andersson 285 Posted December 5, 2009 (edited) edit: the addon taken away for now, might be a bad thing. I want to start by emphasize that kju's work on caa1 is the reason this works. Thank you kju! So; I made this addon for my friends and I as we are only interested in the islands from CAA1. This makes it much cleaner and easier for the group to play on arma islands with arma2 units. The readme: A small addon that is dependent on kju's CAA1, http://dev-heaven.net/projects/show/cbp-caa1I made this addon as I and the group I play with only use the islands and have no interest in the compability to arma1/ofp. This makes it much cleaner and easier for us. With this addon + a few of the CAA1 addons enable all arma1/caa1 islands without any other units. DL 13 addons + bisign files from CAA1 (use YAS or HTTP single file download), see this page for more info: http://dev-heaven.net/wiki/cbp-caa1/HowToDownloadReleases. If you already have CAA1 copy the 13 addons from you CAA1 installation. The 13 necessary CAA1 files: caa1_p_buildings.pbo caa1_p_hotfix.pbo caa1_p_misc.pbo caa1_p_Models_DBE1.pbo caa1_p_plants.pbo (or caa1_p_plantsClassic.pbo if you want it green as arma, default is autumn) caa1_p_roads.pbo caa1_p_rocks.pbo caa1_p_signs.pbo caa1_w_Desert2.pbo caa1_w_desert.pbo caa1_w_sara.pbo caa1_w_Sara_DBE1.pbo caa1_w_saralite.pbo + bisignfiles Add andy_caa1_islands.pbo + bisignfile into the modfolder of your choice -> arma1 islands standalone. A BIG thank you goes to kju for his work with CAA1!! As kju's work is under BIS sample License (ARMA_SampleModels_readme.txt), so is this addon. andersson The addon:Taken away for now, dont want to mess to much with caa1. Edited December 6, 2009 by andersson possible change of mind, maybe kju can offer a better solution? Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted December 5, 2009 As usual great work, clean, tidy and tiny in size...Just like andy_crow ;) Cheers for this mate, gonna have some fun testing now, and maybe a game on them Ol' islands ? Share this post Link to post Share on other sites
.kju 3244 Posted December 5, 2009 Not saying, you should not release and promote this addon andersson. Yet I think this will turn out in a mess unfortunately. OAC core does not modify any a2 class. If it does, it is a bug and needs to be fixed. For the next full release, there will be different YAS servers / configurations to download everything, all but QG, or just the object addons to be used with other community made worlds. So from what I can tell, this reduces the number of pbos people have to download. Yet the prime problem remains if people do not want to use YAS to download or more important to update CAA1. At the same time they loose compatibility to an extent. Maybe I got your intention wrong and you can clarify it. Personally an alternate easy way to download the different CAA1 packages (outlined above) is the main source of trouble (for those how do not wish to use YAS). Share this post Link to post Share on other sites
Defunkt 431 Posted December 5, 2009 (edited) I think this will suit us better also, many thanks to you and kju both. EDIT: Kju is it not possible that this CAA1 subset might become one of the new download options you've referred to above? Edited December 5, 2009 by Defunkt Share this post Link to post Share on other sites
andersson 285 Posted December 5, 2009 (edited) Well, I see kjus point. Wasnt to sure about releasing it to be honest, at the same time I dont like when people have what I want to have ;) The problems is missions made in caa1 will be dependent on oac and will not work on the standalone islands. (edit: The good thing is missions made on the standalone islands will work in caa1. Not true as they will be dependent andy addon) About the update issue. Yes. But from my experience people seem to forget to update caa1 anyway + Im alittle bored of explaing. As it is caa1 is only enabled when we play on sahrani, both on server and for people. To have the islands standalone will be easier for us as a group as people seem alittle intimidated(?) by caa1 and only want the islands. Maybe its best to take it away? What do people think? Edited December 6, 2009 by andersson Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted December 5, 2009 You have your hardcore and casual gamer here all at the same time, for me this is good because it's easy to get up and running and like many people here I spend more time testing than downloading. So I think it should stay, at the end of the day its an extra option if your interested in looking at a wider selection of islands. No offence ment to anyone, just my opinion ;) Share this post Link to post Share on other sites
