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Console version of ARMA 2

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I reckon the issue of console vs PC is not which one is "better", for any reasonable discussion will come to the conclusion that consoles are good in their own context, and PCs are good in theirs.

The issue is whether the ArmA line as a product will suffer.

Let's be clear about this: the reason OFP/ArmA/ArmA2 is so well regarded is because of it's flexibility and community input. Who plays OFP/ArmA/ArmA2 (from now on just "ArmA2" ;)) for years & years without using mods to improve it? I'm willing to bet that, outside of clans, ArmA2 installs are as different & personal as the PC builds themselves. No two installs will be the same. To be sure, people will have different startup parameters depending on what they're doing/who they're doing it with, but it's the endless flexibility that ArmA2 allows that really reaches people. With a console port, you lose a lot of that flexibility. Most of it in fact, if not all. It simply becomes a game that BIS releases in whatever state it's released in, take it or leave it. And for consoles, that's actually a requirement. Switch on & play is the big console thing, no tweaking or endless patching or hardware upgrading & mod downloading etc.

There might well be a small portion of console owners who do not mind doing all this (even if it's possible), but I suggest that in the context of "average" console usage in the mass console market it's a very small and insignificant number. That's an assumption BTW but I have not ever seen any evidence of anything different, and I have 2 major consoles installed in my household. Not one single game I've ever seen has allowed user-made modification.

So again, let's be clear: it's not ArmA2 that makes ArmA2 (great product though it is), it's all the user made stuff.

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Excuse my ignorance, but I've been lurking here for a while now and I appararently don't get the point.

Why are so many of you afraid of an ArmA2 release on XBox 360?

Some of you almost panick when thinking of a console release. If you play the game on PC - content with the mod options, the control scheme, the community -, then why do you whine about all the problems BI will face when porting the game to XBox? They are the programmers, they should know best. You whine and cry out loud about the problems of porting the control schemes to an "inusable" XBox 360 controller and about a community of idiots playing consoles compared to an elite playing on PC.

Some of the postings here sound like my 5 year old niece who cries out because her 3 year old brother threatens to take away her toy. Is that the reason? Are you afraid that the bad console gamers will take away your favorite toy and spoil it with their drool and sticky fingers? No? Because that's ridiculous, isn't it? Nevertheless, that's what I have read so far.

What are you afraid - or jealous - of? That you would loose your elitist status? That a lower, inferior class of players will touch your holy grail? Come on, there isn't even a clear separation between "console gamers" and "PC gamers". Actually, many people own both and play on both platforms. You can find the same people here and there, the singing and shouting kid as well as the 40+ military man playing a video or PC game after a hard day's work.

Or are you afraid that the PC version of ArmA2 will suffer from the console port? That the PC game and its successors will be dumbed down, neglected, watered down in order to please a (non existant) dumb console public? You should know (and trust!) BI better - they always preferred the PC as a lead platform and I don't think they would never, ever do that to Armed Assault what Codemasters did to Operation Flashpoint. I fully trust them that if they published a console version, it would be a version they could stand behind 100 percent.

There is absolutely no reason to be afraid that someone will take the game from your PCs, and destroy it or anything like that. So don't panick and stop flaming, trolling, and whining. BI certainly won't destroy the game, even if they decided to publish a console version (something I'm not convinced of, btw). BI won't take the game from you, cock a snook at you and give the game to your little baby brothers.

So please stop behaving like jealous 6-years-olds and refrain from whining like: "but they are dumb, they are idiots, and they play with CONTROLLERS, omfg, they will desecrate my game!!!". They won't, this isn't a game for the masses and it won't become a game for the masses on console either.

How arrogant to claim that players who play the game on PC are intelligent, tactical superior and clever members of a paradisiac community while players who would play it on console are drooling morons who hate each other. Believe me, they are not distinguishable from you, besides their obvious hardware preferences, and many of them are among you because they play on Xbox and PC.

This is thread about the (suspected) console version of ArmA2, of speculations about the console version and about how to solve the obvious technical issues. Crying about that you don't want to share your precious game with these console guys and childish boasting about why PC gamers are superior is absolutely unasked for.

