AnimalMother92 10 Posted December 15, 2009 Hmmm this is very odd guys. I'll look into it :confused: Share this post Link to post Share on other sites
Bavator 8 Posted December 15, 2009 could be related to this: Quote Bug #6954: US Army SF Heavy gunner & Assault Rifleman crashes ArmA 2 If you place the US ARMY SF Assault Rifleman in the editer it will CTD Arma. Xeno already reported US Army SF Heavy Gunner - same issue. 2009-12-14 23:06 Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 15, 2009 (edited) malibu.stacey said: could be related to this: Interesting, as it never crashed for me in the editor or when I hosted the file in coop. http://dev-heaven.net/issues/show/6951 http://dev-heaven.net/issues/show/6991 Possibly related to these, and solved in build 188? I hope so, won't be able to test until later today. Try updating ACE and see if it fixes the problem. ***UPDATE: CRASH CONFIRMED UNDER ACE BUILD 187. SHOULD BE FIXED IN BUILD 188*** See here: http://dev-heaven.net/issues/show/6954 Edited December 16, 2009 by AnimalMother92 Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 16, 2009 As of the new ACE update today, the mission should no longer CTD when loading. http://dev-heaven.net/news/show/253 Share this post Link to post Share on other sites
Njayjay 10 Posted December 22, 2009 Crash and grab is insane. Theres wayyyy too many enemies in the pilot camp and surrounding village. It's impossible for the 7 man team to take them down or even snag the pilot and extract, there's just no way. It's like, why the hell do the enemy have so many troops at a lil outpost like that? Are they preparing for all out war? The mission is good but this detail needs to be addressed. Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 23, 2009 Njayjay said: Crash and grab is insane. Theres wayyyy too many enemies in the pilot camp and surrounding village. It's impossible for the 7 man team to take them down or even snag the pilot and extract, there's just no way. It's like, why the hell do the enemy have so many troops at a lil outpost like that? Are they preparing for all out war? The mission is good but this detail needs to be addressed. Could you describe the approach/tactics that you are using? Also what difficulty/mods are you playing with? In vanilla Arma 2 I found I could waltz into the town with little problem and pick off the enemies. This past weekend I played a LAN match with some friends and we had ACE and Zeus AI on and it was scary as hell. We got chased by the AI all the way to the nearby castle. I assure you it is possible even on higher difficulties, but you may have to adjust your playing style since you are fighting a force of superior numbers. If you can describe where you usually get killed or what goes wrong I can look into tweaking enemy numbers/positions. Thanks for the feedback :) Share this post Link to post Share on other sites
Njayjay 10 Posted December 23, 2009 IT's just way too many enemies. I tried taking the town head on, trying to clear all tangos, didnt work so then took the back way where the pilot is being held to try to snag him and run off with him without trying to kill every enemy. It forces me to keep saving/loading and still can't get it done. The whole damn area lit up with enemies. I'm playing on veteran mode, and using ACE2. It's just way too many enemies, even 1/3 of what's there would be quite a lot. If you keep the enemies around the actual pilot camp thats cool, but the huge number of enemies situated in the rest of the village is just senseless. Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 23, 2009 Fair enough, I'll do some more testing and get an update out soon. My only advice is to try guerrilla tactics. Try striking, then falling back, and draw the enemy out to you in order to thin them out. Again, thanks for the comments and I'll work on it some more ;) Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 24, 2009 Crash and Grab v1.1 http://rapidshare.com/files/325115427/Crash_and_Grab.7z Changelog: Decreased number of enemies, especially machinegunners Tweaked weapon loadouts of SF squad Changed enemy objects/units positions Improved balancing (in particular with Zeus AI) Added briefing.html Added description.ext Zeus AI recommended http://www.armaholic.com/page.php?id=8688 Share this post Link to post Share on other sites
Njayjay 10 Posted December 31, 2009 Yo keep these missions coming man they awesome hope 2 see more. Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 10, 2010 (edited) Njayjay said: Yo keep these missions coming man they awesome hope 2 see more. Plenty more to come :) **** Update.... Guerrilla Radio v1.1 Description Marines claw their way up the slopes of Green Mountain to secure the radio station. Required addons ACE2 (Core and ACEX) http://www.armaholic.com/page.php?id=8601 Zeus AI recommended http://www.armaholic.com/page.php?id=8688 Changelog v1.1 Lots of tweaks Improved briefing, tasks Added overview and description files Incorporated BIS_fnc_taskPatrol Better balancing New loadouts Reduced addon dependencies http://rapidshare.com/files/333897447/Guerrilla_Radio_v1.1_hotfix.7z If your chopper pilots are being retarded please look into VFTCAS: http://www.armaholic.com/page.php?id=8118 This will prevent their suicidal behavior. Edited January 12, 2010 by AnimalMother92 dumb choppa pilots prob, added link to hotfix Share this post Link to post Share on other sites
