Jump to content
Sign in to follow this  
Chunk3ym4n

Grass layer not the best solution?

Recommended Posts

Very good images,but as stated above it needs a powerful comp,and i don't think there is something on the market that can handle that easily.

Share this post


Link to post
Share on other sites

I very much doubt that.

The only thing the game has to render is a few hundred little green blobs.

Compare this to a machine running a Chernarussian forest. The game then has to render a comparable number of highly detailed tree models.

I think the developers could optimize the engine quite easily to render vegetation like in that shot. Of course, if you loaded Chernarus with those settings, your GPU would probably liquify.

Share this post


Link to post
Share on other sites
clutterGrid = 1.11;

clutterDist = 850;

noDetailDist = 900;

fullDetailDist = 700;

I'm not seeing this in my -Documents/Arm2/Name Profile nor ArmaOA config :confused:

Share this post


Link to post
Share on other sites
I'm not seeing this in my -Documents/Arm2/Name Profile nor ArmaOA config :confused:

You won't find those values there, because they're in the map config. :)

Share this post


Link to post
Share on other sites

Can computers really not render grass over the whole map yet? (sorry im new)

And won't be able for a long long time.

More grass = more polys + more transparency and it hurts

VBS2 has a much better solution. Its maps have a lot of detail like bushes and rocks which doesn't hurt FPS compared to grass on the same scale at all - and telling a helmet of a lying dude from one of the hundred rocks visible is really hard.

Share this post


Link to post
Share on other sites
You won't find those values there, because they're in the map config. :)

and how can we open this config ?? Im eager to try the tests on Cherno

Share this post


Link to post
Share on other sites
and how can we open this config ?? Im eager to try the tests on Cherno

bump :bounce3:

Share this post


Link to post
Share on other sites

The config values are inside the PBO. In order to change them, you need to unpack the Chernarus PBO, unRap the config.bin, look for the values and change them, then repack the PBO again.

Just make sure to backup the original PBO and not to play online with the modified one, because it will be considered "hacked".

Share this post


Link to post
Share on other sites

im actually LOT more concerned about AI ignoring grass, seeing THRU it, than approach to visual appearance or minor tweaking.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×