Auss 208 Posted August 20, 2009 (edited) Hi all, were slowly getting the island up and running in Arma2. Still some small issues but overall pretty happy with the textures and clutter. I'll post up some more of the cities once we've added some Arma2 buildings. Also need to fix the satelite images, and work on a decent texture/clutter for the outback. Edited August 20, 2009 by Aussie Share this post Link to post Share on other sites
PTV-Jobo 820 Posted August 20, 2009 Some of those pictures come to life, wow! :O Looks like one hell of a place to have lots of Arma fun on. :D Nice work! Share this post Link to post Share on other sites
Simon C 0 Posted August 20, 2009 Is that a river in the first picture? :D Share this post Link to post Share on other sites
Auss 208 Posted August 20, 2009 Is that a river in the first picture? It is indeed my friend, approx 7kms long Share this post Link to post Share on other sites
Simon C 0 Posted August 20, 2009 It is indeed my friend, approx 7kms long :eek: I'll now go and impatiently await this island. :D Share this post Link to post Share on other sites
slatts 1978 Posted August 20, 2009 i wont need to spend 2000 euro and spend 20hrs on a plane to go to aussie lol i can just wait for this XD fantasic work guys Share this post Link to post Share on other sites
Sgt.Spoetnik 10 Posted August 20, 2009 Looking really good Aussie, great work, cant wait to see the "outback":bounce3: cya Share this post Link to post Share on other sites
Dmahon 10 Posted August 20, 2009 Looks amazing, definitely the most anticipated map in my book, keep it up! Share this post Link to post Share on other sites
eble 3 Posted August 20, 2009 haha were gonna need some refueling aircraft for sure :) I'll have to get the F111 done with some drop tanks. Great work guys Southy Share this post Link to post Share on other sites
Fortran 1 Posted August 21, 2009 Very nice indeed! Looks absolutely fantastic, can't wait for some new classy maps such as this one! Share this post Link to post Share on other sites
Bravo0246 0 Posted August 21, 2009 Is that the Murray river? In atleast one of those pics? Share this post Link to post Share on other sites
Auss 208 Posted August 21, 2009 Is that the Murray river? In atleast one of those pics? Rivers cause major problems for Arma AI. They dont like them and get very confused when they approach them to cross. As you know the Murray runs the length of Victoria's Northern border so this caused a major problem for us. Adding the river would have made it almost impossible for AI to get into the lower eastern state. AI pathfinding is on our list of the most important things to ensure work well, so we decided to NOT add the Murray. The river you see runs from the west of Melbourne too near Adelaide. Share this post Link to post Share on other sites
Bravo0246 0 Posted August 21, 2009 Ahh well as long as the telstra tower is still gonna be in it. It still is right? Share this post Link to post Share on other sites
Dmahon 10 Posted August 21, 2009 (edited) Hey, are you adding landmarks as well? like Sydney Opera house, Ayers rock/Uluru etc? or are you just keeping it plain? IMO i think it would be good to release two versions, one with buildings (if you are planning on making buildings that is) and one without like PMC did with their desert map for ArmA 2 Edited August 21, 2009 by Dmahon Share this post Link to post Share on other sites
Auss 208 Posted August 21, 2009 Sydney Opera house has been built (needs texturing) Sydney harbour Bridge has been completed and Ayers Rock is also in the island. Heres a pic of the bridge in Arma1 Share this post Link to post Share on other sites
vasmkd 12 Posted August 21, 2009 Looking good I get to defend my own country ;) Share this post Link to post Share on other sites
Dmahon 10 Posted August 21, 2009 Wow, i bet the aussies are DYING to get this map... I know I would be if I was Australian, but even though I'm not, I'm still looking forward to it! Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 21, 2009 Wow, i bet the aussies are DYING to get this map... Nar .... been to Adelaide and Melbourne already .... ;) But seeing we have hookers in ArmA2, I'm hopin Aussie will model Kings Cross :D Share this post Link to post Share on other sites
whopper_with_cheese 0 Posted August 22, 2009 are we going to have kangaroos replace the rabbits that run around the place ? then we could have real aussie army missions like: 'who can cull the most kangaroos at Majura firing range?' Share this post Link to post Share on other sites
Sulu 10 Posted August 22, 2009 are we going to have kangaroos replace the rabbits that run around the place ?then we could have real aussie army missions like: 'who can cull the most kangaroos at Majura firing range?' We will need to model a Barbeque as well, some say the Aussies gain strength from them Share this post Link to post Share on other sites
icebreakr 3157 Posted August 22, 2009 Aussie: I have no problems with river & AI on my map, they even use bridges and when bridges are destroyed they try to cross them on foot and even vehicles. You just need to lower the terrain or they might enter the water and refuse to come out :) Share this post Link to post Share on other sites
Auss 208 Posted August 22, 2009 Try testing it with a dedicated CTI server. start it up and let the AI roam around for a few hours, that will show the problem areas. How long and wide is your river? Share this post Link to post Share on other sites
MaxRiga 0 Posted August 22, 2009 I remember long time ago, in RTS-OFP mission forum I advised to create USA or Europe map with realistic cities positions so to capture such cities as Moscow, London, Rome etc. Sure the map scale will be smaller then the real but it sounds fun. I hope that this Australia map will remind the real continent so people will have fun playing it in Arma2 warfare ;) Share this post Link to post Share on other sites
icebreakr 3157 Posted August 22, 2009 Aussie: dunno, width ranges from 10-x0 meters I guess, length: it runs at least through 1/4 of the map. Here's a shot from A2 WIP: ... be aware that I'm using water level for the rivers, not objects. You can see the river structure in this old alpha and from the final presentation for Arma 1.Otherwise can't wait to set my foot on your map, it looks stunning and I see I have a lot of work ahead for my soon to be updated map ;) Share this post Link to post Share on other sites
Auss 208 Posted August 23, 2009 Thats looking great Icebreakr!! May I suggest when populating hills with trees, try to ensure the treees cover the valleys and gullys as foilage will always grow where the water flows down the valleys. I think you may run into the same problems I have encountered. I would suggest using the CTI method to check path finding as I can see some areas they may get stuck. Share this post Link to post Share on other sites