Drew 10 Posted November 30, 2009 (edited) NEW VERSION UPDATED 12-3-09 Freshly ported from ARMA 1, WITH Gigan's permission, I am releasing the ARMA 2 Scud, (Vilas has allso informed me that he is working/worked out a newer Scud model, so don't be surprised if you see another SCUD missle soon). Remember this is only a beta, so don't get all uptight if you run across a bug... --------------------------------------------------------------- All credit goes to Gigan, I am only credited with porting the addon , so thanks to Gigan for this awesome edition to ARMA 2. ( And Vilas for making the model in the begining of 2008 :) lol ) Updated version : Credit goes to Lucilk The SCUD is found under OPFOR-> Faction(OTHER) -> SCUD PS: DON'T BE NEAR THE NUKE WHEN IT GOES OFF :) <object width="853" height="505"><param name="movie" value="http://www.youtube.com/watch?v=bnhrGxnrPzY&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=bnhrGxnrPzY&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object> <object width="640" height="505"><param name="movie" value="http://www.youtube.com/watch?v=B-yX1Z0k6Bk&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=B-yX1Z0k6Bk&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object> This addon requires patch 1.04 or higher to run DOWNLOAD>>>>http://lc-computers.com/files/LKnukev0.9.rar Edited December 4, 2009 by Drew Share this post Link to post Share on other sites
Evil_Echo 11 Posted November 30, 2009 YAGP - Yet Another Gigan Port. Gigan designed a really nice system. But how about doing something new rather than "borrowing" from Gigan? Share this post Link to post Share on other sites
Drew 10 Posted November 30, 2009 if your up for the challenge & have the time and resources at your disposal, than cheers to you, I don't though so "Borrowing" will have to suffice for now! :D Arma 2 needed a SCUD missle, I found the quickest & least time consuming way to do it, & with Gigan's permission, I see nothing wrong here :) Share this post Link to post Share on other sites
nmdanny 22 Posted November 30, 2009 can you add in next version normal ballistic missile? not nuclear Share this post Link to post Share on other sites
Drew 10 Posted November 30, 2009 That would require designing one first, which is theoretically possible I suppose I can look into it...this addon may actually be able to make use of the MANDO missle interface(which has ballistic missles I believe), I'll have to talk to Mando about it. Share this post Link to post Share on other sites
Guest Posted November 30, 2009 Nice work :) Release frontpaged at the Armaholic homepage. Mobile Missle Launcher "SCUD" beta Share this post Link to post Share on other sites
vasmkd 12 Posted November 30, 2009 Sweet, this should be fun:cool: Share this post Link to post Share on other sites
nmdanny 22 Posted November 30, 2009 That would require designing one first, which is theoretically possible I suppose I can look into it. you don't have to make new missile mode. just change the explosion and radius to something normal Share this post Link to post Share on other sites
Drew 10 Posted November 30, 2009 As I said, the MANDO system has ballistic missle system allready implemented, let me talk with him & see what we can come up with. Share this post Link to post Share on other sites
microsnakey 10 Posted November 30, 2009 Fuck yes a SCUD Launcher. I loved this on arma Share this post Link to post Share on other sites
nmdanny 22 Posted November 30, 2009 can you make the scud launcher be able to get rearmed after launching the first missile? and remove/decrease the fuel need for the launch Share this post Link to post Share on other sites
vilas 477 Posted November 30, 2009 (edited) All credit goes to Gigan with exeption that i made model for Arma 1 in begining of 2008, later replaced by new one, but no problem as i gave to Gigan and i am happy to see such addon, soon new version appear , i hope new version is good for you ;) Edited November 30, 2009 by vilas Share this post Link to post Share on other sites
Drew 10 Posted November 30, 2009 I wasnt aware of that, I did mention you however ;) Share this post Link to post Share on other sites
Drew 10 Posted November 30, 2009 that looks great Vilas Share this post Link to post Share on other sites
W0lle 1049 Posted November 30, 2009 that looks great Vilas +1 Except the missile textures which look a bit crappy compared to the new vehicle textures. ;) Share this post Link to post Share on other sites
Uglyboy 10 Posted November 30, 2009 Awesome :) Indeed the rocket texture is very different in quality, but i guess that's a wip ;) really can't wait :D Share this post Link to post Share on other sites
bwph4273 11 Posted December 1, 2009 (edited) if u copy the fire and smoke fx from arma and just put them in arma 2 i shows up great. ive done it my self ( edit ) sorry talking about the port of ur scud to arma 2 just trying to help Edited December 1, 2009 by bwph4273 Share this post Link to post Share on other sites
Drew 10 Posted December 4, 2009 (edited) great news Lucilk has released an updated version of the SCUD I converted, this download fixes many problems with the first, Includes Nuclear Effects/Aftermath that the previous SCUD left out, Please Download this, this is quite amazing, Thanks again Lucilk! <object width="640" height="505"><param name="movie" value="http://www.youtube.com/watch?v=B-yX1Z0k6Bk&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=B-yX1Z0k6Bk&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object> DOWNLOAD>>>>http://lc-computers.com/files/LKnukev0.9.rar original topic : http://forums.bistudio.com/showthread.php?t=88810 Edited December 4, 2009 by Drew Share this post Link to post Share on other sites
USSRsniper 0 Posted December 4, 2009 That nuke script looks similar to BIS nuke script which is used in ArMA 2 campaign. :rolleyes: Share this post Link to post Share on other sites
Drew 10 Posted December 4, 2009 I dont know about that, regardless if it is or not, the Scud problems are now fixed, including being able to rearm the Scud with the use of the Scud hanger... FYI that post is considered a spoiler because I have not played the A2 campaign all the way through:eek: Share this post Link to post Share on other sites
b00ce 160 Posted December 4, 2009 Love the nuke. I have one suggestion, though, can you make the smoke and dust go into the mushroom cloud and up, as opposed to down and out? Share this post Link to post Share on other sites
Chrisgs 10 Posted December 4, 2009 Like this, works a treat thanks. Share this post Link to post Share on other sites
Drew 10 Posted December 4, 2009 Love the nuke. I have one suggestion, though, can you make the smoke and dust go into the mushroom cloud and up, as opposed to down and out? The smoke & dust go into the mushroom cloud & spread out from the bottem, like a real nuclear bomb would. Share this post Link to post Share on other sites