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trickster1982

Please disable the auto save when quitting a mission

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Sometimes during a mission,me & all my team will be hit,no medics about to get us back in action, so i just think "sod it il quit & reload my last save" rather than waiting for my men to finally bleed to death which can take ages!but when you go to "suspend" the mission it automatically saves it,so when you reload your still rolling about on the floor dying :mad: or you have to revert the mission which often means traipsing across a few miles of ground before you reach your objective again

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The unwanted autosave on exit is so annoying. There should be an option to disable it.

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Ever consider Trying Escape > Revert >Load your desired save point?

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Ever consider Trying Escape > Revert >Load your desired save point?

That takes time, no reason to be forced to do that, though it is a temporary solution.

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Ever consider Trying Escape > Revert >Load your desired save point?

Not when ive decided im having "one last go" before shutting down & want to come back to the point i saved at the next day,not the point I died at on my last go...

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This is a dumb suggestion. The save on suspend is a completely different save than all of the other saves made during the mission, it doesn't overwrite any other save, and it doesn't prevent you from loading any other save.

What you really want is when selecting the mission again to have:

Restart | Load Newest Save | Load Other Save

This would make it faster to get back to your older save instead of having to continue from the suspended save and then revert to the save you want which takes 2 load times unnecessarily.

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I just want to disable this indefinitely, I hate that when I'm in the middle of action and all of a sudden the game freezes to run the damn auto save.

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Totally agree with having an option to disable autosaving, and also having the game ASK whether I want to save on exit. And when I am not using the usual quiet way of exiting the game through Esc, Suspend, Back, Exit, when I'm doing an abrupt Alt-F4, it means that I'm pissed off, something didn't work and I hate the game, the world and everyone and everything, and Autosaving at this point is adding insult to injury ;).

Also, since apparently the multiple save slots were a quick hack added to patch 1.02 (thanks everyone for complaining with me ;) ), not something that was planned and tested in better days, there are two other problems:

1. Both loading a previous save and restarting the game have the same button caption in different screen: "Revert". From within a mission, Esc gives a "Revert" button that allows one to save; this one should be labelled "Load", as this action was called in all PC games since the dawn of times. From the mission choice screen, the "Revert" button means "restart the mission". Sure, both buttons give you a Yes/No confirmation dialog, the first one saying that I'll lose all progress so far (as if I didn't know), the second one that I'll restart the mission, but when you've just spent a lot of time reloading you don't read what the useless reload dialog says, you just click YES YES YES. Then you click on the other "Revert" button, don't read that other dialog, and boom, the game erased all your saves and you have wasted two hours of Manhattan.

So suggestion: rename in-mission button to "Load" and remove the confirmation dialog. Not everyone knows what "Revert" means, but everyone knows that when we want to reload it will take us back in time. Rename the "Revert" button in the mission choice menu to "Restart".

2. When I have made more than six saves, when I reload I see my 6 saves plus an autosave. When I want to save again, I see 7 saves as if they were mine, and the autosave is not labeled as such. I never wanted to play with fire, I went to the Load screen to see which one is the autosave so as not to save my own stuff over it. But I am afraid that if I saved something important in that slot, it may be overwritten by an unwanted autosave.

Other suggestions:

* The ability to name our saves. We are in 2009, not in 1989, it's really annoying to play with a notebook to write reminders like "20:01 at base all refueled" or "19:25 before Eletkrozavodsk".

* More than 6 save slots; what the heck, it's my hard drive.

Thanks.

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I hope the developer read this thread carefully and realize what the problem is and what its users really want. :)

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I think I like the save the way it is... maybe I'm just weird... but I like it... it gives the tension of not to make mistakes... I screw up, I would have another long walk to go from the last save. But I like it. In regular difficulty you have unlimited saves. So if I ever got frustrated, I just switch to Regular mode and save whenever I want. I dont have trouble with it having only 1 save slot either... yeah I am weird I guess.

About autosave when quiting, I kinda like it too, because it doesnt actually use a save slot, so a user save slot when you purposely press save button is not used. But I agree a prompt would be nice addition I guess

Just my side of the coin

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I loved OpF where you had only ONE user save per mission. I don't think that would work with Arma 2 due to the buggy nature of the campaign, but that forced to think on my feet and pay for my mistakes.

It was good.

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I just want to disable this indefinitely, I hate that when I'm in the middle of action and all of a sudden the game freezes to run the damn auto save.

This thread is about save on mission suspend not autosave. You are off topic. There is enough confusion about save on suspend and autosave and you're not helping any.

also having the game ASK whether I want to save on exit.

Esc gives a "Revert" button that allows one to save; this one should be labelled "Load", as this action was called in all PC games since the dawn of time. From the mission choice screen, the "Revert" button means "restart the mission".

I think it would be great if the game asked if you wanted to create a save when you suspended a mission. There are many times, especially in the editor, when the game is automatically saving on suspend and there's absolutely no benefit to the user.

However you demonstrate a complete lack of understanding about Reverting. Reverting deserves a very specific word (Load is not the same!!!) since reverting rolls back the game to an old state. Loading means you are just loading a game state, which is not what ArmA2 does.

