greenpsycho 10 Posted October 5, 2009 For example, I'm playing domination and after 2 hours, not only is there a heck of a lot of fire and smoke, but ArmAII tends to bog down for me after a couple of hours anyway. yeah, same here too, i think there are scripting issues with most multiplayer maps (arma2 in general) because everything runs well the first couple of hours, but eventually my cti warfare and domi servers will crash (and it ain't the hardware either) system: i7 @ 3.8ghz 6gb ram 4850 Share this post Link to post Share on other sites
Tankbuster 1733 Posted October 7, 2009 JIP players are getting the "cannot play or edit this mission. addon missing" error Share this post Link to post Share on other sites
greenpsycho 10 Posted October 7, 2009 yeah, its a weird sync thing, but the mod does seem to work properly and based on my small testing, pre-existing fires/smoke do show up on JIP players screen Share this post Link to post Share on other sites
Griffin64 0 Posted October 8, 2009 (edited) Can someone please help me out? I can't figure out how to make this Smoke addon work. It says I need to use Extended Event Handler and I have that added to my launch options, but I'm not sure what else I need to do. Here's my launch option: -nosplash -mod=@IVD;@VopSound_2.1;@Pistolfied_Tracers;@CBA;@JTD Edited October 8, 2009 by Griffin64 Share this post Link to post Share on other sites
mr_centipede 31 Posted October 8, 2009 Can someone please help me out? I can't figure out how to make this Smoke addon work. It says I need to use Extended Event Handler and I have that added to my launch options, but I'm not sure what else I need to do.Here's my launch option: -nosplash -mod=@IVD;@VopSound_2.1;@Pistolfied_Tracers;@CBA;@JTD do you have the userconfig folder? in there is suppose to be a JTD folder and a hpp file inside it Share this post Link to post Share on other sites
Griffin64 0 Posted October 8, 2009 do you have the userconfig folder? in there is suppose to be a JTD folder and a hpp file inside it Yup I do. C:\Program Files\Valve\Steam\SteamApps\common\arma 2\userconfig\JTD and the "JTD_FireAndSmoke_config.hpp" is in there. Share this post Link to post Share on other sites
TRexian 0 Posted October 8, 2009 It looks like there's a space between the J and the TD in your launch params. Make sure it is the real name of the folder, and probably better without spaces. :) Share this post Link to post Share on other sites
no use for a name 0 Posted October 8, 2009 Can someone please help me out? I can't figure out how to make this Smoke addon work. It says I need to use Extended Event Handler and I have that added to my launch options, but I'm not sure what else I need to do.Here's my launch option: -nosplash -mod=@IVD;@VopSound_2.1;@Pistolfied_Tracers;@CBA;@JTD like TRex said, make sure the shortcut has exactly the same name as the folder. Also, it's best to have CBA as the first thing that loads (i.e. -mod=@CBA;@xxx;@xxx etc.) Not saying that's the problem; but any addons that require it will not "see" it if it's loaded after them IIRC Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted October 10, 2009 When are we going to get some keys for this? Share this post Link to post Share on other sites
TRexian 0 Posted October 10, 2009 I thought ver. 02 had keys? Maybe try re-downloading? Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted October 10, 2009 Oops you're right. I guess the server I was on didn't like those keys, I was kicked. Share this post Link to post Share on other sites
Tankbuster 1733 Posted October 11, 2009 Bit more F&S captured while doing something else. :) Share this post Link to post Share on other sites
harT 10 Posted October 12, 2009 Gives me at AA2 launch the message: "Addon ´JTD_FireAndSmoke´ requires addon ´extended eventhandlers´ I have CBA 0.13 installed...and yes I´ve installed the JTD 0.2 correctly...what gives??? Share this post Link to post Share on other sites
no use for a name 0 Posted October 12, 2009 what order are you mods loaded? load cba first Share this post Link to post Share on other sites
harT 10 Posted October 12, 2009 CBA is first. here´s my addon list: F:\Games\ArmA2\arma2.exe -nosplash -mod=@JBA -mod=@Chatter_Addon -mod=@TRSM_Tracked_Vehicles -mod=@RH_Heli_sound_mod_1.01 -mod=@FLIR v1.1 -@HiFi_Vehical_Weapons -mod=@HiFi_AIR -mod=SOW -mod=@SLX -mod=@JTD -mod=@Japahto -mod=@panthera -mod=@Mi28 JTD is the only one which gives the warning message. Share this post Link to post Share on other sites
