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Interesting, ideas for new themes and addons finished for A2 :D?! UFO is last chanse?

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Has anyone who has access to the latest update (or Ice, if you've messed with it) tried laser guided munitions on this map with aircraft? I still have issues with the last official release with either the A-10 or the AV-8 not wanting to drop on laser energy on this map only, no addons other than the Duala stuff. On all other maps, it works fine.

Just wondering if anyone has messed with this.

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Hi Guys,

One thing I noticed was that if you place satchels and destroy any of the radar towers like the one on GR:059953, the radar tips over but from one side you can see all the earth and dirt sitting up in the air which looks horrible. Perhaps it could be fixed by changing the editor object or something. I was going to make it part of my campaign to destroy the radars, but when I saw that I figured I couldn't because it doesnt look very good.

Other than that..no bones to pick here. Thanks for you hard work Icebreakr and Co.

Thanks

Rough Knight.

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hi, anyone know how i can get rid of the isla duala load screens?

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Dunno about new update for Duala, Ice very busy with Lingor now ;)

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Zorg_DK: simply delete ui_duala.pbo file.

hunter11: thank you!

gatordev: check the addons you have active, it should work.

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Zorg_DK: simply delete ui_duala.pbo file.

hunter11: thank you!

gatordev: check the addons you have active, it should work.

cheers, thanks. good work btw.

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Hi Guys,

One thing I noticed was that if you place satchels and destroy any of the radar towers like the one on GR:059953, the radar tips over but from one side you can see all the earth and dirt sitting up in the air which looks horrible. Perhaps it could be fixed by changing the editor object or something. I was going to make it part of my campaign to destroy the radars, but when I saw that I figured I couldn't because it doesnt look very good.

Other than that..no bones to pick here. Thanks for you hard work Icebreakr and Co.

Thanks

Rough Knight.

That's due to the destrType value:

http://community.bistudio.com/wiki/CfgVehicles_Config_Reference#destrType

Buildings will sink down into the ground, if I remember correctly. The tip-over is for most all of the objects like signs, etc. Run into them, they tip over. Which as you observe is a problem when you can see "under" them. Only way to fix is to have them sink into the ground via changing this value, OR set the damage animations to "damage hide" parts. There's also a "wreck" LOD but I've never played with that so I don't know how it works.

If you do the "damage hide" animation, it would mean you must edit the model and make many parts of it this animation. In addition you should change the class Damage value to give it one of the BIS damage textures - the ones that make any vehicle look like a burned-out wreck when it is destroyed. If you REALLY wanted to, you could break out part (or parts) of the dish and make little sections so that a damaged dish would look like it had chunks blown out of it. LOTS of work however... meaning longer time between updates ;) If for some reason you can't edit the original, then you could change the inheritance and basically make a copy of the original. Then you could change the destrType of the copy and simply let it sink into the ground.

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But you're probably talking about objects that BIS made and configured in vanilla configs? I don't remember putting down a custom radar object on Duala.

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But you're probably talking about objects that BIS made and configured in vanilla configs? I don't remember putting down a custom radar object on Duala.

Yes, these radars are the warfare radars, and are vanilla objects. I can make you a sample mission if you would like so you can see it and decide if you want to do anything about it. Personally I would remove them as they could be added by a mission maker, however I am not sure if they are strategicaly placed [they typically are located on high ground which is logical]....but you are the boss : )

To be honest, maybe ingame no-one would place a satchel or try to blow one up from the ground anyway. You wouldnt notice the graphical glitch from an aircraft. I just saw the issue so thought I would mention it.

Thanks

Rough Knight.

Edited by Rough Knight

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If they are BIS objects, then the "new child" trick will suffice. Make a new config.cpp and inherit from a building, and point the model = to the radar model. Give it a new name and that should do the trick - you'll have a new "building" object that will behave as any other building - it will blow up and fall into the ground when it gets destroyed. Problem solved. Then edit the map to use the new building instead of the original.

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gatordev: check the addons you have active, it should work.

