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Fortran

F-117A NightHawk - Alpha Released

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Fortran, now that MMA is released is there any plans to make it compatible with it? Or will you instead keep the original model/behaviour

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_____________________________________________________________________

F-117A NIGHTHAWK STEALTH FIGHTER FOR ARMA 2

RELEASE VERSION - ALPHA 0.1

BY FORTRAN 2009:

_____________________________________________________________________

INFO/////////////////////////////////////////////////////////////////

This is an early alpha release of the F-117A NightHawk for Arma2. I am currently pressed for time to continue

development so in the meantime until I can complete the asset this release is purely a demonstrator of the final

or future release(s). As such there are a number of issues/bugs which will be addressed in the near

future. All known issues/bugs are listed below, please report any further problems in the following thread:

http://forums.bistudio.com/showthread.php?t=83459

As this is an early release an MP compatibility has not been tested yet I have not signed the addon. This should

be tested in singleplayer only until the next release.

_____________________________________________________________________

FEATURES////////////////////////////////////////////////////////////////

Fully working 3D Cockpit with day/night capability featuring the following game-accurate gauges:

01: Beta (Horizontal AOA)

02: AOA

03: MFD HSI (including waypointing and airport waypointing, TimeToTarget and DistanceToTarget and heading)

04: Radar Altitude (up to 1000 meters, bug set to 100 meters)

05: Standby Attitude Indicator

06: Trims Indicators (Elev/Rudder/Aileron)

07: Slip Indicator

08: Fuel/RPM/EGT/FuelFlow Counters

09: Fuel (including Bingo and Low Warning) Indicator

10: Oxygen (1 RT hour supply)

11: G-Force Indicator (including Max-G Attained Needle)

12: Eyebrow Indicators (Warnings for RadarAlt, RCS, Stall, BingoFuel,Chute)

13: MFD Attitude Indicator (including AOA/Speed/VertSpeed/Altitude)

14: Airspeed Indicator

15: Main Attitude Indicator

16: Vertical Speed Indicator

17: Altimeter (Accurate to 9000 meters)

18: Standby HSI Indicator

19: WeaponBay lights illuminate when weapon bay is open

20: Landing Gear (Handle moves with gear position and lights (dull green: stowed, red: gear moving, bright green: gear down)

21: Annunciator Panel (warning lights light as required)

22: Both MFD's run through a "boot" sequence when the engine is fired up.

23: Clock (H/M/S)

24: Full HUD

Brakechute deployed on landing (includes brakechute door animation)

2 x GBU-27B LGB's

DLIR laser designator system

Fully stealth (unless gear is down / weapon bay is open / Jet is performing high Pitch/Banking maneuvers)

Map based waypointing system (waypoint is displayed on right MFD compass)

Airport waypoint system (nearest major airport bearing for vanilla A2 maps is shown on right MFD compass)

_____________________________________________________________________

INSTALLATION////////////////////////////////////////////////////////////////

Copy: f117a_nighthawk.pbo

f117a_target.pbo

f117a_chute.pbo

gbu27.pbo

To a mod/Addons folder structure inside your ARMA 2 directory. For example:

Arma 2/@F117A/Addons/

_____________________________________________________________________

EXTRA CONTROLS///////////////////////////////////////////////////////////////

DLIR sensor is activated via the action menu, to leave the sensor system once fired press "Space bar".

Waypoint System is activated by clicking on the map to set the waypoint marker. This waypoint can be moved

once set by clicking on a new location on the map. The MFD heading will update automatically.

_____________________________________________________________________

KNOWN ISSUES///////////////////////////////////////////////////////////////

The following bugs/issues will be addressed in the final or updated release(s) of this asset.

01: GBU-27's can currently be fired with the weapon bay closed.

02: GBU-27's do not fall from lowered proxy position (weapon cradle down).

03: DLIR Sensor script can only be executed once per session.

04: Textures are VERY VERY WIP, no shaders, no normal/spec maps, just a simple diffuse.

05: When taking off, if the execution of the takeoff is not perfect the brake chute might deploy.

06: It is not known at this time if the scripts associated with the F-117A will work in MP.

07: The F-117A currently uses the A-10 soundset.

08: GBU-27's can still be fired outside of the DLIR script system, however this may cause damage to the plane.

09: Illuminated cockpit textures (used for day & night) appear a little too bright during daytime.

10: Loading BOOT BIOS screens may flicker when loading for the first time per session.

11: BETA Gauge (H-AOA) does not currently display H-AOA date but rather rudder data.

12: Currently only one waypoint may be created on the map using the waypointing system.

13: Pilot actions can be performed outside of the plane (ie opening the weapon bay or using the DLIR sensor)

14: Currently only 1 LOD, no shadow LOD and no wreck model.