DMarkwick, you had some good points, though. The static game on console is certainly unwanted in a lively community who is accustomed to mods, but keep in mind that most console players really don't care. They play all kinds of shooters "out of the box" with some DLC here and there, and they don't care whether a game remains static as long as the multiplayer is addictive and well-thought-out with enough long-time motivation to keep players interested. That works fine on console, even without user created content and mods. The fact that there is no need to install a game, to search for drivers and solve compatibility issues, to patch a game or to replace incompatible hardware compensates for that. If ArmA2 is a good game even without user-created content, then it will find its community and dedicated fans even on console. If ArmA2 doesn't work without user modifications or doesn't offer enough stuff with user content, then that's another problem altogether which could certainly be argued about (especially in a trollish fashion, I'm afraid). Nevertheless, interesting point. But don't forget, the community found a way to port OFP mods from PC to the old XBox, including vehicles, weapons, buildings, and large missions. So there's still hope.

I really hope this thread will stay on topic from now on: with an objective, constructive discussion about a speculated console version of the game. It's out of question that control schemes or graphics or even long-time motivation are an issue here, but the discussion should be led in an interesting, adult way and not by obvious jealous six-year-olds who don't want to share their game with anyone.

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Honestly, I think OA - where the maps lack a lot of vegetation, and the engine has seen a lot of polish and enhancement (real FLIR etc), is it at a state suitable for console.

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Excuse my ignorance, but I've been lurking here for a while now and I appararently don't get the point.

Why are so many of you afraid of an ArmA2 release on XBox 360?

I think I can answer that... its because if A2 gets ported to a console and its a bad job which lets be honest it most likely will be or a least very watered down then that only reflects badly on BI which in turn makes ppl turn away that may have otherwise picked it up off the shelf (PC version I mean).

We would like to have more ppl playing A2... BI/A2 have had plenty of negative press from 14yr old game reviewers as is so any more negatives is not desirable...

You can't deny that the chances of A2 porting to a console successfully is pretty low and A2 PC'ers don't want more press that doesn't help numbers on their servers.

Now I'm not saying this is why but I do feel this way myself a tad but I'm sure there a plenty that feel this alot stronger than I do :)

But as cm said about OA... there is a decent chance you guys might get it on console because of optimization and the less draining enviroment and all the other stuff that is OA:)

ANYway I do hope it gets ported successfully, cause everyone should be playing this game... good luck :)

PS... XBOX sux, Nintendo rule LOL just stiring

Edited by 76

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Death by lack of viewdistance/AA

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BIS perhaps did some console testing but the results didnt match their expectations. ;)

Guess the most pc and probably console players know how bad some game ports can be.

Nah the reason BI havnt done much for console players for a whil is coz they cant find decent console publisher, Activision, Ea and Codemasters are out of question and Steam only publish their own games on consoles, contrary to how they operate on pcs.

Ofp:elite worked fine, and yea ArmA 2 is half about mods, but most of us console gamers dnt know wat a mod is lol. Ye it luks like great fun to attach cows to parachute and make 1500 of them all skydive at the same time or make a ww2 dday or pelalui beach assault mission but we just want the vanilla game that we can play campaign, multiplayer and have a watered down elite style editor.

I can tell u that BIS will never do anything that will screw up their games, and if that means that they wont make a console version so be it, and dont get me wrong i dont wanna look immature or argue over the net coz thats for retards.

I dnt want ArmA 2 on consoles IF it will screw it up for u guys coz i dnt dnt wanna take it away from u. But if its possible AND if it is in the best interests of the devs, which it is and it wont harm ur guys version y shuldnt we be aloud it.

Even if the graphics and frame rates nd sounds are all Dragon Rising leval i wuld still want it. Hey, if it had elite graphics and sound, (apart from 3d sound that needs fixing coz a 70 tonne tank crept up bhind me nd ran me ova lol) i wuld still want just campaign, multiplayer, and watered down mission editor.

alot of us console gamers are currently arguing with pc gamers, mainly due to the fact that U guys say we will never get ArmA2 dar de dar de dar but i can remember when console gamers and pc gamers got on soo well together with CWC /elite nd we all under stood are game was and never wuld b as gud as urs but we didnt care, we luvd it nd we all got on so well, if BIS makes A2 for consoles it will be for the best so dnt wory, u guys nd ur game r fine, its us console gamers who need to worry nd keep our fingures cross BIS wil find producer.

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Excuse my ignorance, but I've been lurking here for a while now and I appararently don't get the point.

