On_Sabbatical 11 Posted November 29, 2011 Very good images,but as stated above it needs a powerful comp,and i don't think there is something on the market that can handle that easily. Share this post Link to post Share on other sites
maturin 12 Posted November 29, 2011 I very much doubt that. The only thing the game has to render is a few hundred little green blobs. Compare this to a machine running a Chernarussian forest. The game then has to render a comparable number of highly detailed tree models. I think the developers could optimize the engine quite easily to render vegetation like in that shot. Of course, if you loaded Chernarus with those settings, your GPU would probably liquify. Share this post Link to post Share on other sites
froggyluv 2135 Posted November 30, 2011 clutterGrid = 1.11;clutterDist = 850; noDetailDist = 900; fullDetailDist = 700; I'm not seeing this in my -Documents/Arm2/Name Profile nor ArmaOA config :confused: Share this post Link to post Share on other sites
maddogx 13 Posted November 30, 2011 I'm not seeing this in my -Documents/Arm2/Name Profile nor ArmaOA config :confused: You won't find those values there, because they're in the map config. :) Share this post Link to post Share on other sites
metalcraze 290 Posted November 30, 2011 Can computers really not render grass over the whole map yet? (sorry im new) And won't be able for a long long time. More grass = more polys + more transparency and it hurts VBS2 has a much better solution. Its maps have a lot of detail like bushes and rocks which doesn't hurt FPS compared to grass on the same scale at all - and telling a helmet of a lying dude from one of the hundred rocks visible is really hard. Share this post Link to post Share on other sites
velebrz 1 Posted November 30, 2011 You won't find those values there, because they're in the map config. :) and how can we open this config ?? Im eager to try the tests on Cherno Share this post Link to post Share on other sites
velebrz 1 Posted December 2, 2011 and how can we open this config ?? Im eager to try the tests on Cherno bump :bounce3: Share this post Link to post Share on other sites
maddogx 13 Posted December 3, 2011 The config values are inside the PBO. In order to change them, you need to unpack the Chernarus PBO, unRap the config.bin, look for the values and change them, then repack the PBO again. Just make sure to backup the original PBO and not to play online with the modified one, because it will be considered "hacked". Share this post Link to post Share on other sites
velebrz 1 Posted December 4, 2011 (edited) hi Maddog, thanks for the response and the guidelines... heres a screenie of the current search, am I in the right vicinty ?? http://i44.tinypic.com/2r4nzmr.png Edited December 4, 2011 by velebrz Share this post Link to post Share on other sites
BasileyOne 10 Posted December 5, 2011 im actually LOT more concerned about AI ignoring grass, seeing THRU it, than approach to visual appearance or minor tweaking. Share this post Link to post Share on other sites
metalcraze 290 Posted December 14, 2011 Check this out: http://i41.tinypic.com/eq82q.jpg Looks like grass layer is fair enough solution after all, considering that it covers more soldier in the distance than the grass itself up close. Share this post Link to post Share on other sites