W0lle 1051 Posted March 5, 2013 Haven't I sent you the fixed model some time ago? You could just replace the screwed-up BI one with the model from me? :p Share this post Link to post Share on other sites
icebreakr 3159 Posted March 5, 2013 I did, I borked up something I guess =) please resend it to my .info mail? Share this post Link to post Share on other sites
W0lle 1051 Posted March 5, 2013 Hehe will do asap Ice. Share this post Link to post Share on other sites
mach2infinity 12 Posted March 6, 2013 Zetaborn are coming back as Alienz Mod very soon. Thanks for the update and I can't wait :) Are these the Zetaborn made by/with Bad Benson? Share this post Link to post Share on other sites
bardosy 158 Posted March 8, 2013 Its a well known bug. Its a default building hut_old.p3d, but this glitch only appears on Shadow setting "Normal". Switch to High or Very High to get it removed.I've reported that issue on official tracker around 3 years ago, but it didn't get fixed (yet) ;) https://dev-heaven.net/issues/5406 Thanks for the answer! Share this post Link to post Share on other sites
ColonelColdest 10 Posted April 25, 2013 I'm new here , can you tell me where i can download zetaborn units ... IceBreakr removed them from the map :( Share this post Link to post Share on other sites
icebreakr 3159 Posted April 25, 2013 New ones coming hopefully this week! Share this post Link to post Share on other sites
icebreakr 3159 Posted May 19, 2013 For all the guys looking for old-duala aliens that were removed from island fullpack, here's a brand new standalone release: http://forums.bistudio.com/showthread.php?114918-Visitors-for-Arma2/page19 Share this post Link to post Share on other sites
dmarkwick 261 Posted May 22, 2013 Any plans to shunt this on to ArmA3? :) AiA mod doesn't do it, crashes the game (for me). Shame because I suddenly had the huge urge to see Duala with the new altitude-dependent fog :) Share this post Link to post Share on other sites
icebreakr 3159 Posted May 22, 2013 Not made for A3, yet. Sorry. Wait until at least a beta release, we need new tools. Then I will do a new version ;) Share this post Link to post Share on other sites
maltti 13 Posted December 11, 2013 Hello Icy (long time no seen). Anyway I just noticed something strange with both of Gazelle helicopters in my mission. Seems that you can fit 5 people in there, but fifth person cannot be seen and fifth person seems to be "hiding" somehow/somewhere in chopper. a Bug? Maltti Share this post Link to post Share on other sites
icebreakr 3159 Posted December 11, 2013 Hello Icy (long time no seen). Anyway I just noticed something strange with both of Gazelle helicopters in my mission. Seems that you can fit 5 people in there, but fifth person cannot be seen and fifth person seems to be "hiding" somehow/somewhere in chopper. a Bug?Maltti Hmm, there should be three guys sitting in the back seats? And one in frontseat? Share this post Link to post Share on other sites
maltti 13 Posted December 13, 2013 Erhm... No, two seats in front, and two in back. If you order your AI´s to get in, first 3 AI goes nicely to their seats, but a fourth one disappears somewhere in chopper (you cannot see him at back seat). After that you can go in as a fifth passenger of chopper. Bit strange. And if you try to get in as a fourth passenger, you cannot get inside view but 3rd person view instead (and you cannot see yourself in chopper either). Maltti Share this post Link to post Share on other sites
spooky lynx 73 Posted December 13, 2013 Maybe model has less proxies for passangers than number of passangers written in config, no? Share this post Link to post Share on other sites
icebreakr 3159 Posted December 14, 2013 Maltti: will check it out. AS350 has also been fixed so the crew can be shot and all glasses break. Share this post Link to post Share on other sites
SolidSnake-(SNK) 0 Posted January 12, 2014 Hello Icebreakr You do really nice work, but i think you should change your map to beeing one country and focus on Goverment vs Rebels and Delta/Rangers that have to be deployed to the region. That was what was so cool with Tonal for Operation Flashpoint. And make your cities willages much more crappy with chanty buildings and stuff all over. Like in Tonal Share this post Link to post Share on other sites
hcpookie 3770 Posted January 13, 2014 Hello IcebreakrYou do really nice work, but i think you should change your map to beeing one country and focus on Goverment vs Rebels and Delta/Rangers that have to be deployed to the region. That was what was so cool with Tonal for Operation Flashpoint. And make your cities willages much more crappy with chanty buildings and stuff all over. Like in Tonal Yeah Ice! Your map sucks. Make it more like something else :cool: LOL Share this post Link to post Share on other sites
icebreakr 3159 Posted January 13, 2014 Yeah, just scratch entire faction and screw all the mission makers, right? ;) anyhow... you can always "pretend" that one country took over the other, I did that in well over than 50 missions on Duala ;) Share this post Link to post Share on other sites
MichaelZFreeman 20 Posted January 15, 2014 Has anyone converted this beauty of an island to Warfare Benny Edition 2.073 (latest published release) ? It's driving me nutz having to play in Takistan. I can play this island using WFBE 2.071 but it has AI performance problems and some bugs. I put in a mod request ... Request for Isla Duala conversion to Warfare BE 2.073 ... but maybe someone already done this (I did the obligatory internet search) ? Share this post Link to post Share on other sites
MichaelZFreeman 20 Posted April 7, 2014 OK, I reverted to WFBE 2.071. Is there a fixed "config.bin" (in isladuala.pbo) for Linux systems ? I can't get my Linux server to see Duala because there are references to uppercase file names in "config.bin". I'm running it in a Virtual Machine and would normally just use Windows, but I don't have a Windows license that I can use at the moment so I had to install Linux. Share this post Link to post Share on other sites