Why are so many of you afraid of an ArmA2 release on XBox 360?

Some of you almost panick when thinking of a console release. If you play the game on PC - content with the mod options, the control scheme, the community -, then why do you whine about all the problems BI will face when porting the game to XBox? They are the programmers, they should know best. You whine and cry out loud about the problems of porting the control schemes to an "inusable" XBox 360 controller and about a community of idiots playing consoles compared to an elite playing on PC.

Consoles and console gamers have wrecked MANY a PC franchise with their "demands". The fact that you seem to be blissfully unaware of this negates your entire argument.

I don't think anyone is "afraid". We'd rather you just stuck to your consoles and didn't try to ruin one of the only good PC franchises we have left. It's the same reason you don't see Black Shark on a console. It would have to go through such a monumentous process of retardation to be accessible to your average console "player" that it would doubtless detract from the quality of the franchise.

Why must everything be ported to consoles. Can we have our one franchise without "you people" trying to have it destroyed just so you can play the "lite" version? Is it that too much to ask?

I don't want any of your games "ported" to the PC, you can keep them, and vice versa.

Edited by BangTail

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Consoles and console gamers have wrecked MANY a PC franchise with their "demands". The fact that you seem to be blissfully unaware of this negates your entire argument.

*snip*

We'd rather you just stuck to your consoles and didn't try to ruin one of the only good PC franchises we have left. (...) It would have to go through such a monumentous process of retardation to be accessible to your average console "player" that it would doubtless detract from the quality of the franchise.

I'm not that ignorant and not that naive - I've been playing both PC and console games for about 20 years now. I was shocked about what became of Ghost Recon or Rainbow Six on console because I loved the original Rainbow Six games with the planning phase etc.. So there are certainly examples when console versions brought down an entire franchise.

But this is Bohemia Interactive, not Ubi Soft or any other publisher looking for a cheap cash cow. BI are dedicated gamers, making games for dedicated gamers, so I think we can't compare this game to all the other franchises out there. BI is strongly aware of their target group and they won't change their target group on console.

So you _really_ think BI would ruin their own franchise by publishing a dumbed down "light" version of ArmA2 on console for the masses? I don't agree with you here. I'm strongly convinced that they would publish a console version _only_ if they manage to port the game without major trade-offs and concessions - or they won't publish it at all. But I think we will never see a ArmA2 light:Dragon Rising on Xbox. Consoles will get a game which is as close to ArmA2 as hardware and programming allow, or they won't get the game at all.

So you can keep your "I want to keep my game, I don't want to share it, play with your own games!" stuff, I had enough of that on Christmas watching kids brawl over their new toys, thank you. You ARE afraid that BI will take the game from you and change it into ArmA2 Vegas.

Btw., I'm not one of "you people", defending each and every console game out there (on the contrary), I'm playing games on PC as well as XBox, depending on the game and genre. I was just trying to bring reason back to this discussion, but I obviously failed. Instead of a discussion about "problems I see when BI will try to port the game to XBox", I got the same: "Whaaaa, don't take my game from me" stuff again. Anyway, I tried.

The fact that you put console "players" into quotation marks proves that you aren't interested in any serious discussions. I don't think I change from a player to a "player" when I turn off my PC and turn on my Xbox, I'm still the same person. That's arrogant, ignorant, elitist, childish, and polemic.

Edited by Captain Cook

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*snip*

I'm not that ignorant and not that naive - I've been playing both PC and console games for about 20 years now. I was shocked about what became of Ghost Recon or Rainbow Six on console because I loved the original Rainbow Six games with the planning phase etc.. So there are certainly examples when console versions brought down an entire franchise.

But this is Bohemia Interactive, not Ubi Soft or any other publisher looking for a cheap cash cow. BI are dedicated gamers, making games for dedicated gamers, so I think we can't compare this game to all the other franchises out there. BI is strongly aware of their target group and they won't change their target group on console.

So you _really_ think BI would ruin their own franchise by publishing a dumbed down "light" version of ArmA2 on console for the masses? I don't agree with you here. I'm strongly convinced that they would publish a console version _only_ if they manage to port the game without major trade-offs and concessions - or they won't publish it at all. But I think we will never see a ArmA2 light:Dragon Rising on Xbox. Consoles will get a game which is as close to ArmA2 as hardware and programming allow, or they won't get the game at all.

