konyo 14 Posted August 1, 2009 (edited) what the code for these or if somebody could do a missions that be great thanks,so i can merge it into a missions thanks for your helpChinook CRRC Insertion Chinook CRRC Extraction Its on another thread in the editing forums : http://forums.bistudio.com/showthread.php?t=81489 Edited August 3, 2009 by konyo Share this post Link to post Share on other sites
vengeance1 50 Posted August 1, 2009 Has anyone made an All Black Chinook to go with the BlackOps Mod? If not then what do I need to make one? Thanks Share this post Link to post Share on other sites
Bigsmokeee 10 Posted August 2, 2009 Konyo already saw these but figured it's related and I'd post these on here. The reasons I love this addon... Nice work with that.. its the first thing i tried when i got the chook haha was pretty gutted when it didnt work. good to see someones on the job tho keep it up Share this post Link to post Share on other sites
JDog 11 Posted August 2, 2009 Here's the script & sample mission: http://forums.bistudio.com/showthread.php?p=1389139#post1389139 Share this post Link to post Share on other sites
Lightninguk 0 Posted August 2, 2009 will this Script work on insertion and extraction Share this post Link to post Share on other sites
JDog 11 Posted August 2, 2009 No I just made and included the extraction one. Even that is basic scripting. I shouldn't have to explain the insertion... you just start out with the boat attached to the chopper and then when you want to, detach it. Plus it doesnt work as smoothly because of the collision models making you bounce around more often not. Share this post Link to post Share on other sites
konyo 14 Posted August 3, 2009 Im just going to try that now from your new post :D @ vengeance1 Has anyone made an All Black Chinook to go with the BlackOps Mod? If not then what do I need to make one? Thanks You would have to get permission from smiley to change the colour, and also you would have to get some editing tools, no clue what ones lol Share this post Link to post Share on other sites
RM Snipe 0 Posted August 3, 2009 y not spend the time instead fixing your dodgy config so ppl can use it without error messages. Share this post Link to post Share on other sites
konyo 14 Posted August 3, 2009 (edited) y not spend the time instead fixing your dodgy config so ppl can use it without error messages. Im pretty sure its not the config that’s displaying all the texture errors. Other wise i would work on it. Im most certain its the modelling programs that needs to be updated. I don’t have the modelling programs to fix this so i cant have a crack at it. Edited August 3, 2009 by konyo Share this post Link to post Share on other sites
RM Snipe 0 Posted August 3, 2009 Ok mate, looks like it will never be fixed then going on SN's past form with the CH47 & unresolved bugs. btw. I havent had any tex errors with arma2 ch47 just scope uh60, the texs errors were with arma 1 version. I think there should be some sort of QC with "Addons & Mods Complete" so ppl cant release stuff that isnt up to a reasonable standard. Share this post Link to post Share on other sites
konyo 14 Posted August 3, 2009 Its down to smiley to fix it though. Ill speak to him later again about it. There are texture problems, many have been listed :confused: Share this post Link to post Share on other sites
vengeance1 50 Posted August 3, 2009 @ vengeance1 You would have to get permission from smiley to change the colour, and also you would have to get some editing tools, no clue what ones lol Thanks for taking the time to answer my question, I don't have them talent so ...... Share this post Link to post Share on other sites
GD Mast 0 Posted August 3, 2009 Finally took a look at this bird and found some errors. Some have been already mentioned. Both rotors spin the wrong way. Take a look at the start up from an above outside view. On the front main rotors one blade is at a strange angle, compared to the other two blades. Trying to get that sagging static blade look due to gravity isn't easy. The downward angled look being used now just doesn't look right. If your able to fix all mentioned errors, this will be one top notch Chinook. :cool: Share this post Link to post Share on other sites
konyo 14 Posted August 3, 2009 (edited) Thanks for taking the time to answer my question, I don't have them talent so ...... Thats okay, have to wait till someone else dose some re-skins for it again :) Finally took a look at this bird and found some errors. Some have been already mentioned. Both rotors spin the wrong way. Take a look at the start up from an above outside view. On the front main rotors one blade is at a strange angle, compared to the other two blades. Trying to get that sagging static blade look due to gravity isn't easy. The downward angled look being used now just doesn't look right. If your able to fix all mentioned errors, this will be one top notch Chinook. Yeah just looking at that now, i see what you mean by one blade is at a strange angle. I dont get what you mean by blade both spinning wrong way? Both ways or opposite ways? :confused: And the downward angle look? Front blades or back? :confused: Edited August 3, 2009 by konyo Share this post Link to post Share on other sites
GD Mast 0 Posted August 3, 2009 I dont get what you mean by blade both spinning wrong way? Both ways or opposite ways? Ok, At start-up, as the two main rotors spin, they're both going the wrong way. They both need to spin in the other direction. The leading edge of the blades is a clear indication. Hope this helps. Share this post Link to post Share on other sites
konyo 14 Posted August 3, 2009 Ok, At start-up, as the two main rotors spin, they're both going the wrong way. They both need to spin in the other direction. The leading edge of the blades is a clear indication. Hope this helps. Ok, so the back rotor needs to spin anti-clockwise, and front rotor clockwise, instead of other way around? :) Share this post Link to post Share on other sites
GD Mast 0 Posted August 3, 2009 (edited) Negative... the front rotors should spin counter-clockwise and back rotors clockwise. Edited August 4, 2009 by GD Mast Share this post Link to post Share on other sites
konyo 14 Posted August 4, 2009 (edited) Negative... the front rotors should spin counter-clockwise and back rotors clockwise. Just tried changing the rotor spin direction in config. Did nothing just crashed to desktop with an error message. The spin rotation of the blades is located in a texture file. Ill have to speak to Smiley about getting some modelling tools. Edited August 4, 2009 by konyo Share this post Link to post Share on other sites
VXR 9 Posted August 4, 2009 Negative... the front rotors should spin counter-clockwise and back rotors clockwise. just to confirm. http://www.youtube.com/watch?v=ExsBx4kP0Z4 Share this post Link to post Share on other sites
buliwyf 4 Posted August 4, 2009 just to confirm.http://www.youtube.com/watch?v=ExsBx4kP0Z4 Otherwise this chopper wouldn`t work... :D Share this post Link to post Share on other sites
VXR 9 Posted August 4, 2009 Just tried changing the rotor spin direction in config. Did nothing just crashed to desktop with an error message. The spin rotation of the blades is located in a texture file. Ill have to speak to Smiley about getting some modelling tools. What if you swap the rotors in the model? Could be a simple solution. :) Share this post Link to post Share on other sites
konyo 14 Posted August 4, 2009 What if you swap the rotors in the model?Could be a simple solution. :) Wouldnt you need modelling tools? I tryed in config and it just crashes back to desktop. Share this post Link to post Share on other sites
GD Mast 0 Posted August 4, 2009 just to confirm.http://www.youtube.com/watch?v=ExsBx4kP0Z4 That is confirmation. :) Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted August 7, 2009 I don't know if it's already known but here are the RPT errors with ArmA II 1.03. http://glt.pastebin.com/m45b0bfec Maybe you should change the faction classname into something better, as well as the display names. Except for that it's great addon. It's very nice to be able to enter the CH-47 from the cargo ramp! Share this post Link to post Share on other sites
Flarmapoint 2 10 Posted August 7, 2009 there are way too many problems with patch 3, i think bis should fire the testers, and get decents ones who actually do the job lol Share this post Link to post Share on other sites