I'll give it another try, but on both 1.5x and 1.6, with only your island and units loaded, I'd have the problem. Works fine on other vanilla and 3rd party islands. A small price to pay for a great island, though.

Yes, these radars are the warfare radars, and are vanilla objects. I can make you a sample mission if you would like so you can see it and decide if you want to do anything about it. Personally I would remove them as they could be added by a mission maker, however I am not sure if they are strategicaly placed [they typically are located on high ground which is logical]....but you are the boss : )

I've seen the same thing that j_frost mentions. Somebody crashes into a radar or lobs a bunch of rockets towards it and it falls over. Sounds like hcpookie has a solution, which would be great.

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+1 vote for hcpookie's solution then. I don't know how much work is in that, but sounds like a good solution if IceBreakr and Co could spare the time for the next update whenever that may be.

Thanks

Rough Knight

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Next update is right after the release of Lingor update, so I might add that nifty candy in it.

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What about animals and enterable buildings :) ;)?!

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Man, this is another OUTSTANDING island of yours that I have been playing with lately, simply superb IceBreakr! I haven't had much time in the last few years to play with Arma 2 and all of the addons out there, but this is an exremely well made map in terms of mission creation, skirmish areas and places to create fire-bases. I was just wondering, since I am not very good at addon editing, is there a way to place any of the Duala factions decals on other vehicle addons and the default BIS ones? I look forward to any other "african" vehicles you might be adding in the future. A simple retexturing of the OA takistani vehicles would be awesome!

This is a great addon and I thank you for all your hard work. :)

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Thank you Jocko-Flocko. Since Duala is A2-only project, I am not planning to include any OA content. Especially now that A3 is around the corner and future use of this map is in question. As you know BIS didn't include bunch of content from a predecessor, so mapmakers are having hard time making new content every couple of years.

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I love the map but I have a question.

I placed an Afrenian rifle group down in the editor and chose the RPG-7 AT guy as my player. When I start the mission I have changed into a cop with just an AK. I noticed that in the editor when placing individual men I can't actually select the unit that exists in the group. Only rpg-7 HE and RPG-18 men exist. The AI has no trouble using the men and i've killed one to look at his gear and saw that he was carrying tandem charge HEAT rockets. Am I the only one who doesn't have that infantry class in my editor?

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Great island, Icebreaker. Just want to let you know that it was a pleasure bringing all 4 of your islands into my mission. All the Duala forces are available to be used in the mission alongside any other supported troop/vehicle mods, which im adding more everyday. You can even easily use Duala forces on your other islands as well. Thanks for the great contributions to the community. I think all 4 of your islands are great, but i do think your masterpiece is Panthera. so much detail.

Mission thread

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Guest

Is it possible to add more buildings to the map using 3d editor? I can't seem to find any of the Duala buildings listed. Hope its possible as I need to extend one of the city's for the mission I'm currently making.

EDIT: Ok, I'm pretty sure the above is not possible. Is there a list of building class-names anywhere so I can use the town generator to expand the city?

Edited by Guest

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@Acelondoner

Its posible :), but need unlock buildings in edtior, or have buildings classes, and you can put it on map :)

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Hi guys, are there any addon-free COOP missions for Duala?

I looked in the USER missions thread and found almost 2 dozen but practically all of them require ACE.

The best would be a campaign, in the vein of Tonal...

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Hi guys, are there any addon-free COOP missions for Duala?

I looked in the USER missions thread and found almost 2 dozen but practically all of them require ACE.

The best would be a campaign, in the vein of Tonal...

These might be good for you...

http://forums.bistudio.com/showthread.php?132146-Kremator-presents-BattleZone-MSO-PatrolOps2-amp-ATCRabbit&highlight=DUALA

http://forums.bistudio.com/showthread.php?129497-ZKs-BattleZone-72-Player-CO-OP-Warfare&highlight=DUALA

http://forums.bistudio.com/showthread.php?126904-Patrol-Operations-2&highlight=DUALA

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