So you can keep your "I want to keep my game, I don't want to share it, play with your own games!" stuff, I had enough of that on Christmas watching kids brawl over their new toys, thank you. You ARE afraid that BI will take the game from you and change it into ArmA2 Vegas.

Btw., I'm not one of "you people", defending each and every console game out there (on the contrary), I'm playing games on PC as well as XBox, depending on the game and genre. I was just trying to bring reason back to this discussion, but I obviously failed. Instead of a discussion about "problems I see when BI will try to port the game to XBox", I got the same: "Whaaaa, don't take my game from me" stuff again. Anyway, I tried.

The fact that you put console "players" into quotation marks proves that you aren't interested in any serious discussions. I don't think I change from a player to a "player" when I turn off my PC and turn on my Xbox, I'm still the same person. That's arrogant, ignorant, elitist, childish, and polemic.

You are, of course, correct :)

I also don't see BIS going the console route, quite frankly I don't think there's a future for them in it. Why simplify a game and release it into an already FPS-saturated environment? Why make ArmA2 less ArmA2-like and compete it against CoD/MoH or whatever? Why remove/change features in something that sells because of unique features, and then change it to compete with games that have already a powerful console pedigree?

I've often said that a fat slice of a thin pie is better than a thin slice of a fat pie.

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*snip*

I'm not that ignorant and not that naive - I've been playing both PC and console games for about 20 years now. I was shocked about what became of Ghost Recon or Rainbow Six on console because I loved the original Rainbow Six games with the planning phase etc.. So there are certainly examples when console versions brought down an entire franchise.

But this is Bohemia Interactive, not Ubi Soft or any other publisher looking for a cheap cash cow. BI are dedicated gamers, making games for dedicated gamers, so I think we can't compare this game to all the other franchises out there. BI is strongly aware of their target group and they won't change their target group on console.

So you _really_ think BI would ruin their own franchise by publishing a dumbed down "light" version of ArmA2 on console for the masses? I don't agree with you here. I'm strongly convinced that they would publish a console version _only_ if they manage to port the game without major trade-offs and concessions - or they won't publish it at all. But I think we will never see a ArmA2 light:Dragon Rising on Xbox. Consoles will get a game which is as close to ArmA2 as hardware and programming allow, or they won't get the game at all.

So you can keep your "I want to keep my game, I don't want to share it, play with your own games!" stuff, I had enough of that on Christmas watching kids brawl over their new toys, thank you. You ARE afraid that BI will take the game from you and change it into ArmA2 Vegas.

Btw., I'm not one of "you people", defending each and every console game out there (on the contrary), I'm playing games on PC as well as XBox, depending on the game and genre. I was just trying to bring reason back to this discussion, but I obviously failed. Instead of a discussion about "problems I see when BI will try to port the game to XBox", I got the same: "Whaaaa, don't take my game from me" stuff again. Anyway, I tried.

The fact that you put console "players" into quotation marks proves that you aren't interested in any serious discussions. I don't think I change from a player to a "player" when I turn off my PC and turn on my Xbox, I'm still the same person. That's arrogant, ignorant, elitist, childish, and polemic.

I'm not afraid of BI selling out, it won't happen.

You can shove your condescending tone as well chief ;)

I've seen what DR did to the OFP name and I wasn't impressed. I'm happy there are still companies like ED and BIS who develop solely for PCs. There are plenty of other games for you console types to play.

I'm afraid that people clamoring for a console version of A2 illicits a knee-jerk reaction from me at this point. Maybe you were trying to be objective, maybe you weren't. The many who came before you (as well as the travesty that was DR) have polarized my opinions when there is any discussion about a console version of A2.

Edited by BangTail

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(Why) release it into an already FPS-saturated environment?

Because ArmA2 wouldn't be just one more FPS. The environment for true tac shooters/mil sims is not saturated on consoles and that's both, a problem for us as well as a chance for BI to grab.

Grim

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I'm not afraid of BI selling out, it won't happen.

I agree. That's why I'm optimistic concerning the quality of console versions - if any will be ever released.

You can shove your condescending tone as well chief ;)

I guess you know the proverb: "what goes around, comes around" :cool:

I've seen what DR did to the OFP name and I wasn't impressed.

