Beltfed 0 Posted July 29, 2009 Or any fire for that matter? Thanks, Chris Share this post Link to post Share on other sites
CrazyAviator 10 Posted July 29, 2009 Sure, Ive seen enemies approaching from hills or other areas and in an attempt to buy my squad time I've let fly in their general direction. AI will usually hit the deck, but I'm not sure if its for the right reasons or if they are going into "aim and fire" mode. Share this post Link to post Share on other sites
Xenios 0 Posted July 29, 2009 The AIs actually can be suppressed now, it's just not always obvious because they are often lying prone out in the open. I first really noticed it playing a coop against AI. I was shooting at an AI who was using a stone wall as cover, but I was wounded and firing short inaccurate bursts out of desperation. When I fired a couple bursts, he went prone behind his wall, then popped up again later. That went on for a while until he tried to run to a new position and I finally hit him. I tested it afterwards in the editor by setting an AI (with low skill, so he wouldn't actually hit me) 200 meters away. I fired bursts from a SAW close to him, trying not to actually hit him. He would lie prone, aim at me, but not fire as long as I was shooting at him. When I stopped, he would start shooting again. It seems that it takes a volume of fire to temporarily suppress the AI. It would work even better if the AI would use cover more. They use cover sometimes, just not often enough. Of course, the AI will definitely try to suppress you (or your last known position), as well. Share this post Link to post Share on other sites
l mandrake 9 Posted July 29, 2009 It seems that it takes a volume of fire to temporarily suppress the AI. It would work even better if the AI would use cover more. They use cover sometimes, just not often enough. Of course, the AI will definitely try to suppress you (or your last known position), as well. Agree completely. The AI is excellent near to cover, but sometimes lies prone out in the open if there is no nearby cover, which is obviously the WORST thing to do when taking fire. There perhaps needs to be an extra 'run like hell' routine built into the AI logic for these occasions. Share this post Link to post Share on other sites
froggyluv 2135 Posted July 29, 2009 . There perhaps needs to be an extra 'run like hell' routine built into the AI logic for these occasions. I've wanted that extra 'run like hell' routine for a looong time. Not only is it a practical and very necessary escape at times, but there's also just something inherently funny about AI running their asses off to escape. Share this post Link to post Share on other sites
galzohar 31 Posted July 29, 2009 The AI doesn't really try to suppress you, more like try to kill you through concealment, except he doesn't know to tell the difference between cover and concealment so often he'll try shooting you through hills and buildings just because he thinks you might be behind them. Also at long ranges the AI will simply miss you. All of those situations will effectively feel like suppression, when in reality it's the AI trying to kill you and failing. Share this post Link to post Share on other sites
Beagle 684 Posted July 29, 2009 The AI doesn't really try to suppress you, more like try to kill you through concealment, except he doesn't know to tell the difference between cover and concealment so often he'll try shooting you through hills and buildings just because he thinks you might be behind them. Also at long ranges the AI will simply miss you. All of those situations will effectively feel like suppression, when in reality it's the AI trying to kill you and failing.No...there is a supression routine in the A.I.You can also order supressive fire at area to your own Team. A.I. will continue to supress you estimated location. I've noticed this often. It happens often at hilltops, behind vehicles, corners, trees and bushes. The supressive fire last much to long to be a side effect of A.I. just missing. Share this post Link to post Share on other sites
Black² 10 Posted July 29, 2009 I randomly shot at a bunch of AI dudes at the airfield.. and I had their AI skill level on max.. they actually ran from me. Then I gave them all MG's.. got behind a way.. and they kept on shooting the place where I first popped up.. impressive. Share this post Link to post Share on other sites
galzohar 31 Posted July 29, 2009 AI has a way of telling when he's incapable of handling a threat, which is nice on one hand, but can backfire on some cases. As for the AI shooting too much for it to be just misses - it's because he's not missing. He's simply unable to hit you where you are. If you're not in his line of sight he will shoot at where he thinks you are anyway, hoping to hit you. At least that's what it seems to be happening. I suppose you can call that suppression if you want :) Share this post Link to post Share on other sites
nettrucker 142 Posted July 30, 2009 Yeah the Ai has become a lot smarter. I was testing a mission that I was working on. Friendly assault on Lopatino. at a certain point the advance stopped due to Enemy AI counter attacking ( guard waypoint ) I hid behind one of the low walls once they got me zeroed they started surpressing me putting a hail of fire on my position. When I got up in crouch position I got immediately killed. So I was laying prone and could hear constantly bullets hitting the wall which gave me cover. Standing up and trying to change position was impossible it resulted always in death. I tried an evasive manouvre to the left and then to the right naturally in prone postion but I was always welcomed with a hail of bullets with the end result that I got killed. So I retreated crawling back and payed attention that the wall was always in front of me. After a dozen attempts I was able to disengage. So yes the AI surpresses you, naturally his first objective is to take you out. In case he can't due to the fact that you are behind solid cover they keep your position under control and monitoring your moves. In case he got a clean shot he kills you. I had a whole squad of Enemy Ai's who were zeroed on my position. I was unable to return fire because as soon I got up. I got shot. Regards nettrucker Share this post Link to post Share on other sites
