pvt. phillips
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Everything posted by pvt. phillips
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@ Pvt. Partz I have dragonfyre and I find it to be amazing. Sadly the dynamic weather is not mp but I will be using it for sp for sure. I should have mentioned that I play this with my friend sometimes. And that I was looking to edit the coop and the sp to turn off the wind. Thanks for the coordinates and the response Partz.
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First of all, I hope you all had a great holiday. But I was wondering if it is possible to edit pilgrimage to disable the wind? I just don't know how to edit missions. I want to disable it because I find the smoke nades to be more effective with the wind off. Also I was wondering if you have the coordinates for the strongholds on atlis? I know it posts them in pilgrimage but it goes too fast for me to write them all down. Thanks for the mission rydygier! I have put so many hours on it so thank you so much for making it man.
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31st Normandy mod for ArmA2: WW2
pvt. phillips replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I know release dates are sketchy but do you guys think this will be out of beta soon?:rolleyes: -
US Infantry - 2008
pvt. phillips replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you Laertes and Fox 09 you guys are awesome for helping me.:) -
US Infantry - 2008
pvt. phillips replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have the arma 2 standalone ace package. ACE_A2 and it's version 373 last time I checked on six updater. -
US Infantry - 2008
pvt. phillips replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have ace and I am pretty sure I have done everything right but this pops up when i try to play arma 2. Addon 'LAE_usa08_ace_repl' requires addon 'acex_bink_us_acu. I have looked in all the files of the download and I cant find the file. Can anyone tell me what I did wrong please? -
AI Dispersion Increased for more Immersion
pvt. phillips replied to Thunderbird's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wow thanks that was really cool of you i will definitely check that out. :D:) -
Thanks Robalo AS this looks great trying now.:)
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Group Link 4 Special FX Edition
pvt. phillips replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you.:) -
AI Dispersion Increased for more Immersion
pvt. phillips replied to Thunderbird's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
From looking at the dates I have noticed that these posts are pretty old and I am wondering if any work is still being done on the AI dispersition? Or for that matter any new updates or mods that have come out for AI dispersition? -
Group Link 4 Special FX Edition
pvt. phillips replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi SNKMAN my AI buddies normaly stay in danger mode for 10 mins after all enemys are out of the area and I heard and read the readme about this Force move feature helps fix that issue. I just dont know how to use Force move.:confused: -
In my opinion this is all we need to fix this problem. And If BI can i notice my squad mates say where are you? And you cant say im at 100934 like the ai team leaders can. Then again I can just go to my map and click move to that team leader(my position).
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Group Link 4 Special FX Edition
pvt. phillips replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you SNKMAN for answering my questions.:) -
Group Link 4 Special FX Edition
pvt. phillips replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have 2 quick questions about the default initializing that happens when I start up my mission. Does this mean that GL4 starts up automatically and adds improved AI to every unit? Even though i did not link them? I play warfare and I was also curious that if this works by default does that mean that if I spawn new units will they have improved AI as well? -
lol that made me laugh so hard XD.
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Group Link 4 Special FX Edition
pvt. phillips replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No problem I will snoop around. I have a feeling I did something wrong somewhere. Sorry for wasting some of your time.:o -
Group Link 4 Special FX Edition
pvt. phillips replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What you said near the end of your reply the go ill cover and such. When they talk and on the bottom left of your screen it shows who is saying what and it highlights when they are talking to you. I dont see it anymore. After I start my mission in the bottom left it shows that GL4 is working and my leader says all go their or something and then after that it's gone. I can still hear him giving orders and saying like man very close but it dosent say it on my screen. After you said you dident change this i took off your mod and the problem I had was fixed:confused:. If i am the only one having this problem I must have done something wrong. My mods are CBA,ACE,ACEX,ACE-pla,ACE-sm, CSM2,SLX,zeus ai, and your GL4 mod. The modules(if thats how you spell them i forget) in editor I used was GL4 custom and ACE ai talk. I customized SLX so it could run with this mod smoothly and by this i mean using the configuration The.D suggested that I should do. On page 182 of this forum and on what animalmother92 posted is what i am refering to. Thanks for the really fast response.:) -
Group Link 4 Special FX Edition
pvt. phillips replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
first off I Im loving your mod SNKMAN and i wanted to say thank you and the people that helped you. Its really cool that you guys put alot of your time to make the game alot better for everyone else and that you do it for free. I would like to ask how I enable Ai radio chat again tho. I have noticed with your mod that they wont talk on the radio to say for example enemy flanking left or man spotted far and so on. I know that this feature is more realistic but I am normaly so busy fighting I cant hear whats going on. Is their a specific file I need to remove and if so can you tell me what it's called. And once again THANK YOU! -
Group Link 4 Special FX Edition
pvt. phillips replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wow you are awesome,thanks for posting this reply!:D -
Group Link 4 Special FX Edition
pvt. phillips replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
does GL4,SLX, and zeusai work together? -
You're welcome! Sorry but I really don't know if SLX works with zeus AI and spotting-modular-ACE :( Thank you I found out.:)
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Zeus AI Combat Skills
pvt. phillips replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you. That was very helpful.:) -
Zeus AI Combat Skills
pvt. phillips replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is this mod compatible with slx by any chance? -
Thanks for responding it helps alot!:) You dont happen to know if slx works with zeus ai combat skills and spotting modular-ace?
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Is SLX compatible with the most recent version of ACE and Group Link 4? And is it even compatible with zeus ai mod and CSM2 sound mod? Any help would be greatly appreciated. :)