EMERY 10 Posted October 25, 2009 (edited) i get this bug in any custom chopper Edited October 25, 2009 by EMERY Share this post Link to post Share on other sites
ardvarkdb 104 Posted October 25, 2009 Currently working on an update. Here are a list of changes so far that have been implemented: 1.) Fixed some texture and normal map issues (the leg holster straps but no leg holster). Had the wrong gear textures on the MG units. 2.) Added Woodland Machine gunner 3.) Added all missing items (radio, map, watch, etc.) to all units 4.) Replaced all heads with head proxy, which fixed almost all issues with the heads i.e. eyes closed, bad looking textures, all camo faces, etc. Things to look at: 1.) Custom choopper bug. Not sure if this is something with my units or other custom addons, as they work fine in the default Arma 2 vehicles. 2.) Adding more groups to the groups menu. Currently there are only woodland units in the groups menu. 3.) Create custom face icons for command menu. Share this post Link to post Share on other sites
EMERY 10 Posted October 25, 2009 sweet thanks for the update welldone Share this post Link to post Share on other sites
da12thMonkey 1943 Posted October 25, 2009 There are a couple of missing faces on the right-hand glove of the desert Scout and Scout H units: Down at the wrist. Share this post Link to post Share on other sites
AKM 0 Posted October 25, 2009 ArdvarkDB: Good to hear that the head proxy is fixing issues. I have an LoD issue with your units. That said, I have an LoD issue with all units to include default ones; the game decides that it wants to display a blocky monstrosity of a unit instead of the detailed model one would expect to see at five meters distance. This is random and rather jarring, but it's not due to your units. It did however draw my attention to your "patrol order" units wearing softcaps and J-hats; when the LoD ratchets down they're wearing MICH (or some similar type) helmets. When the LoD corrects itself they're back to baseball caps or J-hats. I am running v1.1 and they're still not carrying maps, GPS, radios, etc. Bit of a problem on any mission requiring landnav. ;) Share this post Link to post Share on other sites
Binkowski 26 Posted October 25, 2009 @da12thMonkey That's strange. In Nixo's ranger units. One of his guys has short sleeves and it shows the same thing. Maybe it's something to do with textures? Share this post Link to post Share on other sites
ardvarkdb 104 Posted October 25, 2009 @da12thMonkeyThat's strange. In Nixo's ranger units. One of his guys has short sleeves and it shows the same thing. Maybe it's something to do with textures? Yeah, that shadow shows up on anything that has a sleeve shorter than just a rolled up sleeve. As far as I could tell it has to do with the hhl sdm file. I tried tweaking it several times and even using a completely different rvmat file with different normals, smdi's, sdm's, etc and it still occurred, so I just gave up on it b/c it didn't bother me too much. As far as a new version goes, I have fixed that model error da12thMonkey, and I've updated everything else (implementing some new groups thanks to Binkowski), and adding some portraits and then I'll have a new version posted. Share this post Link to post Share on other sites
Ithen 10 Posted October 25, 2009 Great work! I love the shemaghs =) I also might revisit the MGS4 PMCs, do a bit of a redux, since it pains me to see the quality of those compared to where I feel I am now. I'd love you for doing that ;) Share this post Link to post Share on other sites
ardvarkdb 104 Posted October 25, 2009 Updated first post with link to version 1.2, which should fix almost all bugs and issues reported (thanks for catching everything). Here's a picture to enjoy. (click for larger version) SASR units aid CDF forces in capturing some insurgents. Share this post Link to post Share on other sites
Delta One Zero 10 Posted October 25, 2009 Thanks very much for these, looking forward to making a few missions using these alongside the Emery/Rubenwolf Landrovers. Share this post Link to post Share on other sites
