pvt. phillips
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10 GoodAbout pvt. phillips
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Private First Class
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@ Pvt. Partz I have dragonfyre and I find it to be amazing. Sadly the dynamic weather is not mp but I will be using it for sp for sure. I should have mentioned that I play this with my friend sometimes. And that I was looking to edit the coop and the sp to turn off the wind. Thanks for the coordinates and the response Partz.
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First of all, I hope you all had a great holiday. But I was wondering if it is possible to edit pilgrimage to disable the wind? I just don't know how to edit missions. I want to disable it because I find the smoke nades to be more effective with the wind off. Also I was wondering if you have the coordinates for the strongholds on atlis? I know it posts them in pilgrimage but it goes too fast for me to write them all down. Thanks for the mission rydygier! I have put so many hours on it so thank you so much for making it man.
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31st Normandy mod for ArmA2: WW2
pvt. phillips replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I know release dates are sketchy but do you guys think this will be out of beta soon?:rolleyes: -
US Infantry - 2008
pvt. phillips replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you Laertes and Fox 09 you guys are awesome for helping me.:) -
US Infantry - 2008
pvt. phillips replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have the arma 2 standalone ace package. ACE_A2 and it's version 373 last time I checked on six updater. -
US Infantry - 2008
pvt. phillips replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have ace and I am pretty sure I have done everything right but this pops up when i try to play arma 2. Addon 'LAE_usa08_ace_repl' requires addon 'acex_bink_us_acu. I have looked in all the files of the download and I cant find the file. Can anyone tell me what I did wrong please? -
AI Dispersion Increased for more Immersion
pvt. phillips replied to Thunderbird's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wow thanks that was really cool of you i will definitely check that out. :D:) -
Thanks Robalo AS this looks great trying now.:)
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Group Link 4 Special FX Edition
pvt. phillips replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you.:) -
AI Dispersion Increased for more Immersion
pvt. phillips replied to Thunderbird's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
From looking at the dates I have noticed that these posts are pretty old and I am wondering if any work is still being done on the AI dispersition? Or for that matter any new updates or mods that have come out for AI dispersition? -
Group Link 4 Special FX Edition
pvt. phillips replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi SNKMAN my AI buddies normaly stay in danger mode for 10 mins after all enemys are out of the area and I heard and read the readme about this Force move feature helps fix that issue. I just dont know how to use Force move.:confused: -
In my opinion this is all we need to fix this problem. And If BI can i notice my squad mates say where are you? And you cant say im at 100934 like the ai team leaders can. Then again I can just go to my map and click move to that team leader(my position).
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Group Link 4 Special FX Edition
pvt. phillips replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you SNKMAN for answering my questions.:) -
Group Link 4 Special FX Edition
pvt. phillips replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have 2 quick questions about the default initializing that happens when I start up my mission. Does this mean that GL4 starts up automatically and adds improved AI to every unit? Even though i did not link them? I play warfare and I was also curious that if this works by default does that mean that if I spawn new units will they have improved AI as well? -
lol that made me laugh so hard XD.