No argument from me here - selling Dragon Rising with "OFP" printed on the cover was a crime. Plain and simple. But Codemasters paid money to BI, so that crime was technically legal. Technically, not morally.

I'm happy there are still companies like ED and BIS who develop solely for PCs. There are plenty of other games for you console people to play.:)

For the sake of peace and quiet, I won't comment upon that now. As someone stated some pages ago, I am not a prayer mill. And I will ignore the last sentence in a kind, condescending, and relaxed state of mind. :D

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For the sake of peace and quiet, I won't comment upon that now. As someone stated some pages ago, I am not a prayer mill. And I will ignore the last sentence in a kind, condescending, and relaxed state of mind. :D

Comment on what?

Are you trying to tell me there aren't shelves full of games for you to play on your XB360/PS3?

Anyway, I digress. There will be Fermi benchmarks today apparently so I'm not going to waste anymore time discussing this as I think we probably agree on most of it anyway.

Bye :)

Edited by BangTail

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In the end all people want to enjoy the game.

Many publisher/devs dont care about pc or console differences as long as they can make profit with crappy ports. This console vs pc bashing doesnt solve the problem that is caused by publishers.

What if console and pc players would argue with those companies to release good games for gaming platforms instead of crappy ports? Just a thought...

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'Not as good' - for what?

For image quality. For FPS action.
The consoles are good enough
thats the issue, you have to settle for what they feed you,and then they take away the plate(servers closed), after you bought DLC...
...for many people to play games the way they enjoy to play them (put disc in and press start),
yes there is a reason for consoles, to sit back about 11feet (as to not see the jaggies so much) and driver cars.
they may be not good enough to run a certain game on the highest possible settings with a bundle of mods loaded (although that's technically possible)
No its not possible.
- but again: that's not really what all players are after. Give me a game that works on my platform without much hassle and you can keep your mods for yourself.
We are not talking about "all" gamers, we are talking about Arma gamers, your in the wrong game and forum.
Grim (now really out)
Thnx.

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Excuse my ignorance, but I've been lurking here for a while now and I appararently don't get the point.

Why are so many of you afraid of an ArmA2 release on XBox 360?

Time spent porting to a console would be better spent improving the original PC product.

The nasty horde of mouth breathers infiltrating the multiplayer games would ruin the experience for many.

The depth of control required to get the most out of ARMA would be nigh impossible to pull off on a console resulting in a dumbed down game.

Once a SW developer decides to target the consoles, the quality of the product for PC users will suffer. Case in point - MW2 (or pretty much any game ported to the PC)

I started my video gaming life with Pong so I've been at it for quite a while. I have played on many consoles during that time and currently own a PS3 (which I will probably sell because I really don't use it to play games that much.) The most fun I have had with the PS3 comes from Little Big Planet, but I couldn't get past more than an hour or two of trying to play an FPS/shooter. So for me (and many others like me) the console is great for certain types of games and really, really bad at others.

When it comes to control schemes, mouse and keyboard wins hands down if only by virtue of the fact that everyone who uses a PC in their daily life already knows how to press keys and move the mouse accurately. This translates to a more natural 'skill' and proficiency of control for video games (which makes me extra curious about those who claim they suck using mouse and keyboard to play games.)

I've tried all types of controllers and I cannot see how anyone can argue against the superiority - in accuracy alone - of using an M/K combo. I even bought some funky mouse controller for the PS3 hoping it would allow me to play more games. It was horrible, which indicates to me that the level of control a real mouse brings to the table is just not possible on a console even with a mouse controller made for that very purpose!

I definitely favor the PC for gaming, but I don't hate consoles. I just think they are two different gaming platforms that cater to specific styles and preferences of an individual.

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Its tough to dev for a fixed spec. It is much easier to dump the game and say 'Ohh, btw you need to buy extra RAM, and a new gfx card would not a bad idea either'

PC gamers (i was one) just like that, they really like to buy a 'new gfx card' and 'put in extra RAM'. It gives them more confidence that their beloved games run smoother, the other meaning of FPS.

Granted, i don't see Arma2 ending up on console. Perhaps OA who knows ... BIS is limiting themselves on OA (if i understand correctly) so perhaps with a possible console version in mind. Who knows.