Jezza5555 10 Posted October 25, 2009 (edited) Yea thanks for these, great units indeed!. Oddly though when I use them with the AUS landys as soon as i get in any custom aircraft the figures go into static X as in Emery's picture on page 3. EDIT: Actually it seems that any units seem to go into the X position in custom aircraft (such as littlebird) until i remove the landy's so ignore this.. Must be something conflicting somewhere. Edited October 26, 2009 by turzy Share this post Link to post Share on other sites
EMERY 10 Posted October 26, 2009 (edited) yes i see we will have to get together and see what is conflicting if anyone knows why this would be happening pls contact me asap via armaholics Edited October 26, 2009 by EMERY Share this post Link to post Share on other sites
cescollino 10 Posted October 26, 2009 every unit of my arma2 become afro..im not racist but..:confused: Share this post Link to post Share on other sites
TheVipersFang 10 Posted October 26, 2009 Still an excellent Job by Ardvarkdb. It is a light of reassurance to see you putting in the extra effort to get the result. Share this post Link to post Share on other sites
Rommel 2 Posted October 26, 2009 http://aaf.mioforo.com/download/file.php?id=28&mode=view Just some random shots I took, using AAW Steyrs and PA Rovers. Loving them. Good work. Share this post Link to post Share on other sites
Binkowski 26 Posted October 26, 2009 Thanks for the update! Share this post Link to post Share on other sites
Hicks15 10 Posted October 27, 2009 They look good, downloading right now. Share this post Link to post Share on other sites
nicolas_br 0 Posted October 29, 2009 Whoever makes a replacement pack for these wins the internets! Share this post Link to post Share on other sites
clawhammer 10 Posted November 21, 2009 I found an disturbing bug: It appers on the A_SASR_12b.p3d model, but only on some weapons specific weapons. Its definitely appears when he wears the Bis M4/M203 with ACOG and the M4 M203 with green camo. Secound reason is that its only appear at a certain distance (I belive by switch through the LOD's) Hope it can be fixed that is really disturbing when you are in fight an see your mates transforming into Zombies. Share this post Link to post Share on other sites
rubberkite 19 Posted December 2, 2009 Hi ardvarkdb Thank you for these nice units... I'm Working in a new gamemode, I Ask you the permission to use your Units And I ask you if you can give me a config or an how to to convert the unit side to Indipendend Because I need enemy force for both RED and BLU forces that defend the Sharani United Island :) Your Unit are perfect with woodland and desert for north and south terrain and vegetation. I try to change the config but I've no expirience and also if I change the side inside de config the units appears as blue side, I great appreciate if you can tell me how to, greetings ... Rubber Share this post Link to post Share on other sites
rubberkite 19 Posted December 2, 2009 This is my edited config I hope to find some help // config.bin - 23:36:40 12/02/09, generated in 0.11 seconds // Generated by unRap v1.06 by Kegetys // Separate rootclasses: Disabled, Automatic comments: Enabled #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 class CfgPatches { class Ard_SASR_INF1 { units[] = {"A_SASR_1a", "A_SASR_2a", "A_SASR_3a", "A_SASR_4a", "A_SASR_5a", "A_SASR_6a", "A_SASR_7a", "A_SASR_8a", "A_SASR_9a", "A_SASR_10a", "A_SASR_11a", "A_SASR_12a", "A_SASR_1b", "A_SASR_2b", "A_SASR_3b", "A_SASR_4b", "A_SASR_5b", "A_SASR_6b", "A_SASR_7b", "A_SASR_8b", "A_SASR_9b", "A_SASR_10b", "A_SASR_11b", "A_SASR_12b", "A_SASR_13a", "A_SASR_13b", "A_SASR_14a", "A_SASR_14b"}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicleClasses { class ARD_SASR_SOFW { displayName = "ARD SASR Woodland"; }; class ARD_SASR_SOFD { displayName = "ARD SASR Desert"; }; }; class CfgFactionClasses { class ArdSASR { displayName = "ARD Australian SASR"; priority = 2; side = TGuerrila; }; }; class CfgVehicles { class All {}; class AllVehicles : All {}; class Land : AllVehicles {}; class Man : Land {}; class Soldier : Man {}; class Civilian : Man {}; class USMC_Soldier : Soldier {}; class USMC_Soldier_GL : USMC_Soldier {}; class USMC_Soldier_Medic : USMC_Soldier {}; class USMC_Soldier_Officer : USMC_Soldier {}; class USMC_Soldier_MG : USMC_Soldier {}; class A_SASR_1a : USMC_Soldier { vehicleClass = ARD_SASR_SOFD; faction = "ArdSASR"; displayName = "Team Leader"; model = "\ARD_SASR\A_SASR_1a"; portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc1.rvmat", "ARD_SASR\data\soc1_wound1.rvmat", "ARD_SASR\data\soc1_wound2.rvmat"}; }; }; class A_SASR_1b : USMC_Soldier { vehicleClass = ARD_SASR_SOFD; faction = "ArdSASR"; displayName = "Team Leader H"; model = "\ARD_SASR\A_SASR_1b"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc1.rvmat", "ARD_SASR\data\soc1_wound1.rvmat", "ARD_SASR\data\soc1_wound2.rvmat"}; }; }; class A_SASR_2a : USMC_Soldier { vehicleClass = ARD_SASR_SOFD; faction = "ArdSASR"; displayName = "Rifleman"; model = "\ARD_SASR\A_SASR_2a"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; canHideBodies = true; canDeactivateMines = true; picture = "\Ca\characters\data\Ico\i_SF_CA.paa"; icon = "\Ca\characters2\data\icon\i_special_CA.paa"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc2.rvmat", "ARD_SASR\data\soc2_wound1.rvmat", "ARD_SASR\data\soc2_wound2.rvmat"}; }; }; class A_SASR_2b : USMC_Soldier { vehicleClass = ARD_SASR_SOFD; faction = "ArdSASR"; displayName = "Rifleman H"; model = "\ARD_SASR\A_SASR_2b"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc2.rvmat", "ARD_SASR\data\soc2_wound1.rvmat", "ARD_SASR\data\soc2_wound2.rvmat"}; }; }; class A_SASR_3a : USMC_Soldier { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Rifleman"; model = "\ARD_SASR\A_SASR_3a"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc3.rvmat", "ARD_SASR\data\soc3_wound1.rvmat", "ARD_SASR\data\soc3_wound2.rvmat"}; }; }; class A_SASR_3b : USMC_Soldier { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Rifleman H"; model = "\ARD_SASR\A_SASR_3b"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc3.rvmat", "ARD_SASR\data\soc3_wound1.rvmat", "ARD_SASR\data\soc3_wound2.rvmat"}; }; }; class A_SASR_4a : USMC_Soldier_GL { vehicleClass = ARD_SASR_SOFD; faction = "ArdSASR"; displayName = "Scout"; model = "\ARD_SASR\A_SASR_4a"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"}; respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc4.rvmat", "ARD_SASR\data\soc4_wound1.rvmat", "ARD_SASR\data\soc4_wound2.rvmat"}; }; }; class A_SASR_4b : USMC_Soldier_GL { vehicleClass = ARD_SASR_SOFD; faction = "ArdSASR"; displayName = "Scout H"; model = "\ARD_SASR\A_SASR_4b"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"}; respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc4.rvmat", "ARD_SASR\data\soc4_wound1.rvmat", "ARD_SASR\data\soc4_wound2.rvmat"}; }; }; class A_SASR_5a : USMC_Soldier_Medic { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Medic"; model = "\ARD_SASR\A_SASR_5a"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc5.rvmat", "ARD_SASR\data\soc5_wound1.rvmat", "ARD_SASR\data\soc5_wound2.rvmat"}; }; }; class A_SASR_5b : USMC_Soldier_Medic { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Medic H"; model = "\ARD_SASR\A_SASR_5b"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc5.rvmat", "ARD_SASR\data\soc5_wound1.rvmat", "ARD_SASR\data\soc5_wound2.rvmat"}; }; }; class A_SASR_6a : USMC_Soldier_GL { vehicleClass = ARD_SASR_SOFD; faction = "ArdSASR"; displayName = "Grenadier"; model = "\ARD_SASR\A_SASR_6a"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"}; respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc6.rvmat", "ARD_SASR\data\soc6_wound1.rvmat", "ARD_SASR\data\soc6_wound2.rvmat"}; }; }; class A_SASR_6b : USMC_Soldier_GL { vehicleClass = ARD_SASR_SOFD; faction = "ArdSASR"; displayName = "Grenadier H"; model = "\ARD_SASR\A_SASR_6b"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"}; respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc6.rvmat", "ARD_SASR\data\soc6_wound1.rvmat", "ARD_SASR\data\soc6_wound2.rvmat"}; }; }; class A_SASR_7a : USMC_Soldier { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Scout"; model = "\ARD_SASR\A_SASR_7a"; identityTypes[] = {"Head_USMC_Camo", "FR_Glasses"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {M4SPR, "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "HandGrenade", "HandGrenade", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {M4SPR, "M9", "NVGoggles", "Binocular", "Throw", "Put"}; respawnmagazines[] = {"20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "HandGrenade", "HandGrenade", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc7.rvmat", "ARD_SASR\data\soc7_wound1.rvmat", "ARD_SASR\data\soc7_wound2.rvmat"}; }; }; class A_SASR_7b : USMC_Soldier { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Scout H"; model = "\ARD_SASR\A_SASR_7b"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {M4SPR, "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "HandGrenade", "HandGrenade", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {M4SPR, "M9", "NVGoggles", "Binocular", "Throw", "Put"}; respawnmagazines[] = {"20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "HandGrenade", "HandGrenade", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc7.rvmat", "ARD_SASR\data\soc7_wound1.rvmat", "ARD_SASR\data\soc7_wound2.rvmat"}; }; }; class A_SASR_8a : USMC_Soldier { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Saboteur"; model = "\ARD_SASR\A_SASR_8a"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_AIM_SD_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"PipeBomb", "PipeBomb", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD"}; respawnweapons[] = {"M4A1_AIM_SD_camo", "NVGoggles", "Binocular", "Throw", "Put"}; respawnmagazines[] = {"PipeBomb", "PipeBomb", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc8.rvmat", "ARD_SASR\data\soc8_wound1.rvmat", "ARD_SASR\data\soc8_wound2.rvmat"}; }; }; class A_SASR_8b : USMC_Soldier { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Saboteur H"; model = "\ARD_SASR\A_SASR_8b"; identityTypes[] = {"Head_USMC_Camo", "FR_Glasses"}; faceType = "HeadMask1Black"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_AIM_SD_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"PipeBomb", "PipeBomb", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD"}; respawnweapons[] = {"M4A1_AIM_SD_camo", "NVGoggles", "Binocular", "Throw", "Put"}; respawnmagazines[] = {"PipeBomb", "PipeBomb", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc8.rvmat", "ARD_SASR\data\soc8_wound1.rvmat", "ARD_SASR\data\soc8_wound2.rvmat"}; }; }; class A_SASR_9a : USMC_Soldier_GL { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Patrol"; model = "\ARD_SASR\A_SASR_9a"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"}; respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc9.rvmat", "ARD_SASR\data\soc9_wound1.rvmat", "ARD_SASR\data\soc9_wound2.rvmat"}; }; }; class A_SASR_9b : USMC_Soldier_GL { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Patrol H"; model = "\ARD_SASR\A_SASR_9b"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"}; respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc9.rvmat", "ARD_SASR\data\soc9_wound1.rvmat", "ARD_SASR\data\soc9_wound2.rvmat"}; }; }; class A_SASR_10a : USMC_Soldier_Medic { vehicleClass = ARD_SASR_SOFD; faction = "ArdSASR"; displayName = "Medic"; model = "\ARD_SASR\A_SASR_10a"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc10.rvmat", "ARD_SASR\data\soc10_wound1.rvmat", "ARD_SASR\data\soc10_wound2.rvmat"}; }; }; class A_SASR_10b : USMC_Soldier_Medic { vehicleClass = ARD_SASR_SOFD; faction = "ArdSASR"; displayName = "Medic H"; model = "\ARD_SASR\A_SASR_10b"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc10.rvmat", "ARD_SASR\data\soc10_wound1.rvmat", "ARD_SASR\data\soc10_wound2.rvmat"}; }; }; class A_SASR_11a : USMC_Soldier_MG { vehicleClass = ARD_SASR_SOFD; faction = "ArdSASR"; displayName = "Automatic Rifleman"; model = "\ARD_SASR\A_SASR_11a"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"}; respawnweapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc11.rvmat", "ARD_SASR\data\soc11_wound1.rvmat", "ARD_SASR\data\soc11_wound2.rvmat"}; }; }; class A_SASR_11b : USMC_Soldier_MG { vehicleClass = ARD_SASR_SOFD; faction = "ArdSASR"; displayName = "Automatic