Aqu 0 Posted September 16, 2010 Does the 31st have a website? I remember the clan (31st) has a website. The mod...not as far as I know...which would be pretty odd since I'm in developing it too :p Share this post Link to post Share on other sites
Woodpeckersam 18 Posted September 16, 2010 Weeeeeee Depeche Mode! :dancehead: Brilliant mod though, cant wait for more updates :D Depeche Mode: Wrong Share this post Link to post Share on other sites
rip31st 98 Posted September 16, 2010 Weeeeeee Depeche Mode! :dancehead: Brilliant mod though, cant wait for more updates :D Depeche Mode: Wrong yes!!!! Share this post Link to post Share on other sites
Hans Ludwig 0 Posted September 17, 2010 It would make it easier to stay on top of this mod if you guys had a website or forums or both. Share this post Link to post Share on other sites
rip31st 98 Posted September 17, 2010 It would make it easier to stay on top of this mod if you guys had a website or forums or both. This thread is our forum. Why do we need a website? :rolleyes: Share this post Link to post Share on other sites
Pvt.Reaper 8 Posted September 19, 2010 This mod is looking good, Will this be compabitable with Combined Operations/OA? One thing I like about this mod, is that it also has the Secret and Prototype weapons included, not just the historical weapons. Share this post Link to post Share on other sites
Higgings. 0 Posted September 19, 2010 Looking forward to dominasion and the like mp missions :) Share this post Link to post Share on other sites
Aqu 0 Posted September 19, 2010 This mod is looking good, Will this be compabitable with Combined Operations/OA? This requires the class structure and definitions from Arma2. Also some Arma2 textures and sounds have been used. As long as those are there, it should work fine. Share this post Link to post Share on other sites
rowdied 44 Posted September 19, 2010 Hey, this mod is looking better and better each time you show pics. I have a question, has the terrain been fixed so it doesn't look dark but normal like Chernarus or Saharani? Share this post Link to post Share on other sites
pvt. phillips 10 Posted September 19, 2010 I know release dates are sketchy but do you guys think this will be out of beta soon?:rolleyes: Share this post Link to post Share on other sites
rip31st 98 Posted September 19, 2010 Hey, this mod is looking better and better each time you show pics.I have a question, has the terrain been fixed so it doesn't look dark but normal like Chernarus or Saharani? Yes it has been fixed. Share this post Link to post Share on other sites
Jackrum 10 Posted September 19, 2010 Is there anywhere else this can get downloaded from? I have spent fifteen hours trying to download the main file and get a ' unexpected end of file' each time. Share this post Link to post Share on other sites
Pvt.Reaper 8 Posted September 19, 2010 (edited) This requires the class structure and definitions from Arma2. Also some Arma2 textures and sounds have been used. As long as those are there, it should work fine. I tried it and this is the results All of the infantry weapons are invisible Most of the Vehicles do not show up(not even under empty) Normandy nor Hurtenwald show up on the island selection menu in the editor. Edited October 27, 2010 by (2142)Gen.Reaper Share this post Link to post Share on other sites
Desiderius 0 Posted September 20, 2010 Here the news and some pictures from our 31stWW2 Campaign Day 4 yesterday on our own map St.Lô http://fh-warzone.de/wbb3/index.php?page=Thread&threadID=1161 thx to Dimitri Harkov who is modding for us. Gruß Jack Unger Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 20, 2010 (edited) Here the news and some pictures from our 31stWW2 Campaign Day 4 yesterday on our own map St.Lôhttp://fh-warzone.de/wbb3/index.php?page=Thread&threadID=1161 thx to Dimitri Harkov who is modding for us. Gruß Jack Unger Well, i can't say say that those buildings look like WW2 French ones, but it doesn't really matter. I know it's hard to recreate realistic ones. EDIT : those ones look like WW2 French buildings in Normandy. But i know those models were ported from another game. Edited September 20, 2010 by ProfTournesol Share this post Link to post Share on other sites
rip31st 98 Posted September 21, 2010 Well, i can't say say that those buildings look like WW2 French ones, but it doesn't really matter. I know it's hard to recreate realistic ones.EDIT : those ones look like WW2 French buildings in Normandy. But i know those models were ported from another game. The buildings used look like the standard BIS models. What game would BIS have ported them from? :confused: Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 21, 2010 The buildings used look like the standard BIS models. What game would BIS have ported them from? :confused: Nah, i was talking about those buildings : Look at those : http://ofp.gamepark.cz/news/pics3/linkersplitislandtwo1.jpg http://ofp.gamepark.cz/news/pics3/linkersplitislandtwo2.jpg http://ofp.gamepark.cz/news/pics3/linkersplitislandtwo3.jpg http://ofp.gamepark.cz/news/pics3/linkersplitislandtwo4.jpg http://ofp.gamepark.cz/news/pics3/linkersplitislandtwo5.jpg http://ofp.gamepark.cz/news/pics3/linkersplitislandtwo6.jpg http://ofp.gamepark.cz/news/pics3/wwiiislandd01.jpg http://ofp.gamepark.cz/news/pics3/wwiiislandd02.jpg http://ofp.gamepark.cz/news/pics3/wwiiislandd03.jpg http://ofp.gamepark.cz/news/pics3/wwiiislandd04.jpg http://ofp.gamepark.cz/news/pics3/wwiiislandd05.jpg http://ofp.gamepark.cz/news/pics3/wwiiislandd06.jpg http://ofp.gamepark.cz/news/pics3/wwiiislandd08.jpg http://ofp.gamepark.cz/news/pics3/wwiiislandd09.jpg This work was done by Linker Split, which ported some buildings to OFP from another game which i don't remember the name. IMHO those buildings suit much more WW2 era in France than BIS ones. Share this post Link to post Share on other sites
