galzohar 31 Posted January 17, 2011 Well when you run Zeus AI, you can't really tell the AI what to do. After you issue the doStop command, if Zeus AI decides another command needs to be issued, it'll issue it and the unit will move, overriding the doStop command. At least that's how things seem to be working. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 18, 2011 What's a doStop command? Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 18, 2011 http://community.bistudio.com/wiki/doStop Share this post Link to post Share on other sites
toxim 0 Posted January 18, 2011 Hmm i havent seen anything about this "feature" yet in this thread, so: Is there any way to get an Zeus AI gunner in a chopper to stop switching weapons from the M230/M197 to Hydras? If i tell him to use the chain gun, it wont take long until he switches to Hydras on his own, as long as the chopper has those Hydra missiles left. Forgive me if it's been discussed already. Share this post Link to post Share on other sites
concurssi 11 Posted January 18, 2011 (edited) This is strange :/ My medic runs off somewhere and his icon says "supporting", then I give him an order he says "roger" and then immediately "supporting" again and just keeps running. He runs straight into enemy fire and bam he's dead :( edit: never mind, my bad. I had switched to another unit momentarily and during that time my leader had given him an order to get support, which stuck with him even after I gave him other orders. Edited January 18, 2011 by Concurssi Share this post Link to post Share on other sites
metalcraze 290 Posted January 18, 2011 Have anyone of you tried running the latest OA beta where BIS did a lot of improvements to the AI with FindCover.pbo and without it? Because it looks to me that with FindCover AI ignores cover now, prefering to stay close to the team leader (f.e. in the forest they will lie down close to you), while without FindCover.pbo AI take cover behind trees most of the time. Can anyone test and confirm? Share this post Link to post Share on other sites
a_blunt_rifle 10 Posted January 19, 2011 if playing with the ACE mod, where can i find the most recent Zeus Ace mod? and also will i need both Zeus ACE as well as regular Zeus? Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 19, 2011 Because this question comes up so frequently, I put together a modfolder with just the latest Zeus files you need to use with ACE. It's been posted every few pages. "ZeusAI_ACE.7z" http://dev-heaven.net/projects/anm-missions/files Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 19, 2011 AI gunners changing from weapon to weapon is seriously annoying. Why is my copilot trying to shoot at RPG armed insurgents to our 2:00 with rockets when he's got a perfectly good M230 chain gun to use? Share this post Link to post Share on other sites
metalcraze 290 Posted January 20, 2011 That's the engine's problem - f.e. Apaches select weapons only depending on the distance, not the target itself. The best Zeus (or any mod) can do without some magical scripting is changing the priorities of weapons at various distances. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 20, 2011 Alright but I never have tha problem without Zeus, so idk. Share this post Link to post Share on other sites
metalcraze 290 Posted January 20, 2011 Maybe Zeus tweaks it so that Apaches use FFAR more. I don't remember Apache gunners liking to use those missiles too much in vanilla. Share this post Link to post Share on other sites
mortyfero99 10 Posted January 20, 2011 It makes my squad too slow during firefights!! Today I was playing a furious battle against takistan army in open ground, of course i need my medic run around like a crazy to help wounded soldiers !! Usually i give him order "disangage" and behaviour "aware" bacause of in behaviour "combat" he needs 5 minutes to preform 10 meters ... but with zeus_ai my medic never go back to "aware" behaviour and so my men were loosing blood all around the battlefield !! Some problem when i order them "Gear" to rearm them, they are soo slow that the ammo apc is already gone :(... They don't obbey my "stand up" order too !! Share this post Link to post Share on other sites
zordak 10 Posted January 21, 2011 Because this question comes up so frequently, I put together a modfolder with just the latest Zeus files you need to use with ACE. It's been posted every few pages."ZeusAI_ACE.7z" http://dev-heaven.net/projects/anm-missions/files I used this version and server freezes, maybe a problem with the glx and net files? Share this post Link to post Share on other sites
concurssi 11 Posted January 21, 2011 So, anyone else having problems with the game freezing on Chernarus while using Zeus AI? Share this post Link to post Share on other sites
katipo66 94 Posted January 21, 2011 So, anyone else having problems with the game freezing on Chernarus while using Zeus AI? Yes.. Share this post Link to post Share on other sites
Greez 10 Posted January 22, 2011 just delete glx and net files for solving freezing problem Share this post Link to post Share on other sites
ck-claw 1 Posted January 22, 2011 AI gunners changing from weapon to weapon is seriously annoying. Why is my copilot trying to shoot at RPG armed insurgents to our 2:00 with rockets when he's got a perfectly good M230 chain gun to use? I am having this but only after ive taken a few hits/small arms fire. So i repair and they stop switching-so i assumed it was the slight damage. Share this post Link to post Share on other sites
concurssi 11 Posted January 22, 2011 just delete glx and net files for solving freezing problem Net files meaning zeu_netcode.pbo? Are there more? Share this post Link to post Share on other sites
ck-claw 1 Posted January 22, 2011 I am having this but only after ive taken a few hits/small arms fire.So i repair and they stop switching-so i assumed it was the slight damage. Nah after further playing Nogova Warfare- its a problem, had no damage and twas still switching! :eek: Share this post Link to post Share on other sites
jake8787 10 Posted January 24, 2011 just delete glx and net files for solving freezing problem When you do this what Zeus features do you lose? Share this post Link to post Share on other sites
concurssi 11 Posted January 24, 2011 Net files meaning zeu_netcode.pbo? Are there more? I'm still waiting for a response to this. Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 24, 2011 Greez stated before, remove the GLx and Netcode PBOs. Those are the Group Link related files which let squads communicate and call back up etc. Protegimus could explain it better. Share this post Link to post Share on other sites
concurssi 11 Posted January 24, 2011 but are there other net files besides zeu_netcode.pbo? Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 24, 2011 FPDR You only need to remove two PBOs. Share this post Link to post Share on other sites