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greenpsycho

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About greenpsycho

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  1. yeah, i was wondering the same thing. I see lots of servers with it, but I can't find where everyone is finding the file
  2. greenpsycho

    crCTI Kastenbier Edition

    Tried the mission the past few days, unfortunately, I'm finding its virtually unplayable. I'm hosting/playing on my machine, but with no other players, min view distance, detail, towns, and group size I'm getting crazy low FPS due to the AI dinging my cpu. Any chance we'd see better performance with a non-AI commander? Any other suggestions to get the performance up? There also seems to be a glitch regarding buying weapon attachments: it works about 1 in 4 times, but there is no rhyme or reason when it does (ie trying to add in other sights etc). I like the mission, but the whole UI for weapons/items purchasing seems extremely raw, confusing and a bit buggy. My next step is to dig up the old PBO toolset and edit out the groups in the SQM.
  3. Roger that, it was some sort of weird fluke. Maybe something to do with one of my background programs, maybe the arma launcher I use, don't know. But it works now when launched normally through Steam.
  4. Hey guys, for some reason I am having issues with the sound. I followed all the instructions, and am running vanilla Arma (both beta and most recent release) and but the sound coming out of my speakers is just torture (I honestly can't think of terms to describe it). I would have thought the DAC fix solved this, but I'm still having issues. Any thoughts?
  5. greenpsycho

    CO16 Insurgency

    awesome awesome awesome. Me and my friends played the .68 version for a good 4 hours last night and had a blast. I added a few favorite BAF and OA weapons, and will probably add the entire vanilla/oa/baf weapon list in time (just for fun). Its especially fun at dusk/night seeing tracers and muzzle flares. A quick note for finding caches (although this seems to be fixed with .69): interrogate a ton of people and they will keep giving you locations. None of them are perfectly accurate, but you can triangulate the position based on where the suggested locations are clustered. Great mission man.
  6. greenpsycho

    co10 Valley Sweep

    Me and my buddies finished a run through last night. Overall, a very nice little map. I did add a weapon cache up by the respawn point (it only had the ordinance and basic ammo boxes). I also added another mortar up there to have a bit more fun with. My only comments are: -respawn with same weapons would help tremendously. -Mortar runs out of ammo quickly. A quick fix would be to place an ammo truck nearby, or something. -My buddy was commanding the bravo squad with all AI units. After he died, he never got command back (seemed to work for me on alpha though). With the AI as squad leader they never actually do anything, so he had to go rogue and went off on his own without his squadmates. The mission never succeeded because we could not get them to the exfil point. All in all, a good map though. Any suggestions on how to deal with IED's? I kinda knew where they were, but didn't know how to disarm/disable them, so I just steered clear (sometimes).
  7. greenpsycho

    CO10 Shapur Push [BAF DLC]

    Seconded for the parameters issue. Also, spawn point is ridiculous far away for "quick action" especially with limited vehicles. Other than that, great map!
  8. greenpsycho

    BAF bug report

    Not sure if anyone else has this problem, but the campaign won't work for me. When I click to play the BAF campaign, it brings me to the OA mission list and launches the OA missions. Happens whether I launch the game via BAF or OA thru Steam.
  9. greenpsycho

    AI Vehicle Turn In?

    Quick question: when I am in a vehicle, how can I get the AI driver/gunner/commander to turn in so they don't get shot in the face? I've tried setting them to "danger" and "aware" but neither works. Sometimes if I'm commander and I turn in, the others will as well, but if I'm in the backseat, they feel the need to have their hair flap in the wind (and then they get shot in the face). Thanks.
  10. greenpsycho

    Summervegetation

    yup, that was it (forgot the addon subfolder). Thanks guys Mod looks great, i'm happy to see some actual greens instead of the lame desaturated stock colors.
  11. greenpsycho

    Summervegetation

    I'm having some trouble getting the mod to work. Did you guys that have gotten it to work just dump everything into a @Summerplantsbeta folder so all the bush, trees, etc PBO are in the same mod folder? Or did you separate them out?
  12. greenpsycho

    Cheytac M200

    agreed. I used the other one and the ammo/gun icons are a bit screwy in the ammo box, and the gun kicks like crazy. This one is much much better.
  13. greenpsycho

    co30 DominationA2! One Team

    awesome xeno, thanks for the update. Im curious if anyone else noticed any quirkiness with fast time? Not sure why, but the game feels faster (at least when I was flying the mv22 and helos around, it was alot quicker). Also the weather and clouds change and come on very quick, like they are tied to the fast time. Like I said, maybe its just me, but it feels like the entire game speed is sped up with fast time. On the flip side, I know in Oden's version of warfare he has 2 separate time and weather scripts so the weather runs independent of the watch time so you don't get 30 sec rain storms and what not.
  14. greenpsycho

    co30 DominationA2! One Team

    Actually I'm not sure if that is true. I've tried both dedicated on separate machines and dedicated on the same machine I play on, and it still gets errors and will crash out after several hours. I"m not saying its xeno's fault, as I know alot of other arma missions cant' really last for lengthy stretches.
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