ei8ght 11 Posted April 6, 2012 very nice i DL now!! Share this post Link to post Share on other sites
Guest Posted April 6, 2012 Updated release frontpaged on the Armaholic homepage. "Heckler & Koch" MP7 v2.00Arma 2 Share this post Link to post Share on other sites
icebreakr 3159 Posted April 6, 2012 One of the coolest addons ever. Share this post Link to post Share on other sites
flv*venom* 83 Posted April 6, 2012 WOW, you just made sowas von my day! thx for this unexpected present Chris Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted April 6, 2012 Thx. Guy's for the Comments. Foxhound & Old Bear thx. for the News Post and Filehosting on ArmAHolic & ArmA.Info Share this post Link to post Share on other sites
gvse 10 Posted April 6, 2012 This mp7 pack is stunning, and the Eotech is in a class of its own in my view. I thank you kindly for sharing your work. One small bug though: when activated the laser points to the side instead of straight ahead (I used it while running ACE mod). Once again, thank you! :) Share this post Link to post Share on other sites
jocko-flocko 13 Posted April 6, 2012 Unreal dude! I'm slobbering over these textures, sounds and models! There's a spedcial place in my heart for HK Weapons, they are like the "gorgeous athletic supermodel" of the gun world. Sultry and sweet, yet deadly at the same time. :239: :) Share this post Link to post Share on other sites
Feint 137 Posted April 8, 2012 The weapons crate for the MP7 doesn't show up in the editor for me, though your P99 Weapons Crate does. And the MP7s are inside the p99 crate. Not sure if that is intentional or not. But I'm glad both weapons appear in the same crate. I was just initially confused by the name of the crate. Share this post Link to post Share on other sites
gvse 10 Posted April 8, 2012 2 more things I have notcied: - slight muzzle flash still appears with suppressed versions -recoil is quite strong, e.g. compared to the same weapon from RH smg pack. Any chance you can lower it and make the gun slightly more controllable in full auto? Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted April 8, 2012 (edited) One small bug though: when activated the laser points to the side instead of straight ahead (I used it while running ACE mod). This Version of Mp7 AddOn is Unsuitable/Inappropriate for ACE Mod ! ;) The weapons crate for the MP7 doesn't show up in the editor for me, though your P99 Weapons Crate does. And the MP7s are inside the p99 crate. Not sure if that is intentional or not. Can facto not be possible, the P99 Weapon Box are Name "C1987 P99 Box" or or something. The Mp7 has a other Name "C1987 Mp7 Weapon-Box". Why the Weapons on your's in one Ammo-Box'es, i do not understand ??? :confused: 2 more things I have notcied: - slight muzzle flash still appears with suppressed versions -recoil is quite strong, e.g. compared to the same weapon from RH smg pack. Any chance you can lower it and make the gun slightly more controllable in full auto? That's with the small Muzzle Flash on the SD Version's is intentional. Yeah, i have into the recoil a bit exaggerated, that's can be Fix with a new Version. :o Edited April 8, 2012 by SyNcRoNiCzZ Share this post Link to post Share on other sites
flv*venom* 83 Posted April 8, 2012 I can confirm that when using the P99 together with the MP7 pack the MPs show up in the P99 ammobox. But if you ask me, it's not a big thing, as it even reduces the amount of entries in the editor :D Share this post Link to post Share on other sites
mr burns 133 Posted April 8, 2012 Can facto not be possible, the P99 Weapon Box are Name "C1987 P99 Box" or or something. The Mp7 has a other Name "C1987 Mp7 Weapon-Box". Why the Weapons on your's in one Ammo-Box'es, i do not understand ??? :confused: You also need to change classname, not only displayname ;) Right now both your P99 & MP7 addon come with a "class C1987WeaponBox", which is bound to cause troubles somewhere down the road. Simply change it to C1987_p99_WeaponBox & C1987_mp7_WeaponBox, all done. Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted April 9, 2012 You also need to change classname, not only displayname ;)Right now both your P99 & MP7 addon come with a "class C1987WeaponBox", which is bound to cause troubles somewhere down the road. Simply change it to C1987_p99_WeaponBox & C1987_mp7_WeaponBox, all done. Thx. Burns, that was the Problem. -Fix. Share this post Link to post Share on other sites