rip31st 98 Posted September 21, 2010 hmmmm I didn't see any of those in his link, maybe I missed them. Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 21, 2010 hmmmm I didn't see any of those in his link, maybe I missed them. ????? No, there isn't any ! You should re-read my first post...i must have been unclear so : I meant that : (1) BIS buildings don't suit WW2 too much. (2) Some others such as Linker Split ones, PORTED INTO OFP FROM ANOTHER GAME (with authorization), give a much better "WW2 feeling" than BIS ones. (3) Not a big deal after all. Share this post Link to post Share on other sites
Desiderius 0 Posted September 21, 2010 yes thats correct, but better then nothing i think. We must use the buildings we have. But the most player dont really thinking about such things. First they are interested in weapons. Look at the second photo there you can see the FG42 from our modder Heini. But maybe when new ww2 buildings will come, we will use it. Greetings Jack Unger Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 21, 2010 yes thats correct, but better then nothing i think. We must use the buildings we have. But the most player dont really thinking about such things. First they are interested in weapons. Look at the second photo there you can see the FG42 from our modder Heini. But maybe when new ww2 buildings will come, we will use it. Greetings Jack Unger True, that was just a suggestion. I always thought that "buildings and streets style" is a very immersive part of the gameplay, much more than a FG42.... Particularly in a map like St Lô mostly figuring a town and its suburbs. Being French and knowing St Lô, I may be more sensitive with this subject than others :). Then again, it's not a big deal. I'm sure you've got enough work with other parts of the mod. Share this post Link to post Share on other sites
Aqu 0 Posted September 21, 2010 True, that was just a suggestion. I always thought that "buildings and streets style" is a very immersive part of the gameplay, much more than a FG42.... Particularly in a map like St Lô mostly figuring a town and its suburbs. Being French and knowing St Lô, I may be more sensitive with this subject than others :). Then again, it's not a big deal. I'm sure you've got enough work with other parts of the mod. Are you trying to say you want to contribute in the mod by creating some WW2 looking buildings? ;) I would like to see correct looking buildings and maps too, but creating lot of houses where you can go in is real pain. Then there are limitations in the game which make it less rewarding like destroyed buildings sink only 20m. Not so much fun realising that after the hours spent creating a tall cathedral. Some of those buildings you posted bring Call of duty to my mind. Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 21, 2010 Are you trying to say you want to contribute in the mod by creating some WW2 looking buildings? ;)I would like to see correct looking buildings and maps too, but creating lot of houses where you can go in is real pain. Then there are limitations in the game which make it less rewarding like destroyed buildings sink only 20m. Not so much fun realising that after the hours spent creating a tall cathedral. Some of those buildings you posted bring Call of duty to my mind. Ooops, nope, i've got enough to do in my pipe with my OFP work (more days of work than players left ;)). I wasn't aware of those troubles with buildings in ArmA2, and yes i know it's a lot of work to create interiors...i'm currently making Ancient Roman buildings :dead: Share this post Link to post Share on other sites
laban 10 Posted September 22, 2010 i have a problem with some stuff in this mod, some textures are missing and some objects wont load. some vehicles have mgs that are bright white, russian tanks dont work and hanomags are glowing amongst other things. i see screenshots of these things working as they should. what am i doing wrong? Share this post Link to post Share on other sites
lo0se 10 Posted September 22, 2010 i have a problem with some stuff in this mod, some textures are missing and some objects wont load. some vehicles have mgs that are bright white, russian tanks dont work and hanomags are glowing amongst other things. i see screenshots of these things working as they should. what am i doing wrong? Are you using Operation Arrowhead? I believe the latest version of the mod was released before Operation Arrowhead came out, so it hasn't been updated. I downloaded this a few days ago and tried it with Combined Operations and had the same problem, figured it hadn't been updated yet. Share this post Link to post Share on other sites