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tawah

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About tawah

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  1. tawah

    [SP] Operation : Slamdance - Mogadishu Urban SpecOps Mission

    Thanks for this decision. I am sure this will bring you more players to test this mission.
  2. tawah

    [SP] Operation : Slamdance - Mogadishu Urban SpecOps Mission

    It is exactly my position at this time : this mission seems really well built but I will not downlaod all those mods as I am already using a quite complete set of mods (CBA, RHS, AIA TP, ASR AI...) There must be some redundancies between RHS, Massi's 4 mods, Leight and CAF ?
  3. BE updated manually but still fail to launch. I will stay with BE disabled and only test with Horus cmd line this weekend.
  4. This CMD line seems to work for me at the moment. I will try later this weekend but I have been able to start Arma3 with Reshade, 6 times in a row without any false start. However it does not seem to solve the Battleye incompatibility that I have with Real Light (still need to disable Battleye). Thank you Horus. I am also running Win7 64 and HPET enabled in BIOS.
  5. I will be far from my PC during the next three weeks (finally in vacation...) so I won't be able to give elements to feed this thread at ReShade.me. But I will do when I will be back home. Thank you, Solano, to have launched it by the way
  6. I believe this problem will be hard to solve... It seems to happen just randomly : two days ago I was able to play with all my mods + RealLight (great addition to the game, thank you Soldano ;) ) but yesterday, just to try, I was unable to launch the exact same game : I did not change anything from one day to the other (even concerning my driver, windows update or anything else on the PC). And today, I also tried to launch with the exact same config as two days ago and yesterday : it just starts normally. Maybe something to do with the launcher? I don't know. I also get the error message described by Moon_chilD when I kill the background Arma3.exe. I remember the dxgi log seems to stop at this line when it doesn't work : "Redirecting 'D3D11CreateDeviceAndSwapChain(025D59E0, 0, 00000000, 0, 00000000, 0, 7, 17750C1C, 00A3F788, 00A3F784, 17750C60, 00A3F78C)' ..." But as it works today, I can't give you the total log produced when the launching fails. I have win7 pro 64, Nividia GTX970, Arma3 on stable build.
  7. I am not so sure because I have disabled BattlEye several days before I encountered those "non-launching" problems. Sorry to sound unconstructive but it really seems to be hard to find where the culprit is. The only action which allowed me to start again Arma3 + real light + mods was to copy-paste back CBA files from the same version as before. During my previous tests, I always kept BattlEye disabled. Edit : grammar
  8. I also had this problem with arma3.exe running but nothing happened (staying on desktop). Try first to start with real light but no mods. For me, it was starting the game normally with real light also running as expected. Since it was a problem with Real light + another mod, I have found that it was due to CBA_A3... And the most strange in this situation is that I just reinstalled the same version of CBA (the last one, up to date, that was already installed) and now I can use all my mods + real light. Really strange.
  9. tawah

    [SP/MP] ClashPoint

    Ok thank you Orcinus, I also use Notepad ++. ;-) What Zbug told me works like a charm to fight on the right side. But I had to modify on more thing in order to not start as a CSAT soldier in the middle of the russian RHS fighters : I had to replace, in the editor, the units from vanilla one (CsAT) to RHS one (RHSAFRF). Then save this mission and put it in the modified pbo. The classnames.sqf modification is not sufficient if you want to first spawn with the good appearance.
  10. tawah

    [SP/MP] ClashPoint

    Thank you for this fast answer, I will test this when I'll be back home, next weekend.
  11. tawah

    [SP/MP] ClashPoint

    I am also having great fun with this one. I only play it in SP, with RHS units. But I would like to play it in SP on the OPFOR side. I have modified the mission.sqm in the editor to play on the red side. Then saved it and put in a pbo. But one of the init script, I suppose, force my well-spawned soldier to be on the Blufor side... I really don't know what to modify in those multiple scripts. I notice that in multiplayer, self hosted server and only player, I spawn on the right side. But not integrated in a squad. So I really want to launch it in SP. I would be glad to hear a small hint. Thanks
  12. tawah

    RHS Escalation (AFRF and USAF)

    Many thanks Rydygier, this will be very helpful to properly play your Hetman SP mission. And again, thanks to RHS for this high quality mod.
  13. tawah

    RHS Escalation (AFRF and USAF)

    Good news... and sorry Misty Ronin to have made you rewrite what we already knew but I think you did not totally see what was Rydygier question.
  14. tawah

    RHS Escalation (AFRF and USAF)

    I would be very interested by the RHS team answer (not because I am able to do this seperate mod but because I would really appreciate such a merging of infantry MSV + tanks TV + rockets RVA :pray: )
  15. tawah

    [SP] HETMAN: War Stories

    Ok, thank you for this explanation. I think I will have to wait for a config file that merges the three RHS factions I need into one (I remember that someone on your HAL thread has been talking about that... maybe I am wrong).
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