdef OFPIP_SKYE #define OFPIP_STEPPE01 #endif #ifdef OFPIP_SONTONAGH_DISTRICT #define OFPIP_ARMA2_CR_SKALA #endif #ifdef OFPIP_TORMENT_VALLEY #define OFPIP_GRASS03 #endif #ifdef OFPIP_TRINITY #define OFPIP_RG_NORDIC #endif #ifdef OFPIP_UWAR_DESERT #define OFPIP_ARMA_PISEKPOUST #endif #ifdef OFPIP_VIROVITICA #define OFPIP_WOOD01 #endif Quicktest with editor On Lipovac the roads need some fixing and on Avignon there was a error. Share this post Link to post Share on other sites
the-f 0 Posted February 11, 2010 -there are plan for different vegetation packs -lipovac is a known bug -avignon too (if its the "unknown.paa") updated the yas server with a new structure !! you now need this commandline -mod=x\ofpip_base;x\ofpip_custom_isl;x\ofpip_cwc;x\caa1\ArmA_Objects;x\caa1\ArmA_PlantsClassic;x\oac\oac_core to have the full pack if you only want the cwc+res islands (nogova,malden,everon,kolgujev and ofpworld) you need -mod=x\ofpip_base;x\ofpip_cwc;x\caa1\ArmA_Objects;x\caa1\ArmA_PlantsClassic;x\oac\oac_core Share this post Link to post Share on other sites
velzevul 32 Posted February 11, 2010 the-f said: -there are plan for different vegetation packs thank you! i likes ofpip islands with A2 vegetation very much. Share this post Link to post Share on other sites
-TPC-InSaNe 10 Posted February 21, 2010 Hello ,i updated YAS to the latest version and changed to the new command line. When i start Arma2 now i get a message at the beginning: Addon ´OFPIP_c_base_island´ requires addon ´caa1_p_signs´. in the editor menue ,i cant find the Arma1 islands now Share this post Link to post Share on other sites
the-f 0 Posted February 24, 2010 (edited) @[TPC]InSaNe it seems you don't load the caa1 files correctly check if you have spaces in the mod file path, there should be non can you post a "clear" arma.rpt ? (remove it, start ofpip, upload it) right now only the needed files for the ofpip pack are on the YAS server if you want the ArmA1 island you have to load caa1 and add the caa1 command line parameters. eg. ofpip with all caa1 files -mod=x\ofpip_base;x\ofpip_custom_isl;x\ofpip_cwc;x\caa1\ArmA_PlantsClassic;x\caa1\ArmA_Campaign_Animation;x\caa1\ArmA_Objects;x\caa1\ArmA_ObjectsCTI;x\caa1\ArmA_VehicleFeatures;x\caa1\ArmA_Vehicles;x\caa1\ArmA_WorldIntros;x\caa1\ArmA_Worlds;x\caa1\Extra_Worlds;x\caa1\QG_Objects;x\caa1\QG_Worlds;x\oac\oac_core Check the full link when pasting, it seems BIF adds some random spaces :/ there should be no spaces in the loaded mod pathes Edited February 24, 2010 by the-f Share this post Link to post Share on other sites
the-f 0 Posted October 11, 2010 (edited) A new version is online on the yoma server. major changes: ~ Added: Scandrova island. ~ Added: Novajev island. ~ Added: Lipovac island. ~ Replaced: the mapfact dummy addons with the real models. ~ Changed: separated the CWC+Res islands and the custom island. (There is a "full pack" and a "CWC only pack" ~ Added: needed OAC to the yas server. ~ Added: needed CAA1 to the yas server. an some other small fixes and changes correct mod line for CO+beta -mod=Expansion;Expansion\beta;Expansion\beta\Expansion;x\ofpip_base;x\ofpip_custom_isl;x\ofpip_cwc;x\caa1\ArmA_Objects;x\caa1\ArmA_PlantsClassic;x\oac\oac_core for CO -mod=Expansion;x\ofpip_base;x\ofpip_custom_isl;x\ofpip_cwc;x\caa1\ArmA_Objects;x\caa1\ArmA_PlantsClassic;x\oac\oac_core for ArmA 2 -mod=x\ofpip_base;x\ofpip_custom_isl;x\ofpip_cwc;x\caa1\ArmA_Objects;x\caa1\ArmA_PlantsClassic;x\oac\oac_core Edited October 11, 2010 by the-f Share this post Link to post Share on other sites
Binkowski 26 Posted October 11, 2010 Novajev :inlove: Share this post Link to post Share on other sites
[frl]myke 14 Posted October 11, 2010 It is confusing a bit...what mods/addons are required? Any download links to download it "old style"? Share this post Link to post Share on other sites
the-f 0 Posted October 11, 2010 (edited) right now there are 2 addon sync server OPFIP Yoma Addon Sync Server autocfg: http://ofpip.arma-creations.com/yas/ofpip/ofpip.7z it contains: -CAA1 -OFPIP_base -OFPIP_cwc -OFPIP_custom -OAC full pack is ~ 3,8 GB 2,1 GB OPFIP (cwc-only) Sync Server autocfg: http://ofpip.arma-creations.com/yas/ofpip/ofpip_cwc.7z it contains: -CAA1 -OFPIP_base -OFPIP_cwc -OAC pack is ~ 3 GB 1,4 GB --- CAA1+OAC+OFPIP_base are core files and are needed not matter what island you want to play OFPIP_cwc: Everon,Malden,Kongujev and OFP World OFPIP_custom: 30 user made islands if you only have the CWC pack you can still use the modline from the post above. --- for a full release there will be *.7z downloads Edited October 12, 2010 by the-f Share this post Link to post Share on other sites
[frl]myke 14 Posted October 11, 2010 rgr the-f, thanks for the info. Await .7z files at full release. Keep it up, much appreciated. Share this post Link to post Share on other sites
Banderas 0 Posted October 11, 2010 Nice, thank you the-f! Had some nostalgic feeling these days & wanted to go back for a picnic around Lipany...:) Share this post Link to post Share on other sites