Rifleman H"; model = "\ARD_SASR\A_SASR_11b"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"}; respawnweapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc11.rvmat", "ARD_SASR\data\soc11_wound1.rvmat", "ARD_SASR\data\soc11_wound2.rvmat"}; }; }; class A_SASR_14a : USMC_Soldier_MG { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Automatic Rifleman"; model = "\ARD_SASR\A_SASR_14a"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"}; respawnweapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc11.rvmat", "ARD_SASR\data\soc11_wound1.rvmat", "ARD_SASR\data\soc11_wound2.rvmat"}; }; }; class A_SASR_14b : USMC_Soldier_MG { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Automatic Rifleman H"; model = "\ARD_SASR\A_SASR_14b"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"}; respawnweapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc11.rvmat", "ARD_SASR\data\soc11_wound1.rvmat", "ARD_SASR\data\soc11_wound2.rvmat"}; }; }; class A_SASR_12a : USMC_Soldier { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Officer"; model = "\ARD_SASR\A_SASR_12a"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc12.rvmat", "ARD_SASR\data\soc12_wound1.rvmat", "ARD_SASR\data\soc12_wound2.rvmat"}; }; }; class A_SASR_12b : USMC_Soldier { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Officer H"; model = "\ARD_SASR\A_SASR_12b"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc12.rvmat", "ARD_SASR\data\soc12_wound1.rvmat", "ARD_SASR\data\soc12_wound2.rvmat"}; }; }; class A_SASR_13a : USMC_Soldier { vehicleClass = ARD_SASR_SOFW; faction = "ArdSASR"; displayName = "Operator"; model = "\ARD_SASR\A_SASR_13a"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc13.rvmat", "ARD_SASR\data\soc13_wound1.rvmat", "ARD_SASR\data\soc13_wound2.rvmat"}; }; }; class A_SASR_13b : USMC_Soldier { vehicleClass = ARD_SASR_SOFD; faction = "ArdSASR"; displayName = "Operator H"; model = "\ARD_SASR\A_SASR_13b"; identityTypes[] = {"USMC_Glasses", "Head_USMC"}; faceType = "Man"; scope = public; nightVision = true; camouflage = 0.6; // how dificult to spot - bigger - better spotable Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc13.rvmat", "ARD_SASR\data\soc13_wound1.rvmat", "ARD_SASR\data\soc13_wound2.rvmat"}; }; }; }; class CfgGroups { class GUER { name = $STR_GUER; class ARDSASR { name = "Ard Australian SASR"; class Infantry { name = "Infantry"; class SASRW_Squad { name = "Woodland Squad"; faction = ARDSASR; rarityGroup = 0.8; class Unit0 { side = TGuerrila; vehicle = "A_SASR_12b"; rank = SERGEANT; position[] = {0, 5, 0}; }; class Unit1 { side = TGuerrila; vehicle = "A_SASR_3b"; rank = CORPORAL; position[] = {3, 0, 0}; }; class Unit2 { side = TGuerrila; vehicle = "A_SASR_5a"; rank = CORPORAL; position[] = {5, 0, 0}; }; class Unit3 { side = TGuerrila; vehicle = "A_SASR_14a"; rank = CORPORAL; position[] = {7, 0, 0}; }; class Unit4 { side = TGuerrila; vehicle = "A_SASR_7b"; rank = CORPORAL; position[] = {9, 0, 0}; }; class Unit5 { side = TGuerrila; vehicle = "A_SASR_12a"; rank = CORPORAL; position[] = {11, 0, 0}; }; class Unit6 { side = TGuerrila; vehicle = "A_SASR_13a"; rank = CORPORAL; position[] = {13, 0, 0}; }; class Unit7 { side = TGuerrila; vehicle = "A_SASR_8a"; rank = CORPORAL; position[] = {15, 0, 0}; }; class Unit8 { side = TGuerrila; vehicle = "A_SASR_9a"; rank = CORPORAL; position[] = {17, 0, 0}; }; class Unit9 { side = TGuerrila; vehicle = "A_SASR_3a"; rank = CORPORAL; position[] = {19, 0, 0}; }; }; class SASRD_Squad { name = "Desert Squad"; faction = ARDSASR; rarityGroup = 0.8; class Unit0 { side = TGuerrila; vehicle = "A_SASR_1a"; rank = SERGEANT; position[] = {0, 5, 0}; }; class Unit1 { side = TGuerrila; vehicle = "A_SASR_2b"; rank = CORPORAL; position[] = {3, 0, 0}; }; class Unit2 { side = TGuerrila; vehicle = "A_SASR_4b"; rank = CORPORAL; position[] = {5, 0, 0}; }; class Unit3 { side = TGuerrila; vehicle = "A_SASR_6a"; rank = CORPORAL; position[] = {7, 0, 0}; }; class Unit4 { side = TGuerrila; vehicle = "A_SASR_11b"; rank = CORPORAL; position[] = {9, 0, 0}; }; class Unit5 { side = TGuerrila; vehicle = "A_SASR_6b"; rank = CORPORAL; position[] = {11, 0, 