xxbbcc 6 Posted December 5, 2009 I'd prefer to have both - the ability to have only the islands and the full CAA1. Mission makers will simply have to note whether their missions require only the islands or the full pack. Many thanks for these, BTW - having A1 stuff in A2 is simply priceless. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted December 5, 2009 I like both ways too. :) I have people working with me with my squad and many of them rather not have to download so many gigs just to run a map. Share this post Link to post Share on other sites
andersson 285 Posted December 5, 2009 (edited) So you like it both ways, hmmm... ;) Well, the islands are the biggest part of the pack so it will still be a big DL, but smaller for sure. And tbh Im not so fond of the extra hassle for people to note if only islands or caa1 is needed. The good thing is that missions made on the islands only will be compatible with caa1. And as caa1 is made to play missions from arma and ofp it will somehow be used for that, not for making missions. Unless someone makes more arma/ofp missions for arma2 using caa1..? For now I wish that noone mirror this. Lets discuss it first I think? Will it be confusing and will it be a potential mixup/trouble? Personally I see it as an extra addon that some people want to use, I dont think it will disturb people/caa1. Edited December 5, 2009 by andersson Share this post Link to post Share on other sites
.kju 3244 Posted December 5, 2009 (edited) I think you guys dont quite understand the difference here. The only difference is that the units (UH60, Camel, M113, AH6, Ka50) are not included and the some files are merged into one pbo. Problematic seems to me that you did not include/list the cti_buildings, data3d and dbe1 addons. So anyway I will create tomorrow a second CAA1 server to download the different packs. This makes this obsolete, unless people prefer a few less clicks to update all pbos that were merged into the one by andersson, but in return you loose the ability to update via the CAA1 releases. If you are fine to use YAS, there is no benefit after the multiple servers any longer. So andersson you better clarify what your release does here. PS: The different in size is ~150 MB unpacked and probably 50-100 MB for the 7z (of the total 2.7 GB). ---------- Post added at 22:56 ---------- Previous post was at 22:50 ---------- I made this addon as I and the group I play with only use the islands and have no interestin the compability to arma1/ofp. This makes it much cleaner and easier for us. Especially this is misleading. You replace OAC_core vs your addon. I cant see why this is easier. Also what is cleaner? The compatibility classes are all hidden and do not modify a2 at all. Instead you pack multiple required files into your addon. This is the major difference. Edited December 5, 2009 by kju Share this post Link to post Share on other sites
andersson 285 Posted December 5, 2009 Clarification. I, and quite a few more, are only interested in the islands and have no interest in arma/ofp compability. I just want the islands as addons, no extra clutter in the editor menu. You have said in your thread that for people that only want to use the islands its possible to only DL them, but thats not really true as they are dependent on oac, which in turn adds config units and compability all the way back to WGL and BAS which for me is not interesting. You want arma content ingame, I want the islands. edit: so I see no reason to include cti_buildings and so on, they are not used on the islands themself. Share this post Link to post Share on other sites
.kju 3244 Posted December 5, 2009 (edited) Again OAC core adds no dependency at all and does not modify a2 classes. I guess what you mean is that additional factions you get in the editor. I will hide these by default, only to make them visible if desired. A simple config addon for that would have been the best approach. Edited December 5, 2009 by kju Share this post Link to post Share on other sites
