Tonci87 163 Posted November 7, 2010 Yeah but that was a long long time ago, does this still count? Share this post Link to post Share on other sites
tawah 13 Posted November 7, 2010 (edited) I'm pretty sure Protegimus has stated that we should use the old ACE2 Zeus .pbos and the Zeus_sys_ai and Zeus_findCover from the current Zeus stuff. I can find where he says this numerous times but I don't see anything where he says the other Zeus files in zcommon can now be used with ACE2. The answer to our question is probably still the same. Here it is And that gives me in the Addons folder : zeu_c_ai_recognition from june zcommon_ace zeu_c_ai_rof from june zcommon_ace zeu_c_ai_skill from june zcommon_ace zeu_FindCover from last zeu_AI beta zeu_sys_AI from last zeu_AI beta zcommon_ace is on armaholic (june 14th 2010) And change precisionEnemy=0.2049998 Edited November 9, 2010 by Tawah zcommon_ace date Share this post Link to post Share on other sites
manzilla 1 Posted November 7, 2010 (edited) Here it isAnd that gives me in the Addons folder : zeu_c_ai_recognition from june zcommon_ace zeu_c_ai_rof from june zcommon_ace zeu_c_ai_rof.pbo.ZEU from june zcommon_ace zeu_FindCover from last zeu_AI beta zeu_sys_AI from last zeu_AI beta zcommon_ace is on armaholic (june 16th 2010) And change precisionEnemy=0.2049998 Yes, that's what I've been saying for a while now. That is exactly what I've been using. I'm not sure where people got the impression that this isn't the set-up we are supposed to use for ACE2. As far as I know, Protegimus has never said anything other than this set-up for ACE2. Edited November 7, 2010 by Manzilla Share this post Link to post Share on other sites
Tonci87 163 Posted November 7, 2010 So even if we use ACE + CO this is the setup to use? hmmm... Share this post Link to post Share on other sites
manzilla 1 Posted November 7, 2010 So even if we use ACE + CO this is the setup to use? hmmm... Yes, according to every post by Protegimus that I've ever seen. I've never seen him say anything else. He's been saying that since the CO version of Zeus came out. Share this post Link to post Share on other sites
kroky 1 Posted November 7, 2010 I can confirm what Manzilla stated. I also play for about a week now with ACE2 and this ZEUS setup and it works great. Share this post Link to post Share on other sites
maturin 12 Posted November 7, 2010 And it works with Arma 2 alone or OA alone, so long as you get the right CBA versions? Share this post Link to post Share on other sites
Tonci87 163 Posted November 8, 2010 How are the Skill and Precision setting supposed t be for this setup? I have Skill on 1 and precision on 0.89999998 now. Someone said that teh Precision should be 0.2049998 Isn´t that too low? I want them to be able to hit me... Share this post Link to post Share on other sites
kroky 1 Posted November 8, 2010 I lowered the 0.89 setting a little bit, but 0.20 is definitely too low. Share this post Link to post Share on other sites
Tonci87 163 Posted November 9, 2010 So what are you using ? Share this post Link to post Share on other sites
mugaben 10 Posted November 9, 2010 Here it isAnd that gives me in the Addons folder : zeu_c_ai_recognition from june zcommon_ace zeu_c_ai_rof from june zcommon_ace zeu_c_ai_rof.pbo.ZEU from june zcommon_ace zeu_FindCover from last zeu_AI beta zeu_sys_AI from last zeu_AI beta zcommon_ace is on armaholic (june 14th 2010) And change precisionEnemy=0.2049998 So.. I should use the official zcommon, and copy zeu_findcover and zeu_sys_ai from the latest beta version from ts3 over to zcommon. So in all, I have: zeu_c_ai_recognition zeu_c_ai_rof zeu_c_ai_skill zeu_findcover zeu_sys_ai Did you forget the ai_skill in your list, or should this be removed? Share this post Link to post Share on other sites
Lonestar 11 Posted November 9, 2010 When is the stable version going to be released? Share this post Link to post Share on other sites
Tonci87 163 Posted November 9, 2010 By the way, what exactly does the skill setting? Share this post Link to post Share on other sites
tawah 13 Posted November 9, 2010 (edited) So.. I should use the official zcommon, and copy zeu_findcover and zeu_sys_ai from the latest beta version from ts3 over to zcommon.So in all, I have: zeu_c_ai_recognition zeu_c_ai_rof zeu_c_ai_skill zeu_findcover zeu_sys_ai Did you forget the ai_skill in your list, or should this be removed? Oops, that's correct, read ai_skill in third line. Thanks @Tonci87 : just looking at the read-me enclosed with zcommon_ace you find : "Player and server profile skill levels significantly affect gameplay. Empirical data provides the following recommended skill settings for the .ArmA2Profile: skillFriendly=0.98500001; skillEnemy=0.98500001;" and "Recommended precision settings for the player/server profile are: precisionFriendly=0.5; precisionEnemy=0.2;" So test by yourself and tell us. I use skillFriendly=0.98500001 / skillEnemy=0.995 and precisionFriendly=0.5 / precisionEnemy=0.2049998 Enemy AI is still very accurate with those settings AND ZCOMMON_ACE Edited November 9, 2010 by Tawah Share this post Link to post Share on other sites