mortyfero99 10 Posted April 9, 2012 Are you going to release a 1.0 version of your desert m4a1 ? They are amazing !! Share this post Link to post Share on other sites
major_shepard 82 Posted April 11, 2012 Hi all, Heckler & Koch MP7 weapons pack is to be supported soon into LEA Share this post Link to post Share on other sites
jocko-flocko 13 Posted April 11, 2012 Hi all,Heckler & Koch MP7 weapons pack is to be supported soon into LEA That is awesome news. I really love using LEA for loadout creation, it makes the job SOOOOO much easier and fun at the same time. I have all of Christians weapons packs installed and they are simply SUPERB. The textures are mouth watering to say the least. Share this post Link to post Share on other sites
twisted 128 Posted April 11, 2012 thank you for the g3 pack. they look awesome. Share this post Link to post Share on other sites
SuicideCommando 333 Posted April 14, 2012 What a cool mod, thanks Christian. Share this post Link to post Share on other sites
zilfondel 11 Posted September 2, 2012 Hi, I'm a member of TacticalGamer.com. We recently adopted your multicam specops units to our TG Bravo server, as we were highly impressed by the quality of the work. I'm a mission maker for TG, and have been experimenting with a new mission type that combines BLUFOR and IND units. I've noticed a bug, which I posted here: http://www.tacticalgamer.com/arma-sops-technical-support-faq/188316-invisible-player-model.html In sum: Having playable Independent/Takistani Local forces in a mission with the Special Forces mod "Multicam" units causes the player models to disappear when playing as one of the Independent "Takistani Locals." http://i260.photobucket.com/albums/ii11/zilfondel/Arma/ArmA2OA2012-09-0120-37-34-96.jpg (172 kB) http://i260.photobucket.com/albums/ii11/zilfondel/Arma/ArmA2OA2012-09-0120-12-43-69.jpg (119 kB) Share this post Link to post Share on other sites
Sakowski 1 Posted October 4, 2012 Well I tested the AUG's and they are epic! but I have found one problem with Acog sight, its not correctly aligned, you see as you aim you aim by the red arrow however when you fire even close it fires by the one line below, it was not like that in vanilla acogs so I thought its a little bug? As well as a suggestion if you will revisit them, a nicer gun sound when fired would be nice because this one is somehow quiet? :P Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted April 4, 2013 Hello all, The last Update (Version 2.50) for the Mp7 Project: (Large) Download: Dropbox Mirror: Download Changelog: Version: 2.50 - New: Add 'Aimpoint' Visor. - New: Silencer Model. - New: Own Eject Cartridge Size. - New: View-Pilot Lod, Visor's/Optic's Improvement's. - New: 3D Acog Scope. - Fix: Recoil Basics. Look at the Original Post for more Infos. (Update) Here Share this post Link to post Share on other sites
Guest Posted April 4, 2013 Updated release frontpaged on the Armaholic homepage. "Heckler & Koch" MP7 v2.50 Share this post Link to post Share on other sites
gvse 10 Posted April 4, 2013 Awesome! Absolutely stunning work, man! The aimpoint variant is very nice, but you also need to do the microCCO ;) Also, any chance you gonna bring us a variant with desert camo textures? :) Share this post Link to post Share on other sites
ei8ght 11 Posted April 4, 2013 well done, thx Christian.1987 Share this post Link to post Share on other sites
Alwarren 2767 Posted April 4, 2013 Absolutely great addon, really love those MP7. (and nice dogtags, I wish those were available in Battlefield 3 ;)) Share this post Link to post Share on other sites