Any further bugs or issues may be reported in the following forum thread:

http://forums.bistudio.com/showthread.php?t=83459

_____________________________________________________________________

CREDITS///////////////////////////////////////////////////////////////

Fortran - Models/Textures/Scripting

Nuxil - Script fragment for locating angle between two objects

Gigan - Freelook mouse driven camera system (DLIR sensor script base)

Cole - Vapor Trail Script (Taken from Mykes release of the F-16)

Mandoble - Mando Missiles (GBU Guidance system)

THANKS TO///////////////////////////////////////////////////////////////

BI Community Forum members - Especially the following members for their help:

[APS]Gnat

RKSL-Rock

UNN

Nuxil

Myke

kju

Soul_Assassin - For the amazing 3DS Max toolbox! Would have never been able to do this without this

amazing bit of kit! Thanks mate!

_____________________________________________________________________

LEGAL///////////////////////////////////////////////////////////////

By downloading/installing/running/extracting this asset you agree to the following conditions:

This asset or the models/textures/scripts that it employs cannot be used for financial gain, re-sale or military purposes.

You also agree not to redistribute or edit the asset/modes/textures/scripts without prior consent of the author.

_____________________________________________________________________

Download Links:

MIRROR 1: http://www.filefront.com/14895691/F117A_ALPHA_RELEASE.zip

MIRROR 2: http://www.megaupload.com/?d=ME1IRRK3

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Sweet as cheers dude, thanks for the effort.

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got a couple of errors while testing (Which is expected, I'm not complaining :D) some missing file errors .paa something or another, but it does look awesome :D and flys very well

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Yup had same things, plus i dropped a LGB while heading downward and it exploded right next to my wing, that may be it clipping it but i wasnt sure. But in summery as an alpha is fantastic, thanks again.

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Had a nice flight. One error to report : i have been unable to restart engine while flying after i stopped it. Otherwise great addition. Thank you so much.

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What? Is my eyes spotting Fortrans F117 Alpha release??? Its late - i might be dreaming. Someone pinch me.

:D

Superb late news Fortran! Will test and report back. Thanks for doing such hard work and sharing it. :)

Alex

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Ok tested. Gotta say WOW man! All the instruments is just crazily awesome. The flight model feels good as well - heavy. :)

There is ofcourse tons of RPT errors, but hey thats the Alpha. When DLIR is used it starts spamming the RPT. But i see the beauty in this addon and i cant wait until its fully functional. :)

Alex

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Should this be moved to the "Complete" section? There are probably people who don't know it's been released.

Looks great though. Gonna try and test it out with a few friends.

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Its not a "complete" addon yet. It reads "Alpha" as you can see.

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ArmA 2 - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods.

Only addons/mods which have content freely available for download should have threads in here.

Addons that are released in alpha/beta/final state are covered by this "Complete" forum.

That's why I asked the question. If they changed the policy I apologize.

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Only had a quick play so far and its very nice so far. Bugs I spotted so far are... The bombs can be dropped with the bay shut... and the targeting computer crashed and just kept making that sound arma makes when something important happens in multiplayer and the gui dissapeared in the flir view.. but i was in the hangar still...

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Is it just me or isent the elevation rudders inverted? (graphicly) or is it somekind of F117 special ? ;)

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This is a nice plane, Its really stealth for enemy in arma?? Awesome..

1more question. If a mod is not signed or no bikey, can i still use the mod on my private server, if friends also got the files??

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Great model Fortran, congratulations.

Only (big) bug i experienced was whenver i used the DLIR sensor is that it spams with the "hint" sound of ArmA2

Edited by AndresCL

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  AndresCL said:
Great model Fortran, congratulations.

Only (big) bug i experienced was whenver i used the DLIR sensor is that it spams with the "hint" sound of ArmA2

Thats what i was looking to say! and my gui dissapeared and I couldnt escape :P

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  wolfbite said:
Thats what i was looking to say! and my gui dissapeared and I couldnt escape :P

same here

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Amazing plane, completely playable even now :yay:

but does anyone else's bomb miss their intended target by about 15m?

other than that what a great addon!

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Use SPACE to exit (escape) the DLIR.

  Darkhorse said:
That's why I asked the question. If they changed the policy I apologize.

No i dont think that has changed. More addons not completelly done have been released in here, and by looking from how people react to alpha's and beta's - ie: complaining about things not working properly (duh...) i guess people feel its better to have the not-ready-addons released in their addon progress threads - in here.

Edited by Alex72

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Congratulation alpha release :bounce3:

Cockpit is wonderful. Precise structure and fine characters, even if I look around the circumference, I cannot find the portion which thinks is dissatisfied.

I think the quality of appearance as there being room being more scrupulous. It looks nice when F-117A is seen from a distance. However, if it approaches and it is looked at, it does not look to advantage well. A little more mat metallic material. By setup of material, you may can add a minute concavo-convex expression.

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This is totally awesome, 1 question though, how do i get the AI to drop bombs?..

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