nomdeplume 0 Posted July 30, 2009 As for the AI shooting too much for it to be just misses - it's because he's not missing. He's simply unable to hit you where you are. If you're not in his line of sight he will shoot at where he thinks you are anyway, hoping to hit you. At least that's what it seems to be happening. I suppose you can call that suppression if you want :) I think the distinction is meaningless. I mean, if you as a human are actively trying to suppress an enemy position, you aren't "shooting at them but deliberately missing". You are trying for all you're worth to kill them. You can't because you either don't know precisely where they are, or they're behind cover, or both. The AI is doing the same thing. Subjectively, I also think their suppression fire is a bit less accurate, which could be read as "more speculative" or "trying to cover a wider area". For example if I engage some enemies from atop a hill or ridge and they start firing and I move back and go prone so they can't possibly hit me, they keep firing. There's shots cracking above my head and all around me and it's pretty cool really. But if they were shooting directly at me, they'd be shooting the hill or the ridge, not going over me. In Arma 1, the enemies only shot if they had you in their sights. Now they'll shoot speculatively, and I'm almost 100% positive that they do so in a different manner than when they're shooting something they can see. Share this post Link to post Share on other sites
trickster1982 10 Posted July 30, 2009 I love it when the enemy realises its beaten & starts to run for the hills, thats a great & quite realistic feeling in the game! :cool: Share this post Link to post Share on other sites
schurem 0 Posted July 30, 2009 May have been scripted, but i have even seen AI drop their weapons, get on their knees and put their hands on their heads. That was in the 'Village Sweep' single player scenario. Share this post Link to post Share on other sites
Apocal 10 Posted July 30, 2009 May have been scripted, but i have even seen AI drop their weapons, get on their knees and put their hands on their heads. That was in the 'Village Sweep' single player scenario. Surrender module. Share this post Link to post Share on other sites
SgtMjr 10 Posted July 30, 2009 I had a situation where I was prone at the end of small wall and 200 m to my front I had two enemy running from R to L. I fired a burst with my M240 and lead them a little too much, they dropped prone in a dip in the ground. As they rose I fired again and and again but I could barley see their heads and kept missing. Out of the corner of my eye I saw two more at the extreme end of my RH arc. I shifted to fire at those guys and the first group popped up and returned fire. I shifted back and they dropped prone again. I had to switch from group to group quickly firing short bursts and not being able to concentrate and kill them. This went on for a whole belt of 100 rounds. I reloaded and that gave them the opportunity to return accurate fire. I continued trying to suppress them but the shift from one side to the other was too great and they got me. I saw on the death screen I killed two of the four. It was a great little fire fight and I was impressed at the AI's tactics. I hope the next patch leaves the AI alone and it doesn't get 'dumbed down' in respone to the 'AI is too tough' crowd. Share this post Link to post Share on other sites
trickster1982 10 Posted July 31, 2009 Its quite good observing an AI squad advancing through your binoculars after they've received a bit of fire, usually a couple go running off up each of your flanks, a few stay central firing pot shots at you, and a squad leader is there waving his arms about directing them :cool: they'll go miles out of their way to flank you as well! Share this post Link to post Share on other sites
Jonnytullwood 10 Posted July 31, 2009 In regards to suppresive fire ive seen a command option for it but have never been able to get it to work. When you are controlling AI team with any number of guys selected then simultanesouly press the alt button the command screen on the left brings you 2 new options 1. watch direction 2. supress but everytime i use the supress option nothing happens evern when i hover reticule over the enemy. so if anyone can give me any hints it would be great. Share this post Link to post Share on other sites
H.A.L 10 Posted August 1, 2009 Yeah i've seen the command option also. Never figured how to use it though... maybe it only applies to a team member armed with a MG? I'm curious now, gonna to try it... Share this post Link to post Share on other sites
H.A.L 10 Posted August 1, 2009 Jonnytullwood, nope I've tried everything and can't get my ai team mates to 'suppress'. Tried with mg soldiers, vehicles, etc... targeting on enemy, buildings, objects... nothing works :( Share this post Link to post Share on other sites
USSRsniper 0 Posted August 1, 2009 In the command menu there is option Suppress, not only you can suppress the AI, but you can make your AI to suppress the enemy AI. I hope BIS makes it functional in the next patches. But if you fire the MG yourself you can pin down enemy AI. Share this post Link to post Share on other sites
Jonnytullwood 10 Posted August 1, 2009 Yea same here if they can make that supress command functional it would definitely intensify some of the battles. Share this post Link to post Share on other sites
Epemitreus 10 Posted August 30, 2009 The A.I seems to Suppress an area when you use the "watch there" command. As long there are enemy targets in the area the MG and SAW gunners will contine to fire into location. Share this post Link to post Share on other sites