AnimalMother92 10 Posted October 11, 2010 Congrats, waiting on 7z release as well. For anyone that has it, could you post some pictures please? Share this post Link to post Share on other sites
xxbbcc 6 Posted October 17, 2010 Thanks a lot for the update! This pack is really great. Share this post Link to post Share on other sites
Vilman 10 Posted October 19, 2010 Just downloaded, works fine here. Great ! Share this post Link to post Share on other sites
twan 0 Posted March 16, 2011 Hello. I was just wondering if I should download the Yoma version of this or wait for the full release? If I do download Yoma, will there be a patch released or will I have to re-download the entire pack? Hope this project is still going, I loved WGL IP and ACE IP. Keep up the good work! Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted March 16, 2011 (edited) Yomas is the full release. If the pack is updated you will have to redownload those files, but with the way Yomas works, if 10 files are patched you can download just those 10, without affecting anything else. Edited March 17, 2011 by Darkhorse 1-6 Share this post Link to post Share on other sites
kage74 10 Posted March 17, 2011 Sounds like we'll be getting a lot of new (old) islands to play around on soon. Definately looking forward to going back and reliving the glory days of OFP with new ArmA 2 gfx. =^.^=,,, Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted March 17, 2011 Kage... its already been released, but only on Yomas addon sync, don't expect to see a RAR download any time soon, although IIRC there will never be a normal download. Share this post Link to post Share on other sites
twan 0 Posted March 18, 2011 (edited) Just downloaded from Yoma, very nice pack, great to see the CWC islands again! But could someone please tell me how to install it? On the wiki page, it says to activate the installer etc, but I don't believe I have that. Yoma just put a folder called "x" into my arma2 folder. In that there were four other folders, titled "ofp_custom_isl", "oac", "cwc_isl", "caa1", and "ofp_base". Each of these has an addons folder in them, so I thought that I would just take them out of the "x" folder and add "@" infront of each of the four subfolders and add them into the target line of my ArmA 2 CO shortcut (for testing, I plan on using them later with ACE2), but I got all kinds of missing addon messages, missing signs before game even starts, missing scopes in the editor, missing this or that, but Kolgujev seems to work fine, even with the missing addon messages, though I don't know where the signs are supposed to be and if they are missing or not. Also, I can only see the CWC islands in the editor island list. Is there a particular order I have to load them in? Any help would be appreciated, thanks, and great pack! EDIT: *sigh*, I ended up spelling one of the folders wrong. it works fine now. But I still am running about six folders to get the full pack running, would it work if I just put all the addons into one folder with the keys etc in the subfolders? Edited March 18, 2011 by Twan Share this post Link to post Share on other sites
the-f 0 Posted April 25, 2011 Twan said: Just downloaded from Yoma, very nice pack, great to see the CWC islands again!But could someone please tell me how to install it? On the wiki page, it says to activate the installer etc, but I don't believe I have that. Yoma just put a folder called "x" into my arma2 folder. In that there were four other folders, titled "ofp_custom_isl", "oac", "cwc_isl", "caa1", and "ofp_base". Each of these has an addons folder in them, so I thought that I would just take them out of the "x" folder and add "@" infront of each of the four subfolders and add them into the target line of my ArmA 2 CO shortcut (for testing, I plan on using them later with ACE2), but I got all kinds of missing addon messages, missing signs before game even starts, missing scopes in the editor, missing this or that, but Kolgujev seems to work fine, even with the missing addon messages, though I don't know where the signs are supposed to be and if they are missing or not. Also, I can only see the CWC islands in the editor island list. Is there a particular order I have to load them in? Any help would be appreciated, thanks, and great pack! EDIT: *sigh*, I ended up spelling one of the folders wrong. it works fine now. But I still am running about six folders to get the full pack running, would it work if I just put all the addons into one folder with the keys etc in the subfolders? there should be no problem if you put them all in one addon folder. just copy all *.pbo and *.sign file in one addon folder and load that one. but i still recommend to use a *.bat file or a proper launcher to run A2 with all the addons. Share this post Link to post Share on other sites
twan 0 Posted May 9, 2011 Great, thanks. It was a mess to run them all seperately. Share this post Link to post Share on other sites