cole 0 Posted October 12, 2009 You don't need to type -mod= all the time, just do it like -mod=@mymod1;@mymod2 ... you can use ; to separate several modfolders. Also, your shortcut shows -mod=@JBA instead of CBA, that might be the problem ;) Share this post Link to post Share on other sites
Tankbuster 1733 Posted October 12, 2009 Also, your shortcut shows -mod=@JBA instead of CBA, that might be the problem ;) LOL. Typo pwnd! Of course, I've never done that! :p I didn't know you could separate mod calls with just a semi colon. Nice one. Share this post Link to post Share on other sites
harT 10 Posted October 12, 2009 You don't need to type -mod= all the time, just do it like -mod=@mymod1;@mymod2 ... you can use ; to separate several modfolders.Also, your shortcut shows -mod=@JBA instead of CBA, that might be the problem ;) no go removing that @-sign, still gives me the "finger"... :confused: Got arma2 1.04 505-dvd version, all other addons work fine. Share this post Link to post Share on other sites
cole 0 Posted October 12, 2009 oops, wait, don't remove the @ sign, you should still use it as long as your modfolders have it. You had a typo in the CBA modfolder, you had @JBA in your shortcut while you should have @CBA there. This is what your shortcut should look like: F:\Games\ArmA2\arma2.exe -nosplash -mod=@CBA;@Chatter_Addon;@TRSM_Tracked_Vehicles;@RH_Heli_sound_mod_1.01;@FLIR v1.1;@HiFi_Vehical_Weapons;@HiFi_AIR;SOW;@SLX;@JTD;@Japahto;@panthera;@Mi28 and you should have your modfolders called @CBA, @Chatter_Addon etc.. Share this post Link to post Share on other sites
NoRailgunner 0 Posted October 12, 2009 Try it only with addon @JTD eg F:\Games\ArmA2\beta\arma2.exe -nosplash -mod=beta;@CBA;@JTD or without beta eg F:\Games\ArmA2\arma2.exe -nosplash -mod=@CBA;@JTD be sure all of your addon folders are named with "@<name>" and have a "Addons" folder inside including *.pbo files ;) Share this post Link to post Share on other sites
harT 10 Posted October 12, 2009 oops, wait, don't remove the @ sign, you should still use it as long as your modfolders have it. You had a typo in the CBA modfolder, you had @JBA in your shortcut while you should have @CBA there.This is what your shortcut should look like: F:\Games\ArmA2\arma2.exe -nosplash -mod=@CBA;@Chatter_Addon;@TRSM_Tracked_Vehicles;@RH_Heli_sound_mod_1.01;@FLIR v1.1;@HiFi_Vehical_Weapons;@HiFi_AIR;SOW;@SLX;@JTD;@Japahto;@panthera;@Mi28 and you should have your modfolders called @CBA, @Chatter_Addon etc.. AARG!! youre right...got a typo, man! i need glasses. :eek: Thanks man! now it works! :yay: Share this post Link to post Share on other sites
VictorFarbau 0 Posted October 12, 2009 Congrats DMarkwick, excellent job done here! I finally came around to install and test it - big fun. To spread the fire to trees and bushes really makes the difference :D VictorFarbau Share this post Link to post Share on other sites
HyperU2 11 Posted October 15, 2009 Awesome.:biggrin_o: Share this post Link to post Share on other sites
BoxiouS 10 Posted October 15, 2009 Hope someone can help me with this. i'm a huge fan of this mod but playing Benny's warfare this afternoon and an idiot AI chopper pilot crashed into the HQ zone, and the resulting fires spread across the whole base. I'd just nipped out to take a town and noticed the AI i'd left behind started croaking and things were being destroyed, so i rushed back to find that the area of effect from the heat had destroyed all but the HQ. IS there anyway i can reduced the effectiveness over distance. I don't want to play A2 without this mod. Thx. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted October 15, 2009 Hope someone can help me with this. i'm a huge fan of this mod but playing Benny's warfare this afternoon and an idiot AI chopper pilot crashed into the HQ zone, and the resulting fires spread across the whole base. I'd just nipped out to take a town and noticed the AI i'd left behind started croaking and things were being destroyed, so i rushed back to find that the area of effect from the heat had destroyed all but the HQ. IS there anyway i can reduced the effectiveness over distance. I don't want to play A2 without this mod.Thx. You can actually turn the fire propagation off completely or make it slower in the .hpp file. Share this post Link to post Share on other sites