Revert does not mean "restart the mission." You are spreading false information. If you are 7 missions in and you revert to mission 5, you lose the progress of missions 6 & 7.

I never wanted to play with fire, I went to the Load screen to see which one is the autosave so as not to save my own stuff over it. But I am afraid that if I saved something important in that slot, it may be overwritten by an unwanted autosave.

In my version User Save and Autosave are clearly labeled.

The ability to name our saves

Yeah, agreed.

I loved OpF where you had only ONE user save per mission. I don't think that would work with Arma 2 due to the buggy nature of the campaign, but that forced to think on my feet and pay for my mistakes.

It was good.

Um, ArmA2 is exactly like OFP in the number of saves you get. At low difficulties it is infinite and higher you get 1, and highest you get 0.

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And yet neither are you Fred, look there both a pain in the ass and needs to be dealt with, preferably an option to change it.

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Yep i dont like it either. In MP testing addons when someone dies and you click suspend - SAVE. You have to back out and hit RESTART to make the mission as it was and then go back in.

AUTOSAVE on EXIT should be optional. It just gives a bit of a headache. Nothing bad with more options to tailor our game after our own preferences. :)

Alex

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Um, ArmA2 is exactly like OFP in the number of saves you get. At low difficulties it is infinite and higher you get 1, and highest you get 0.

Really? I guess I was playing in higher diff then and didn't remember.

Which is something I will not do in Arma2 since I have enough trouble with the superhuman AI kicking my ass all over the place.

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However you demonstrate a complete lack of understanding about Reverting. Reverting deserves a very specific word (Load is not the same!!!) since reverting rolls back the game to an old state. Loading means you are just loading a game state, which is not what ArmA2 does.

Really? Loading an old user save does exactly that: load an old state. You can name it however you want, rollback, revert, whatever, you're still loading a save game, and by this loading an old state of the game to play from. This is what Arma2 does, as every other game on the market. "Loading a saved game", "Reverting to an old game state", come on, it's the same thing, it's not like they have invented some new technology.

OK, in my anger I mistook "REstart" for "REvert", since both look the same when you're PO'ed and want to get back into the action quick :o. It wouldn't have happened if I didn't have to click on "REvert" instead "Load" a zillion times before.

And another suggestion: when resuming a mission, we must be able to choose what save we want to resume from. I am currently playing a mission, I exited, the autosave kicked in then the game crashed. When I come back it tries to load the old save and crashes again. One does not have to be computer savvy and know where to find that save mission folder and delete the last save in order to be able to recover from this problem, whether the game crashes when loading the last auto or manual save. A menu would have helped a lot here.

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Revert returns the gamesave space back to the state selected. If you have saves A B C D E and you revert to C then you have A B C. Load simply places the game in a saved state without altering the gamesave space. If you have saves A B C D E and you load C then you have A B C D E. If you cannot understand that distinction and why it is important to make, then I feel sorry for you. It would be an incredible disservice to the smarter ArmA2 players to label an action "Load" that does not behave according to the standard "Load method.

Could you imagine the anger of players that would click on a "Load" button only to have that button's behave other than they expect? They think it's a simple load but it does much more than that. "Your button name is misleading! You shouldn't label that button "Load" when it does these other things!" they would shout.

It would be nice to have the ability to revert to a save game state within the mission from the mission select interface. Right now the only options are Resume latest save and Revert back to the start of this mission.

There is a great confusion going on because there are two layers of saving going on in a campaign. The campaign layer and the mission layer. You can revert to Mission 3 when you are on Mission 5. That is reverting at the campaign layer. Reverting to intra-mission save C when you are up to mission save E is reverting at the mission layer.

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Agreed. Auto save on suspend get's annoying real quick in MP editor's preview.

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I think I like the save the way it is... maybe I'm just weird... but I like it... it gives the tension of not to make mistakes...

Just my side of the coin

:cheers: to you, mate. Unlimited saves, quicksaves and quickloads are the biggest gamekillers in the 21st Century. That's why i rapidly lose interest and motivation because the 'rewarding factor' is simply gone. I always remove the keybindings for those options whenever possible.

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Agreed. Auto save on suspend get's annoying real quick in MP editor's preview.

Yeah, the amount of time I spent waiting for the game to save when quitting a previewed editor mission is incredible... Should be a yes/no thing or something you can disable at the menu.

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I don`t mind the autosave thing.

What REALLY pisses me off is how in WarWelcome the sp scenario, evry time the game gives you a hint, all freaking action onscreen comes to a halt..... Game plays along, hint-halt-plays-hint popup, halt again etc etc etc etc.

Whoever coded that needs a kick in the azz!

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I don`t mind the autosave thing.

What REALLY pisses me off is how in WarWelcome the sp scenario, evry time the game gives you a hint, all freaking action onscreen comes to a halt..... Game plays along, hint-halt-plays-hint popup, halt again etc etc etc etc.

Whoever coded that needs a kick in the azz!

:idea: lol that's because it's a tutorial...

Edited by No Use For A Name

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"lol that's because it's a tutorial... "

that is no excuse, unless you are saying most gamers don`t have the attention span to be able to read a popup while the game still plays on.... and then the popup fades away?

Cause imho that is how it should be done, popup tut., then popup fades away while gameplay stills plays on seamlessly.

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