Desiderius 0 Posted October 26, 2010 Here some new pics from our "Tornisterfunkgerät" we are using with 31stWW2mod in our coop campaign. Greetings Jack Share this post Link to post Share on other sites
rip31st 98 Posted October 26, 2010 (edited) Just messing around with some things... Edited October 26, 2010 by Rip31st Share this post Link to post Share on other sites
dimitri_harkov 10 Posted October 26, 2010 Very nice :D Share this post Link to post Share on other sites
bigpickle 0 Posted October 26, 2010 cool, never stand up in a fire fight brother :p Its looking great, would love to see some weapons videos demoing sound that would be great. Share this post Link to post Share on other sites
rip31st 98 Posted October 26, 2010 cool, never stand up in a fire fight brother :p Its looking great, would love to see some weapons videos demoing sound that would be great. Oh yes forgot to mention...This vid demonstrates the view geometry included in our foilage that keeps ai and other players from seeing you. Concealment - not cover. Chances are I was hit by a stray when I stood up. There were several landing craft and a helluva lot of machine gun fire. Share this post Link to post Share on other sites
kcmb 10 Posted October 26, 2010 sorry for the question but what is the line direction for 31st normandy mod for armed assault 2 or do you just put them in the addons and hope for the best lol Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted October 26, 2010 (edited) NO! do not put anything in the main Arma2 Directory addons folder! Never! Thats why its a Mod, and the mod already has its own folder, just put the folder in the main directory and add it to your shortcut target line like this: C:\Program Files\Arma2\arma2.exe -nosplash -world=empty -mod=@CBA;@CBA_A2;@31stWWA2 Use the title of the Mod folder for the mod. Keep in mind most mods are fairly simple they contain a folder with a title and in front of the title will be this symbol @ inside that folder is a folder called addons so for exxample say you downloaded a bunch of addons for cars, and wanted to make your own mod to keep the addons together, as they are all cars. you would create a mod folder, so first create a folder and then title it @Cars. Then Inside that folder create another folder and lable it addons. Now all the pbos from the addons of the cars you got go into the addons folder. and the @Cars folder with the addons folder inside will go into your main Arma2 directory. from there you add the @cars to your shortcut Target line, which can be found by right clicking the shortcut then going to properties. so your shortcut would look like this then: C:\Program Files\Arma2\arma2.exe -nosplash -world=empty -mod=@CBA;@CBA_A2;@Cars and yes you need CBA, most mods require CBA. An again never, ever put anything in the main addons folder in the directory, things will work but then sometimes if you get to many things in there and you get an error then your screwed because you got a mess to sift through, thats why we use mod folders as everything is self contained. Hope that helps. Edited October 26, 2010 by Gnter Severloh Share this post Link to post Share on other sites
bigpickle 0 Posted October 27, 2010 Sorry I have a quick question, will the RC be ArmA CO or just A2? Share this post Link to post Share on other sites
Aqu 0 Posted October 27, 2010 It will require just Arma2 Share this post Link to post Share on other sites
Soldat-Hans 0 Posted October 27, 2010 The only thing I do in my addons folder were maps, because I dont want to have them 50 times in every mod Share this post Link to post Share on other sites
Pvt.Reaper 8 Posted October 27, 2010 (edited) Ah never mind I fixed it. I only had the patches installed. Edited October 28, 2010 by (2142)Gen.Reaper Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted October 27, 2010 The only thing I do in my addons folder were maps, because I dont want to have them 50 times in every mod Understandable, its one way, but there are islands that have alot of other files connected, or related to them, After screwing up a few times back in the OFP days with having stuff in the addons folder, I always make mod folders now. An example of what I do is I have one folder titled @Islands that is dedicated to nothing but every and any island I want to use. Since I'm in the editor all the time then I have access to all the islands I want. Share this post Link to post Share on other sites
rip31st 98 Posted October 27, 2010 A video my good friend Beton gave to me today: Shows some updates and other items troc and beton and put together recently Share this post Link to post Share on other sites
ProfTournesol 956 Posted October 28, 2010 (edited) A video my good friend Beton gave to me today: Shows some updates and other items troc and beton and put together recently Very nice, the atmosphere is quite convincing (apart from the modern radio sounds, but i always can "enableradio false", which isn't satisfying). Edited October 28, 2010 by ProfTournesol Share this post Link to post Share on other sites
Pom 0 Posted October 28, 2010 Sorry I have a quick question, will the RC be ArmA CO or just A2? Another rock wheeey! But aye. Will there be any british stuff? Or German Paratroopers? Share this post Link to post Share on other sites
T_Roc 0 Posted October 28, 2010 Another rock wheeey!But aye. Will there be any british stuff? Or German Paratroopers? I am working on a special project that will contain both, buth more of this later. Share this post Link to post Share on other sites
rip31st 98 Posted October 28, 2010 We do have Brits and there are fallschirms. Both are outdated and I believe we are going to end up with two new sets of both. 50th ID for the Brits are in work, also some canadian units and like Troc says, he has some stuff in the works. Share this post Link to post Share on other sites
Soldat-Hans 0 Posted November 1, 2010 You have Japanese soldiers? If yes, can you post a pic? Share this post Link to post Share on other sites
mr pedersen 41 Posted November 1, 2010 You have Japanese soldiers? If yes, can you post a pic? If you keep your eyes on this 31st-mod topic, we might have a surprise for you soon. I will I will introduce myself short. Im a Level/Game Designer for 31st mod. Share this post Link to post Share on other sites
cescollino 10 Posted November 1, 2010 (edited) r there any other way to download this mod and keep it updated like addon sync or six uptader???:confused: Edited November 1, 2010 by Cescollino Share this post Link to post Share on other sites
rip31st 98 Posted November 2, 2010 r there any other way to download this mod and keep it updated like addon sync or six uptader???:confused: We haven't signed up for those, nor have we released anything for a while. When we do release it will be posted in the forums. Share this post Link to post Share on other sites
FKPLACE 10 Posted November 2, 2010 This time, Inv44 Mod could be compatible with 31st Mod. Having tested by '-mod=@31stww2A2;beta;@in44' and really a great fun with more troop choices for both. Share this post Link to post Share on other sites
rip31st 98 Posted November 2, 2010 This time, Inv44 Mod could be compatible with 31st Mod. Having tested by '-mod=@31stww2A2;beta;@in44' and really a great fun with more troop choices for both. I have no clue if our mod is compatible with anything other then Vanilla ArmA2. Share this post Link to post Share on other sites
dimitri_harkov 10 Posted November 2, 2010 31st seems to run fine on Combined Operations as well. Share this post Link to post Share on other sites
Soldat-Hans 0 Posted November 2, 2010 This time, Inv44 Mod could be compatible with 31st Mod. Having tested by '-mod=@31stww2A2;beta;@in44' and really a great fun with more troop choices for both. Do the same! Works great! But the I44 units have no chance against the 31 normandy units. Weaponhandling with the I44 units were another. But u can give them i44 weapons. Share this post Link to post Share on other sites