0}; }; class Unit6 { side = TGuerrila; vehicle = "A_SASR_10b"; rank = CORPORAL; position[] = {13, 0, 0}; }; class Unit7 { side = TGuerrila; vehicle = "A_SASR_13b"; rank = CORPORAL; position[] = {15, 0, 0}; }; class Unit8 { side = TGuerrila; vehicle = "A_SASR_2a"; rank = CORPORAL; position[] = {17, 0, 0}; }; class Unit9 { side = TGuerrila; vehicle = "A_SASR_11a"; rank = CORPORAL; position[] = {19, 0, 0}; }; }; class SASRW_Patrol { name = "Woodland Patrol"; faction = ARDSASR; rarityGroup = 0.8; class Unit0 { side = TGuerrila; vehicle = "A_SASR_3a"; rank = SERGEANT; position[] = {0, 5, 0}; }; class Unit1 { side = TGuerrila; vehicle = "A_SASR_5a"; rank = CORPORAL; position[] = {3, 0, 0}; }; class Unit2 { side = TGuerrila; vehicle = "A_SASR_7a"; rank = CORPORAL; position[] = {5, 0, 0}; }; class Unit3 { side = TGuerrila; vehicle = "A_SASR_14a"; rank = CORPORAL; position[] = {7, 0, 0}; }; }; class SASRD_Patrol { name = "Desert Patrol"; faction = ARDSASR; rarityGroup = 0.8; class Unit0 { side = TGuerrila; vehicle = "A_SASR_2a"; rank = SERGEANT; position[] = {0, 5, 0}; }; class Unit1 { side = TGuerrila; vehicle = "A_SASR_10a"; rank = CORPORAL; position[] = {3, 0, 0}; }; class Unit2 { side = TGuerrila; vehicle = "A_SASR_11a"; rank = CORPORAL; position[] = {5, 0, 0}; }; class Unit3 { side = TGuerrila; vehicle = "A_SASR_4a"; rank = CORPORAL; position[] = {7, 0, 0}; }; }; }; }; }; }; Share this post Link to post Share on other sites
ardvarkdb 104 Posted December 3, 2009 This is my edited config I hope to find some help You'll need to change all of the USMC Soldier classes in the config to be Guerrilla classes. For example, replace every instance of "USMC_Soldier" with "GUE_Soldier_1". You'll need to change all of the USMC ones. You can find the guerrilla classes here. Hope that helps. Glad you like the units :) Share this post Link to post Share on other sites
Rommel 2 Posted December 3, 2009 Also getting LOD errors at around 50m, entire torso goes haywire. Share this post Link to post Share on other sites
rubberkite 19 Posted December 3, 2009 You'll need to change all of the USMC Soldier classes in the config to be Guerrilla classes. For example, replace every instance of "USMC_Soldier" with "GUE_Soldier_1". You'll need to change all of the USMC ones. You can find the guerrilla classes here.Hope that helps. Glad you like the units :) I hope this work, I've fear that will generate some rpt problem, there is a sort of link between p3d and soldier class, anyway I'll try to replace the config as you suggest I also ask you the permission to include your work in my addonpack who is the base for some mission and for a new GAMEMODE that I've planned to relase about 01 2010.... Of course the credit for the unit are your, I just change the config to use as indipendent / guerrilla side that defend sharani village and city... using your nice woodland and desert for north and south Last question, sorry for time taken: is correct this for group: class CfgGroups { class GUER { name = $STR_GUER; and for the identities I need to change also these: identityTypes[] = {"USMC_Glasses", "Head_USMC"}; thank you Rubber Share this post Link to post Share on other sites
rubberkite 19 Posted December 3, 2009 I've replaced the config file, I've Removed Group because I don't know the correct sintax The Unit are in the Guerrilla SIDE but arma crash with the unit installed here my arma.rpt about error: SetFace error: class CfgFaces.Man.Sto not found Error: Error during SetFace - class CfgFaces.Man.Sto not found Warning Message: Cannot open object ard_sasr\a_sasr_4a.p3d Warning Message: Cannot load material file ard_sasr\data\soc4.rvmat. Cannot load material file ard_sasr\data\soc4.rvmat Warning Message: Cannot load material file ard_sasr\data\soc4_wound1.rvmat. Cannot load material file ard_sasr\data\soc4_wound1.rvmat Warning Message: Cannot load material file ard_sasr\data\soc4_wound2.rvmat. Cannot load material file ard_sasr\data\soc4_wound2.rvmat SetFace error: class CfgFaces.Man.Sto not found Error: Error during SetFace - class CfgFaces.Man.Sto not found Share this post Link to post Share on other sites