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Its tough to dev for a fixed spec. It is much easier to dump the game and say 'Ohh, btw you need to buy extra RAM, and a new gfx card would not a bad idea either'

PC gamers (i was one) just like that, they really like to buy a 'new gfx card' and 'put in extra RAM'. It gives them more confidence that their beloved games run smoother, the other meaning of FPS.

Granted, i don't see Arma2 ending up on console. Perhaps OA who knows ... BIS is limiting themselves on OA (if i understand correctly) so perhaps with a possible console version in mind. Who knows.

We like new hardware, because when it is chosen and implemented properly, it can drastically improve performance.

Console's are the proverbial "one trick pony".

They are ideal for people who aren't willing to shell out the cash that is needed for serious PC gaming and more power to them in that respect.

Personally, I like consoles for things like Madden when I have some friends over but more than that, they are far too limited.

A2 is quite simply not suited for consoles and thankfully, I doubt it will ever be ported.

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We like new hardware, because when it is chosen and implemented properly, it can drastically improve performance.

Console's are the proverbial "one trick pony".

They are ideal for people who aren't willing to shell out the cash that is needed for serious PC gaming and more power to them in that respect.

Personally, I like consoles for things like Madden when I have some friends over but more than that, they are far too limited.

A2 is quite simply not suited for consoles and thankfully, I doubt it will ever be ported.

But the problem is that a pc game never can and will be optimized, and that therefor the devs won't do so. Consoles otoh have a fixed spec, which limits you yes, but when you come back for a sequel you worked with the specs before, know more tricks and that leads to better games ON THAT SAME SPEC:)

Another good things is that all console gamers are 'equal' to a high degree. Same spec, same controller ... on pc you can buy your way into advantage.

Anyway, Arma2 won't make it on console, pc gamers can/will be happy ... curious though if OA would make it to 360 and Nathal would actually work, would BIS go that extra mile and offer Nathal headtracking for 360, iso TrackIR for pc (just a thought)

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Consoles ports can be a good thing if done properly :

PC>console = Elite (which got us Arma and streaming technology on PC)

Console>PC = Wings of Prey anyone ? Super optimized and smooth gameplay which they are enhancing for the PC with an upcoming editor and better realism.

It can be done.

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OK but still, OFP:Elite wasnt released on hardware that was already 3 out of date when OFP came out.

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OK but still, OFP:Elite wasnt released on hardware that was already 3 out of date when OFP came out.
As has been said earlier, the XBox360's CPU is still twice as fast as an Intel Quad Core Q6600 desktop PC CPU (which runs Arma2 fine), the PS3's CPU is even faster than the 360's... Outdated, eh? Edited by ActionMan

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As has been said earlier, the XBox360's CPU is still twice as fast as an Intel Quad Core Q6600 desktop PC CPU (which runs Arma2 fine), the PS3's CPU is even faster than the 360's... Outdated, eh?

Not really tbh and even though the CPU is a little faster than a 6600, the machine itself is nothing when compared to a next gen gaming PC.

It doesn't even compare well to the previous gen gaming PC.

High end graphics cards are up to 3 x as expensive as 1 x 360/PS3 and infinitely more powerful.

Consoles != Gaming PCs.

Edited by BangTail

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Hey much much for a PC+ all the specs needed to lay arma 2 on medium graphics/resolution and watever. AUD not American. also, wat wuld i be looking for, any basic names of each spec. My mate said about 1500 (about 1350 American) but i think thats bullsh!t, especially seeing my basic pc for day to day sht nd not gaming is an ACER Veriton 5100 nd that hardly has enough room for all my word documents lol. Do i need gaming pc or just a normal pc with all of the specs installed? probably obvious to u guys but yea. Im doing wat i takes for ArmA2 nd il buy it if it comes for consoles nd il keep my consoles but yea, i need arma21 now. lol.

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Not really tbh and even though the CPU is a little faster than a 6600, the machine itself is nothing when compared to a next gen gaming PC.
Uh, yes really :j:

The Xenon (360 CPU) has a theoretical peak of about 115 gflops, whereas the Q6600 is ~54 gflops. That's double the floating point (math processing) power.

The Xenos (360 graphics card) is slightly more powerful than a GeForce 8800 Ultra, plus it can do dome things like 4xAA and alpha-blending with no performance penalty and has access to the main system RAM (faster CPU-GPU communication).

Seeing a Q6600 + GeForce8800 run Arma2 fine, It follows that the 360 is more than capable.

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