Tonci87 163 Posted January 11, 2010 WTF? The choppers crash into trees right after starting from the Airfield. Share this post Link to post Share on other sites
giuppo 1 Posted January 11, 2010 Tonci87 said: WTF? The choppers crash into trees right after starting from the Airfield. Same for me :( Share this post Link to post Share on other sites
Binkowski 26 Posted January 11, 2010 AnimalMother92 said: If your chopper pilots are being retarded please look into VFTCAS: http://www.armaholic.com/page.php?id=8118 This will prevent their suicidal behavior. :rolleyes: That would be the answer. Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 12, 2010 Exactly, thanks Bink. Sadly, vanilla pilot AI is a bit silly. I can probably adjust their flight route so that they have time to gain altitude before reaching any trees. For now, use VFTCAS (it's just a good mod to have enabled anyways). I really hope BIS does something about the piloting AI in the future though. ---------- Post added at 04:06 PM ---------- Previous post was at 03:27 PM ---------- I can haz hotfix? Yes, yes you can. http://rapidshare.com/files/333897447/Guerrilla_Radio_v1.1_hotfix.7z No longer requires VFTCAS to my knowledge, now the pilots will actually clear the trees at the airfield and fly to the LZ. Let me know if they encounter problems anywhere else. I've been relying on VFTCAS too much I suppose, since it fixes a critical flaw in Arma 2. Share this post Link to post Share on other sites
Mosku_FIN 10 Posted January 12, 2010 Hello and thank you for your awesome missions. However, me and my friends are having a problem getting Crash&grab working. We have downloaded Adukes helopack but server complains all the time for "Wrong key". Im sure that we have placed them properly and settings are good, because other missions with required addons work well. Any idea what the problem might be? :confused: Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 12, 2010 Honestly I have no idea, servers are not really my specialty. Could it be ACE related? Every time I've hosted that mission I haven't seen any errors. Hopefully someone more knowledgeable can answer this.. Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 21, 2010 (edited) Update... Crash and Grab v1.2 Required addons ACE2 (Core and ACEX) http://www.armaholic.com/page.php?id=8601 ADuke's Helo pack http://www.armaholic.com/page.php?id=7356 Zeus AI recommended http://www.armaholic.com/page.php?id=8688 Description US special forces extract a downed pilot from an enemy camp. Changelog v1.2 Russian defenders now use BIS_fnc_taskDefend for more randomness Varied probabilities on enemy presence for better replayability Intro cam (thanks to Kristian) Small tweaks and improvements Fixed end trigger Added overview.html http://rapidshare.com/files/338523507/Crash_and_Grab.7z http://www.armaholic.com/page.php?id=8681 Edited January 23, 2010 by AnimalMother92 added armaholic link Share this post Link to post Share on other sites
kMaN175 34 Posted January 23, 2010 (edited) Crash & Grab was an awesome mission! Thanks for the time you spend making mission for us to enjoy! Edited January 23, 2010 by kMaN_(KYA) Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 23, 2010 kMaN_(KYA) said: Crash & Grab was an awesome mission! Thanks for the time you spend making mission for us to enjoy! Thank you, I've got a few more that are work-in-progress. Hopefully I'll release them soon. Share this post Link to post Share on other sites
AnimalMother92 10 Posted February 7, 2010 (edited) New mission release! Rapidshare Armaholic _ZuAa7ntJWY Thanks to Kristian for the epic video! Hearts and Minds version 1.0 (Singleplayer/Coop-4) Required addons: ACE2 (Core and ACEX) Zeus AI recommended VF Terrain Collision Avoidance System recommended Description: Green Berets lead local guerrillas to eliminate a ChDKZ leader. Edited February 8, 2010 by AnimalMother92 Share this post Link to post Share on other sites
Brainbug 10 Posted February 8, 2010 Just played the Hearts and Minds in SP, great one! Works flawlessly, no weird errors or whatever, not even the chopper crashed (as I usually expect^^), in contrast, it made short work of the enemy, nice show. And a cool ending: I just put a 30sec satchel under his balls, said good-bye and walked out slowly while the house blew up behind me ;P Share this post Link to post Share on other sites
Kristian 47 Posted February 8, 2010 Brainbug said: Just played the Hearts and Minds in SP, great one! Works flawlessly, no weird errors or whatever, not even the chopper crashed (as I usually expect^^), in contrast, it made short work of the enemy, nice show. And a cool ending: I just put a 30sec satchel under his balls, said good-bye and walked out slowly while the house blew up behind me ;P Hollywood style :D Share this post Link to post Share on other sites
thales100 10 Posted February 8, 2010 Nice missions AN, theyre getting better n better. Share this post Link to post Share on other sites