andersson 285 Posted December 5, 2009 That could be a way to hide the extra units. Especially this is misleading. You replace OAC_core vs your addon.I cant see why this is easier. Also what is cleaner? The compatibility classes are all hidden and do not modify a2 at all. Instead you pack multiple required files into your addon. This is the major difference. Well, I dont see it as misleading, I see it as the whole point. CAA1 is very much alive and gets updated all the time, adding and tweaking different compability addons. After all CAA1's goal is to get arma1 into arma2, isnt it? This is a way of getting the islands, not the game. The reason for me to make the 13 files required addons is for people to get a message of what addons they need if they dont have it during startup. I guess another way is to remake the pbos and release it as true standalone islands, ie saharni.pbo and so on. But as CAA1 already done that and is spread I think thats a bit unnecessary? Share this post Link to post Share on other sites
Robalo 465 Posted December 6, 2009 Good luck with this, I tried to do this for myself and it was too much work, gave up eventually. It's a config jungle and my guess is only with kju's support you'll be able to do it properly. This could be solved if kju could add some modularity to the configs from OAC, like instead of one big oac_core, have: oac_islands, oac_units, oac_vehicles etc. Share this post Link to post Share on other sites
andersson 285 Posted December 6, 2009 @Robalo AS. Good luck? It is working and you can DL it from the first post :) Share this post Link to post Share on other sites
AliMag 0 Posted December 6, 2009 Hi, Interesting work. I tested it with Avgani island and despite a few warnings about some weather module and icon missing it works. Maybe you could tweak your config to include Avgani without these error messages. Just a suggestion Thanks for your efforts Cheers Share this post Link to post Share on other sites
xxbbcc 6 Posted December 6, 2009 Hmm... I didn't realize the change - if it creates a completely separate branch from CAA1 that won't update automatically with CAA1 then I'd probably prefer CAA1 only. Having a simple addition to CAA1 that makes the islands independently usable would be very nice but if it comes at the price of splitting down the project - that's probably too much. Do I understand it correctly? Share this post Link to post Share on other sites
andersson 285 Posted December 6, 2009 (edited) Yes, you understand it right. Im having serious doubts myself so Im gonna take away the file for now. What is for sure is that quite a few have been positive about this addon and others have tried/thought about doing it themself, so maybe there is something that can be improved with caa1 regarding this? I made this addon for my friends and myself as we wanted it, and ofcourse I thought of sharing to the rest of the community. The best would be if caa1 could be downloaded in such a way that only the islands are there? What do you think kju? Is that possible? If it already is, what files are needed? Edited December 6, 2009 by andersson Share this post Link to post Share on other sites
Aeneas2020 10 Posted December 6, 2009 when i download the installer and try and install it just freezes my comp...i'm sure its not a system spec thing as I built the system myself and it's only about 6 months old...any ideas? Share this post Link to post Share on other sites
cossack8559 10 Posted December 6, 2009 I had caa1 installed a few days ago... its a great addon but for some reason it made my Russians speak in the American voice which took away some realism for me... so i tried to just get the islands without anything else working and failed badly lol would of been nice to have the option of downloading just the islands though.... Share this post Link to post Share on other sites
jwalstab 10 Posted December 7, 2009 Sounds good to me, because CAA1 messes up the civilian militia rifles which really pisses me off! Share this post Link to post Share on other sites
Defunkt 431 Posted December 7, 2009 Sounds good to me, because CAA1 messes up the civilian militia rifles which really pisses me off! I think what you meant to say was, "...which I find a little frustrating". People who devote their free time to providing YOU with more deserve (as a bare minimum) not to be told that their work "pisses you off". Share this post Link to post Share on other sites
andersson 285 Posted December 7, 2009 Yes, you should make a ticket at dev-heaven so kju can correct it. Share this post Link to post Share on other sites
jwalstab 10 Posted December 7, 2009 Come on Kju is not a girl I doubt he is crying because a bug inside a mod he made pissed me off. I have reported this problem already a while back in the forum, just hoping it gets resolved soon as I quite like the CAA1 islands but am a big fan of all towns having a working militia. Share this post Link to post Share on other sites