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SyNcRoNiCzZ

SyNcRoNiCzZ AddOn Release Thread

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WOW,

you just made sowas von my day! thx for this unexpected present Chris

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Thx. Guy's for the Comments.

Foxhound & Old Bear thx. for the News Post and Filehosting on ArmAHolic & ArmA.Info

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This mp7 pack is stunning, and the Eotech is in a class of its own in my view. I thank you kindly for sharing your work.

One small bug though: when activated the laser points to the side instead of straight ahead (I used it while running ACE mod).

Once again, thank you! :)

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Unreal dude! I'm slobbering over these textures, sounds and models! There's a spedcial place in my heart for HK Weapons, they are like the "gorgeous athletic supermodel" of the gun world. Sultry and sweet, yet deadly at the same time. :239: :)

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The weapons crate for the MP7 doesn't show up in the editor for me, though your P99 Weapons Crate does. And the MP7s are inside the p99 crate. Not sure if that is intentional or not. But I'm glad both weapons appear in the same crate. I was just initially confused by the name of the crate.

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2 more things I have notcied:

- slight muzzle flash still appears with suppressed versions

-recoil is quite strong, e.g. compared to the same weapon from RH smg pack. Any chance you can lower it and make the gun slightly more controllable in full auto?

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One small bug though: when activated the laser points to the side instead of straight ahead (I used it while running ACE mod).

This Version of Mp7 AddOn is Unsuitable/Inappropriate for ACE Mod ! ;)

The weapons crate for the MP7 doesn't show up in the editor for me, though your P99 Weapons Crate does. And the MP7s are inside the p99 crate. Not sure if that is intentional or not.

Can facto not be possible, the P99 Weapon Box are Name "C1987 P99 Box" or or something. The Mp7 has a other Name "C1987 Mp7 Weapon-Box". Why the Weapons on your's in one Ammo-Box'es, i do not understand ??? :confused:

2 more things I have notcied:

- slight muzzle flash still appears with suppressed versions

-recoil is quite strong, e.g. compared to the same weapon from RH smg pack. Any chance you can lower it and make the gun slightly more controllable in full auto?

That's with the small Muzzle Flash on the SD Version's is intentional.

Yeah, i have into the recoil a bit exaggerated, that's can be Fix with a new Version. :o

Edited by SyNcRoNiCzZ

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I can confirm that when using the P99 together with the MP7 pack the MPs show up in the P99 ammobox. But if you ask me, it's not a big thing, as it even reduces the amount of entries in the editor :D

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Can facto not be possible, the P99 Weapon Box are Name "C1987 P99 Box" or or something. The Mp7 has a other Name "C1987 Mp7 Weapon-Box". Why the Weapons on your's in one Ammo-Box'es, i do not understand ??? :confused:

You also need to change classname, not only displayname ;)

Right now both your P99 & MP7 addon come with a "class C1987WeaponBox", which is bound to cause troubles somewhere down the road.

Simply change it to C1987_p99_WeaponBox & C1987_mp7_WeaponBox, all done.

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You also need to change classname, not only displayname ;)

Right now both your P99 & MP7 addon come with a "class C1987WeaponBox", which is bound to cause troubles somewhere down the road.

Simply change it to C1987_p99_WeaponBox & C1987_mp7_WeaponBox, all done.

Thx. Burns, that was the Problem. -Fix.

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Hi all,

Heckler & Koch MP7 weapons pack is to be supported soon into LEA

That is awesome news. I really love using LEA for loadout creation, it makes the job SOOOOO much easier and fun at the same time. I have all of Christians weapons packs installed and they are simply SUPERB. The textures are mouth watering to say the least.

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Hi, I'm a member of TacticalGamer.com. We recently adopted your multicam specops units to our TG Bravo server, as we were highly impressed by the quality of the work. I'm a mission maker for TG, and have been experimenting with a new mission type that combines BLUFOR and IND units.

I've noticed a bug, which I posted here:

http://www.tacticalgamer.com/arma-sops-technical-support-faq/188316-invisible-player-model.html

In sum:

Having playable Independent/Takistani Local forces in a mission with the Special Forces mod "Multicam" units causes the player models to disappear when playing as one of the Independent "Takistani Locals."

http://i260.photobucket.com/albums/ii11/zilfondel/Arma/ArmA2OA2012-09-0120-37-34-96.jpg (172 kB)

http://i260.photobucket.com/albums/ii11/zilfondel/Arma/ArmA2OA2012-09-0120-12-43-69.jpg (119 kB)

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Well I tested the AUG's and they are epic! but I have found one problem with Acog sight, its not correctly aligned, you see as you aim you aim by the red arrow however when you fire even close it fires by the one line below, it was not like that in vanilla acogs so I thought its a little bug?

As well as a suggestion if you will revisit them, a nicer gun sound when fired would be nice because this one is somehow quiet? :P

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Hello all,

The last Update (Version 2.50) for the Mp7 Project:

mjf9ynecpgt.jpg

(Large)

Download:

Dropbox Mirror:

Download

Changelog:

	Version: 2.50

- New: Add 'Aimpoint' Visor.
- New: Silencer Model.
- New: Own Eject Cartridge Size.
- New: View-Pilot Lod, Visor's/Optic's Improvement's.
- New: 3D Acog Scope.
- Fix: Recoil Basics.

Look at the Original Post for more Infos. (Update)

Here

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Awesome! Absolutely stunning work, man! The aimpoint variant is very nice, but you also need to do the microCCO ;)

Also, any chance you gonna bring us a variant with desert camo textures? :)

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Absolutely great addon, really love those MP7.

(and nice dogtags, I wish those were available in Battlefield 3 ;))

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