old_painless 183 Posted November 9, 2010 (edited) Sure.http://rapidshare.com/files/428787655/zeu_AI.7z Please help - rapidshare has some limit that has been overdrawn :( Edit: Nevermind - downloaded using the TS3 client, as described a few posts back. That's clever - newer knew TS could do that! Edited November 9, 2010 by Old_Painless Share this post Link to post Share on other sites
Tonci87 163 Posted November 10, 2010 Well I have the skill level set to 1 and the precision to 0.7 for both so far it works pretty good with it, its nice and challenging Share this post Link to post Share on other sites
old_painless 183 Posted November 10, 2010 Hello, I use Zeus AI (the latest one from TS3) and CBA in combined operations. No other addons. I played a Scenario yesterday (Base of the Day II). As team leader, I got wounded. The medic approached (blue star symbol) and went prone next to me. We were initially under fire, but that eased off. He stayed right next to me but still wouldn't heal me. I spoke "Injured" several times but eventually, I died. Totally crazy, LOL. Is that a problem with the new Zeus, with the Scenario itself or some third thing? Thanks for any help -OP Share this post Link to post Share on other sites
Rak 0 Posted November 10, 2010 What does zeu_c_ai_rof does actually? Does it affect players or AI only? Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted November 10, 2010 What does zeu_c_ai_rof does actually? Does it affect players or AI only? rof = rate of fire and no it doesn't affect hoomans Share this post Link to post Share on other sites
Xeilo 10 Posted November 12, 2010 Has anyone had a problem with AI now following orders while using this mod? And if so is there a fix? Share this post Link to post Share on other sites
Tonci87 163 Posted November 12, 2010 Use the latest version from the Zeus TS3 Server. Everything is described on the last few pages Share this post Link to post Share on other sites
Xeilo 10 Posted November 12, 2010 Ah yep seems to have worked, thanks a lot, really enjoying this :D Share this post Link to post Share on other sites
LondonLad 13 Posted November 13, 2010 There seems to be 2 readme files with @zcommon (at least from the YOMA Repository I sync from - http://zeus-community.net/yas/zeus/yas2302.7z) that provide conflicting setting information. Within '..\@zcommon\Docs\3rd Party' are 2 readme files which conflict the skill/precision levels ARMA OA Zeu_readme.txt (11.09.2010) & Readme_OA_Zeu_AI.txt (04.10.2010) ARMA OA Zeu_readme.txt (11.09.2010) Player and server profile skill levels significantly affect gameplay. Empirical data provides the following recommended skill settings for the .ArmA2Profile: skillFriendly=0.98500001; skillEnemy=0.99500001; Recommended precision settings for the player/server profile are: precisionFriendly=0.5; precisionEnemy=0.20499997; ______________ Readme_OA_Zeu_AI.txt (04.10.2010) Player and server profile skill levels significantly affect gameplay. Empirical data provides the following recommended skill settings for the .ArmA2Profile: skillFriendly=0.98500001; skillEnemy=0.99500001; Recommended precision settings for the player/server profile are: precisionFriendly=0.5; precisionEnemy=0.48999981; ______________ Although I suspect the latter file to be the correct one (assuming the date is correct) I just wanted to get confirmation as to which settings are the recommended settings? Share this post Link to post Share on other sites
Desiderius 0 Posted November 13, 2010 yes i was still using the "old" precision value. Now i download the new version and see the new value. I changed it now and will look how it "works". Greetings Jack Share this post Link to post Share on other sites
Protegimus 0 Posted November 13, 2010 LondonLad: the version on Yoma's and the web site are both out of date, the latest dated 29.10.2010 (available from TS3) readme has the following information: Player and server profile skill levels significantly affect gameplay. Empirical data provides the following recommended skill settings for the .ArmA2Profile: skillFriendly=0.98500001; skillEnemy=0.99500001; Recommended precision settings for the player/server profile are: precisionFriendly=0.5; precisionEnemy=0.48999981; Protegimus Share this post Link to post Share on other sites